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Shishman

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Shishman

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Rebalance submod:
Rebalanced firearms, rifles better that smoothbore muskets, damage lowered, accuracy increased somewhat. Made pistols visible. Tunnel fighter now has double shot pistol, strange 8barrel gun was made into this http://whfb.lexicanum.com/wiki/Repeater_handgun. Hochland long rifle(http://whfb.lexicanum.com/wiki/Hochland_long_rifle) is also present. Dwarves now have their own high quality cartridge, Dwarf Engineers have cannon ammo for 10 shots. Chaos Dwarf blunderbuss shoots shrapnel like cannon, but weaker.
Changes to Empire, Chaos, Brettonia, Orc, High and Dark elf troop trees, unit stats and inventories rebalanced, high end troops are harder to train, and much harder to kill. Chaos Berserker now ascends to Bloodletter(armed with a Hellblade), then Herald of Khorne, riding a Juggernaut(just an enlarged Khorne warhorse for the present).
A few new troops such as Master Engineers, Chosen of Khorne and Master Thunderer. Brettonian Paladin changed places with Grail Knight, now mounted. Grail Knights are trainable, very expensive and deadly, armed with magic blessed swords. High Elven lion riding nobles are also trainable. Trolls toughened and can actually kill stuff.
Some changes to patrols.
Not save-game compatible.
There is still a lot of room for improvement, so feedback and especially ideas are welcome.


Installation: Put the 'Warsword Conquest' folder into your 'modules' folder, overwrite when asked.


To add more immersion, I highly recommend these mods: Calradia in darkness(http://www.nexusmods.com/mbwarband/mods/3788/?), Polished landscapes(be sure to grab the latest version here http://delzarosmodding.robhost.nl/polishedlandscapes.html), and Flying missile pack (http://www.mbrepository.com/file.php?id=905&page=1#c_2293)




I am currently trying to integrate Cries of War soundpack, so far with little success.
If anyone knows how to do that without resorting to module system, please contact me.