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Ldsantana

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Ldsantana

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About this mod

This is a submod for Prophesy of Pendor v3.9.5. The changes to the original files contained in this submod were made using Morgh's Editor, TweakMB and the "Pendor Tweaks" wiki page.

Requirements
Permissions and credits
Translations
  • Italian
I do not claim ownership of any of the files posted in this submod, they are all originally taken from Prophesy of Pendor and tweaked to fit my own interpretation of some of the mod's existing lore.

Last Edit: 22, April 2025

Current Version 2.5

This submod is not save game compatible!!!

For anyone just wanting the troop changes, you can download the mod and use the troops.txt file in other tweak compilations.

Contents:

  • Introduction
  • What to Expect when Playing Pendor Rearmed
  • New Bits of Lore
  • Installation Instructions
  • List of Tweaks Used
  • Changelog
  • Credits

1. Introduction:

- Pendor Rearmed is a submod for Prophesy of Pendor v3.9.5 that aims to rebalance all major and minor faction units, change the stats of some armors/weapons and also include tweaks present at https://pop3.fandom.com/wiki/Tweaks.

- To make some things clear: 

The submod alters units stats and gear, but not their level (also no new units have been created) so the autocalc balance (for AI battles) has not been altered.

Although you may not be familiar with some of the armors/weapons used by some units they were all already present within Prophesy of Pendor v3.9.5 and no items have been added.

I also recommend installing WSE2 Warband Script Enhancer 2 as it increases game performance and provides nice QoL features such as Fov sliders and etc. It is also compatible with most Warband mods.



2. What to expect when playing Pendor Rearmed:


- Ranged units, although still powerful, have a slower firing rate and deal slightly less damage with each hit, so they must be kept safe during battle to be effective.

- Main faction units received cultural items (such as sarleon padded armor, fiersvain mail and etc.) that weren't being used before and their recruits are better equipped. 

- Hateful and minor faction units also had changes to their gear and roles, such as the mystmountain raiders fighting mostly on foot, and vanskerries using modern armor.

- Some melee weapons received another attack option (two handed axes can thrust, boar spears can slash and etc.) and had their stats altered.

- Many tweaks from the https://pop3.fandom.com/wiki/Tweaks page have been added. Check topic 5 for more detailed information!

3. New Bits of Lore:

(The following units used to be the young noble adventurers)

- Sarleon Foot Knights/Squires:

These young noblemen prefer to fight on foot, bolstering the fragile infantry lines of their homeland. They train relentlessly, day and night, driven by the ambition to one day join the esteemed ranks of Sarleon’s wealthy commanders.

- Ravenstern Noble Archers:

The bow has long been the weapon of choice in Pendor’s northern lands, where Ravenstern’s famed archers rain arrows upon their enemies with deadly precision. Amid the recent turmoil in Pendor, many young nobles of the kingdom have taken up the mantle of rangers—some seeking fame and fortune, others driven by duty to their homeland and loved ones. Whatever their cause, these men are to be feared for their unparalleled skill.

- Fierdsvain Wolf Warriors:

Lately, young Fierdsvain men have been drawn to a mysterious brotherhood of frenzied axemen, known for using potent salves and brews to banish the fear all warriors face before battle. The wisest Jarls of the Fierdsvain have harnessed these fearsome fighters—men who seek above all else to die with axe in hand, so the winds of HafSigla may carry them to the afterlife.

- D'Shar Mamlukes:

In the lands of Kadan Bahadur Khan, elite slave warriors known as Mamlukes serve with distinction. Trained from a young age and equipped with fine arms and armor—a rare privilege for a slave—they stand apart from common soldiers. The southern lords deploy these formidable warriors as heavy shock cavalry, a perfect complement to their swift skirmisher horsemen.

- Baccus Adventurers:

Nobles of the fallen empire have fled to Pendor, seeking refuge from the relentless persecution of the snake cult. With their homelands in ruins and the wealth of their families lost to the past, these young men have turned to a life of adventure in foreign lands. Though not true legionnaires, they ride under the banners of Marius Imperator, serving as mounted crossbowmen in his legions.

4. Installation Instructions:

- First download Prophesy of Pendor v3.9.5 (https://www.moddb.com/mods/saxondragon/downloads).
- Then download "The Complete Arsenal of Al-Aziz" (https://www.nexusmods.com/mbwarband/mods/6315)
- Find warband's modules directory (usually found at: C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\modules).
- Create a folder named Pendor Rearmed.
- Extract Prophesy of Pendor 3.9.5 into the Pendor Rearmed folder.
- Extract "Resource" and "Textures" folders from The Complete Arsenal of Al-Aziz into your Pendor Rearmed folder, overwriting when asked to.
- Download the submod.
- Lastly extract the submod's files into your Pendor Rearmed folder, overwriting when asked to.

5. List of tweaks :

(List of tweaks included from https://pop3.fandom.com/wiki/Tweaks)

1. Spawns and Parties
  • 1 a) Change the chances of capturing unique spawn leaders and lords, and view or remove the predetermined chances – credits to VonDegurechaff, Vetrogor, and Dalion
  • 1 d) Take Maltise's Asp Throwing Axes and Wolfbode the Slayer's axe for yourself when they get captured – credits to BananaFruit
  • 1 f) Change the party limit and growth rate of Eyegrim the Devourer – credits to lconracl and Dalion
  • 1 k) Count the amount of enemy and allied units next to you on the world map – credits to VonDegurechaff
  • 1 r) Make militia patrols able to join you in fights against common enemies – credits to Vetrogor
  • 1 t) Prevent Noldor parties from attacking caravans, farmers, and militia patrols – credits to Leonion and Fandom User (anonymous)
2. Knighthood Orders 
  • 2 b) Change the upgrade times of Alexios of Melitine – credits to il_22113, VonDegurechaff, and Fandom User (anonymous)
  • 2 j) Create KO chapters in any walled fief (of your own kingdom) – credits to SirArtyr, Leonion, and VonDegurechaff
  • 2 l) Enable dismantling KO chapters in any of your own faction's walled fiefs – credits to Fuyushi
  • 2 q) Fix the issue of KOs not keeping track of previous promotion rewards you are entitled to once you reach the next rank – credits to Countyboar
  • 2 r) Make KO units give you their full equipment upon asking to buy their armor sets – credits to BananaFruit
  • 2 t) Train sergeants too with the default training and adjust the stats given to both them and knights – credits to Dalion
3. Custom Knighthood Order
  • 3 a) Change the training times – credits to Dusk Voyager
  • 3 c) Change the equipping times and costs – credits to VonDegurechaff
  • 3 i) Change the required relation to get Calanon's CKO unlocks – credits to Димасик
4. Honor and Renown
  • 4 f) Remove the renown decay – credits to BananaFruit
5. Relations 
  • 5 b) Make Inquisition rightfully hostile towards Singalians and Outlaws too
  • 5 e) Remove or change the relation hit towards claimants when assigning fiefs to someone else during the questline – credits to TheMageLord
  • 5 i) Change how often and how much village relation points Schools give after being built – credits to TheMageLord
8. Field and Village Battles
  • 8 h) Make the set battle size match with the maximum amount of troops allowed on the battlefield – credits to Vetrogor
  • 8 i) Add the ability to do battle without your party and still get the full benefits – credits to Dalion
  • 8 j) Swap the spawn points of farmers and bandits upon village infestations – credits to Leonion
9. Sieges 
  • 9 a) Reassign all troops to "infantry" and "archers" during sieges, and replace lances with melee weapons fit for sieges – credits to Vetrogor
  • 9 b) Disable the ammo reduction upon sally-outs – credits to Leonion
  • 9 c) Fix the bug of sally-outs requiring you to stay conscious in order to win – credits to Dalion
  • 9 g) Spread out the defending ranged unit reinforcements equally between archer spawn points – credits to Dalion
10. Battles and Fights in General
  • 10 a) Reassign archers, crossbowmen, and arquebusiers to the division of your choice after depleting their ammo – credits to Vetrogor and Caba'drin
11. Loot
  • 11 c) Fix the problem about loot depending on the order of troops killed – credits to Vetrogor, Tingyun, and rubik
12. Economy & Prosperity
  • 12 a) Change the base income (rents) from towns, castles, and villages – credits to Alex Toews
13. Kingdom and Fief Management
  • 13 r) Change the amount and kind of recruits you can hire from villages – credits to TheMageLord, Dalion, and Leonion
16. Companions 
  • 16 a) Disable unhappy companions from leaving your party – credits to Leonion, BananaFruit, and Dalion
  • 16 b) Enable the "we hang deserters" option to convince companions to stay in your party
  • 16 l) Add bodyguard companions into scenes – credits to Vetrogor and Caba'drin
17. Troops & NPCs 
  • 17 w) Add a Mettenheim NPC to the tavern of Valonbray who offers Mettenheim troops and arms weekly – credits to BananaFruit
  • 17 x) Get the location of all bandit lairs from Brother Randalf – credits to Dalion
18. Items 
  • 18 b) Add more rune weapons and armor to the mines of Al-Aziz – credits to conracl, Dare2Die, Dalion, Leonion, faradon, Silver Wolf, ArcticCactus01, Furok, and kraggim
  • 18 i) Allow the consuming of Ale and Wine – credits to TheMageLord
  • 18 j) Remove the restriction of buying 1 baggage train at a time from tavernkeepers – credits to Dalion
21. Miscellaneous
  • 21 k) Relocate Sange Safid and Tuldar Fortress to more appropriate locations – credits to Dalion



6. Changelog:

2.5 Update (This version is NOT save game compatible with the older versions of the submod):

Added these tweaks: 

1 d)  To be able to take Maltise's Asp Throwing Axes and Wolfbode the Slayer's axe for yourself when they get captured - credits to BananaFruit
1 k)  To count the amount of enemy and allied units next to you on the world map - credits to VonDegurechaff
1 t)  To prevent Noldor parties from attacking caravans, farmers and militia patrols - credits to Leonion and Fandom User (anonymous)
2 b)  To change the upgrade times of Alexios of Melitine - credits to il_22113, VonDegurechaff and Fandom User (anonymous)
3 a)  To change the training times - credits to Dusk Voyager
3 c)  To change the equipping times and costs - credits to VonDegurechaff
3 i)  To change the required relation to get Calanon's CKO unlocks - credits to Димасик
5 e)  To remove or change the relation hit towards claimants when assigning fiefs to someone else during the questline - credits to TheMageLord
5 i)  To change how often and how much village relation points Schools give after being built - credits to TheMageLord
8 h)  To make the set battle size match with the maximum amount of troops allowed on the battlefield - credits to Vetrogor
8 i)  To add the ability to do battle without your party and still get the full benefits - credits to Dalion
8 j)  To swap the spawn points of farmers and bandits upon village infestations - credits to Leonion
9 a)  To reassign all troops to "infantry" and "archers" during sieges, and replace lances with melee weapons fit for sieges - credits to Vetrogor
9 b)  To disable the ammo reduction upon sally-outs - credits to Leonion
9 g)  To spread out the defending ranged unit reinforcements equally between archer spawn points - credits to Dalion
17 w) To add a Mettenheim NPC to the tavern of Valonbray who will offer Mettenheim troops and arms weekly - credits to BananaFruit
17 x) To get the location of all bandit lairs from Brother Randalf - credits to Dalion
18 b) To add more rune weapons and armor to the mines of Al-Aziz - credits to conracl, Dare2Die, Dalion, Leonion, faradon, Silver Wolf, ArcticCactus01, Furok and kraggim 
18 i) To allow the consuming of Ale and Wine - credits to TheMageLord 
18 j) To remove the restriction of buying 1 baggage train at a time from tavernkeepers - credits to Dalion

- Made minor changes to faction units and mercenaries.

2.4 Update (This version is NOT save game compatible with the older versions of the submod):

- Storm Sisters had their equipment changed, they now have tridents, a hornbow and bodkin arrows. They also received the old kraken platemail as body armour.

- Kraken Platemail had its stats slightly nerfed.

- Kraken Riddari received dragosnpine axe as a melee option. They also wear only kraken platemail with surcoat.

- Pendor Royal Steed had its speed buffed.

- All Bows had their stats revised.

- Tweak 2 r) "To make KO units give you their full equipment upon asking to buy their armor sets" added.
 

Overall:
- Bows and crossbows slower to reload
- Higher quality bows received a small nerf to their stats
- Throwing weapons are now slower to... throw
- Bandit camps had their troop numbers reduced
- Faction recruits get better gear, spears and shields are now more common amongst low level troops
- Amount of troops recruited from fiefs increased
- Amount of mercenaries avaliable in taverns increased
- Expect to see more axes, hammers, maces and polearms amongst main faction units
- Skirmishers mostly use one handed weapons
- Warhammers can now do a thrust attack
- Boar spear now has a swing attack
- Several Two handed axes received thrust attack
- Fiefs generate more money
- Enterprises generate more money
- Added tweaks from https://pop3.fandom.com/wiki/Tweaking_guide (check list in topic 5).

Sarleon:
- Ranged units have a mix of bows/crossbows
- Maces added to cavalry
- Rogue knights added to noble upgrade path
- Rogue knights changed to heavy infantry
 
Ravenstern:
- Horseman use blue heater shields
- Infantry occasionaly use two handed weapons
- Rogue knights added to noble upgrade path
- Rogue knights changed to heavy archers

Fierdsvain:
- Skirmishers now use bows only
- Fierdsvain Berserker had their stats nerfed, changed gear to make them into elite heavy infantry
- Nobles use a mix of swords and curved axes
- Rogue knights added to noble upgrade path
- Rogue knights changed to heavy shock infantry
- Valdis Huscarls changed into heavy infantry

Baccus Empire:
- Gladiator turned into Empire Centurion (elite heavy infantry)
- Cavalry now use Lances and lost their crossbows
- Nobles start as infantry and upgrade into Empire Knights

D'shar:
- Nobles turned into horse archers
- Rogue Knights changed to heavy shock cavalry

Pendor:
- Spearmen turned into Halberdiers
- Bladesmen line had their names changed and may spawn with a spear

Kraken Cultists:
- Storm Sisters turned into an archer unit and had their armor changed
- Riddari only use the Kraken Platemail with Surcoat and had their melee weapons changed

Lady Valkyries:
- Lady Eiherjars turned into skirmisher cavalry
- Both sergeants and knights had their gear altered

Vanskerries:
- Lower level unit acts as a skirmisher
- Higher level units act as heavy infantry similar to the Fierdsvain
- Queen Agnus freeboters turned into skirmisher cavalry
- All units had their armor/weapons changed

Singalians:
- Spearman loses the poleaxe

Mystymountain Raiders:
- Most units to fight on foot, with the exception of Shamans and Wolfbode's personal troops
- Lowest level unit turned into an archer
- Shamans and Berserkers have jarids
- Weapons and armor changed for all units

Inquisition:
- War priests carry shields
- Weapon changes to most units

Rogue Knights:
- Sarleon Rogue knight turned into infantry
- Ravenstern Rogue Knight turned into foot archers
- Fierdsvain Rogue knight turned into heavy shock infantry
- D'shar Rogue Knight turned into heavy shock cavalry
- Baccus Rogue Knight turned into mounted crossbowmen

7. Credits:

All credits go to Pendor's Delevopment team and to the various authors who provided the tweaks present in the guide https://pop3.fandom.com/wiki/Tweaks
K0nr@d (Head Develeoper, item design, coder, jack-of-all-trades)
MitchyMatt (Senior Developer, game design, writing, Community Management)
Gorvex (game design, major tester)
Latis (game design, major tester, Chinese Liaison, Co-translator for Chinese)
Ralyks (game design, major tester, PoP Wikia Manager)
Snouz (Promotional Art, coder, scene editting, textures)
Testers:
Snouz
Ethreon / UnDeadPuff
Madman666
Leonion
Serazu
Ev (discord co-manager)
Sgt. Tuvok / Elensil the Numenorean
Raviollius
Blackcat
Ætherious
Kokalo
Lord Irontoe
Trailer:
Snouz
Special Thanks to the following:
Cozur (ACOK resources)
Jun Yue (君悦) (AI scripts: "lancer fix", "enhanced horse archers AI")
Dusk Voyager (script CKO equip all items from inventory)
ha3481 (new mountain texture)
Lucky Lancer (Training scenes)
Ohagi-junT ("PoP Adaptation files for Prophesy of Pendor3.7063")
Leonion (texture "Overhaul of weapons2.dds - 2k HiRes")
Necturus (scene items)
Fire&Blood (corrected AI mesh pathfinding on some castle siege scenes - used as a base for further sieges improvements)