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Akosmo

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akosmo

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About this mod

Mod for Warband 1.153 and 1.158

Permissions and credits
I apologize for my weak English

#### Features
- Diplomacy by Waihti, zParsifal
- Formations by Motomataru
- Dynamic troop trees by Dunde
- Much scripts from Custom Commander by Rubik
- Merchant's Trade Ledger, vassals and party name by Caba
- Factions relations presentation and skill foraging by Jrider
- SimpleLoot by Xenoargh
- Duel mod by MartinF
- Bridge battle by Arch3r
- Bank by Duh and Lazeras
- Companions Overview by Jedediah Q and Lazeras
- Deployable, destructible pavise by Cartread
- New scenes by Dxaero and Lucky Lancer
- Set of Artefacts by Cdvader
- Extended prisoner chat by Mordachai (+fix renown and removed slot_dead because Diplomacy contains similar script)
- +4 strong companions by Malik
- Filpping coins with tavernkeepers by Albertus Magnus
- +1 Kingdom
- 11 new buildings to construct and reports at time of building
- It spending on bridges was it been possible was to catch fish and in forests to hunt
- Larger troop trees (kingdoms and mercenaries)
- New battle sounds
- More cities, castles and villages
- Larger income from fiefs
- Slaver chief increase size prisoner limit (every slaver chief at 4)
- Charisma increase party size, prisoner limit and effect has on morale of party
- Possibility of hiring royal noblemen in cities (idea by bOuYAkhlO)
- Every hired royal nobleman with own fraction increases limit of party at 3
- Available new group mercenaries in taverns (manhunters)
- Kingdoms lords improve own party and garrisons, buy army and sell prisoners
- It was it been possible to recruit the deserters and to sell the prisoners on map of world
- Exchanged equipment of troops
- Increased map of world
- New icon for kingdoms parties
- New items
- New food kinds
- New banners for lords, player and the companions (I used textures by, Tomy44, TWIP banners by JethroKirby and Ikaguia pack)
- New units for all factions :
* light cavalry for rhodoks and nords
* infantry for khergits to watching garrisons
* new light cavalry for swadians, vaegirs and sarranids
* lightly mercenary tree redone
* lightly women tree redone
* chief bandits add
- And much other smaller changes as early as from dialogs after cheats

Credits items:
- Men at arms pack, plate armor by Narf of Picklestink
- Bunch of armours by Fredelios
- Horses by Wanderer
- Nord hersir and samurai set armour by SacredStoneHead
- Helmets and weapons by Iggorbb
- Helmets and surcoat by Rathos
- Helmets by Al Mansur
- OSP pack by Sonyer
- 15 century weapons by Shredzorz
- Mesh shields by Runico
- Retex and other items by me

Changelog: 1.06 --> Only for version 1.05
- Update CoM under patch 1.158
(Unpack and replace files)

Changelog: 1.05 --> Required new game
- New culture for player (Empire - talk with chancellor)
- More mercenaries
- Possibility sale mercenaries the caravans
(Only: caravan guard, mercenary swordsman, hired blade, hired champion, mercenary crossbowman, mercenary heavy crossbowman, mercenary archer, mercenary heavy archer, mercenary horseman and mercenary cavalry)
- Change in equipment some units
- Added the seneschal of cities and castles
(seneschal it improves relations giving troops to the garrison, recruits troops, fief improvements and another)
- Beer drinking for troops by Lumos
- Add femininized frame some armors
- Fix boots for rhodok sharpshooter
- New items
- And more...

Changelog: 1.01 --> Required new game
- New world map (not realistic, map have to be to other mod)
- New interface and other textures
- Fixed brass helmet
- Fixed food bonus
Attention! Some scenes not yet did were well-fitting to suitable terrain.

*Next version will introduce many changes, several of them this:
1- More settlements
2- A lot of new items
3- More sounds
4- Adjustment terrain to scenes