About this mod
A heavily tweaked Prophesy of Pendor 3.9.5 module that makes combat last longer, more interesting, a bit more realistic. Makes every victory more worthwhile, and generally dice up the normal Prophesy experience. Includes some tweaks that improve quality of life.
- Permissions and credits
- Changelogs
Changes made to the mod:
- New Mercenary units for better flavor (Mercenary Man-at-arms,
Professional Man-at-arms, Professional Cavalrymen, Sword Sisters, Maiden
Swordmasters).
- Cut damage receive a HUGE nerf, can't cut through plate so easily now.
You need axes or riding on a horse for that.
- All high-end body-armor received a boost of +10 on body. no longer the
difference between mid-tier and high-tier being in 1 digit numbers.
- Blunt damage ignore damage soak factor and also have reduced damage,
resulting in low but consistent damage to all armors.
- Faction infantry units should use more pikes, halbs, maces, hammers
and two handed weapons now. As the sword-and-board infantry has been
meme-d for too long. You can't run your cavalry through infantry
formations like knife through butter anymore.
- Battles result in more wounded now due to more blunt weapons, which
means more prisoners for ransoming, however the UPGRADE price of all
troops tiers have been increased by the dozen of time or so. No longer
upgrading a poorly equiped noble into a knight with just less than 900
denars, now its anywhere from 3000-4000 for example.
- Faction armies are more well equipped now, no more fighting weak
peasants on the field of battles.
- All faction armies have some High-tier Mercenary units. You would
think a realm drenched in war should attract more professional
mercenaries from other realms (Barclay, Mettenheim).
- Light-horses are 5 points faster to facilitate better horse archer
behavior (they used to get near-caught by heavy-cav all the time and keep switching between ranged and melee).
- Bows and crossbows are nerved in damage and fire speed, both due to my
opinion that its too OP in PoP (which makes fights boring as hell).
High-tier bows has high chance of piecing through plate armor(but deal low
damage). Medium bows have moderate chance to pierce. crossbow almost
always pierce, but its REALLY slow to load.
- All horses receive health and armor reduction, but gain charge damage.
you can knock down infantry effectively when not stopped. This makes
the initial horse charges deadly, but harder to pull off.
- Low momentum (speed) lance charge can't guarantee a kill.
- Pikes are relevant now, as even dealing 0 damage can stun you. You can
crouch with pikes(Long spear) now.
- Heavy weapons now have chance to crush through blocks, no more AI
being able to block your great axe (5.5kg?) or polehammer (7kg) with a
1.5 kg sword. Parry that you filthy casual.
- Maiden crossbow able to fire 10 bolts in one loading, because
Chu-ko-nu are cool. But they have low damage and can barely get through
plate armor.
- Merchant caravans are harder to raid now (70-90 men), but yields a lot
more denars for each raid. I raided one with 30-40 men and got 8000
denars. More buck for your spilled blood. This and other changes makes fights worth doing. You no longer
have to only start out as a tournament knight every play through for an effective start.