About this mod
Makes all Conflict Zones in Career Mode be from Rep 1 to their original maximum Rep level in vanilla, while also increasing the amount of missions per CZ. (Rep 15 CZs have been unaltered to allow for Difficulty 100 missions to still exist with regularity, while not making the spawn rate of their missions unreasonably high.)
- Permissions and credits
- Mirrors
- Donations
Now compatible with DLC 6: Solaris Showdown. :)
Also, made it so that the chance for missions to spawn on a star system has been increased from a maximum of a factor of 0.5 (50% of available star systems) in a given Conflict Zone to a maximum factor of 0.9 (90% of available star systems) (except for Rep 15 zones) in order to account for the increased variability of possible missions for a given weight class of ‘Mech. (I.E.: As there are far more missions orientated toward lighter ‘Mechs, the number of missions relative to a given weight class would normally be greatly diluted. The aforementioned change attempts to mitigate this issue.)
Please enjoy!
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Ethos and Recommended Usage:
This has been made to help make lighter 'Mechs always relevant.
Recommended to combine with mods that increase difficulty, such as my "Increased Enemy Difficulty" mod, to enable low-level missions to be harder for more experienced players. (The in-game difficulty options may also help.)
Also, the mod “Better Mission Choices” by user ToothlessShark is highly recommended due to the level of customization on offer. It does things I wish I knew how to do with this mod. This/my mod is a simple – albeit effective – mod for expanding mission selection, and is more regimented in what it offers (i.e.: difficulty all the way down to 1, and leaving Rep 15 Conflict Zones alone). (See Better Mission Choices here: https://www.nexusmods.com/mechwarrior5mercenaries/mods/829 .)
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Note:
Be aware that the chance for missions to spawn on a star system has been increased from a maximum of a factor of 0.5 (50% of available star systems) in a given Conflict Zone to a maximum factor of 0.9 (90% of available star systems) (except for Rep 15 zones) in order to account for the increased variability of possible missions for a given weight class of ‘Mech. (I.E.: As there are far more missions orientated toward lighter ‘Mechs, the number of missions relative to a given weight class would normally be greatly diluted. The aforementioned change attempts to mitigate this issue.)
Implementing this change results in the asset “ClusterTOILogic” to be overridden. This mod will still work if overridden, but will lose the functionality of the increased number of available missions in a given Conflict Zone (i.e.: the increase from 50% to 90%). I recommend to do this, as it will still allow the mod to work, without conflicting with mods that may offer more with what they do in overriding ClusterTOILogic.
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Requirements:
- Requires a new Career Mode start to take effect
- Requires DLC 1: Heroes of the Inner Sphere
Please enjoy!
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Other mods by me!:
Alternate Flamer Visuals: https://www.nexusmods.com/mechwarrior5mercenaries/mods/847
Better Cantina Rewards: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1005/
Dimmer Loot Beam: https://www.nexusmods.com/mechwarrior5mercenaries/mods/851
Enhanced Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/848
Enhanced 'Mech Traits: https://www.nexusmods.com/mechwarrior5mercenaries/mods/910
Full-Spectrum Conflict Zones: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1021
High-damage Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/860
Improved Airstrike: https://www.nexusmods.com/mechwarrior5mercenaries/mods/850
Increased Enemy Difficulty: https://www.nexusmods.com/mechwarrior5mercenaries/mods/861
Increased Treefall Animation Rate ("The 'Timber' Mod!"): https://www.nexusmods.com/mechwarrior5mercenaries/mods/852
Increased Warzone Rewards: https://www.nexusmods.com/mechwarrior5mercenaries/mods/849
Increased Warzone Rewards (Light): https://www.nexusmods.com/mechwarrior5mercenaries/mods/854
Party Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/866
Projectile-based Machine Guns: https://www.nexusmods.com/mechwarrior5mercenaries/mods/748
Re-balanced and Expanded Jump Jets: https://www.nexusmods.com/mechwarrior5mercenaries/mods/858
Re-balanced and Expanded 'Mechs: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1004
Re-balanced and Expanded Weapons (My main mod): https://www.nexusmods.com/mechwarrior5mercenaries/mods/744
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I now have a Ko-fi!
Contribute here if you'd like to: https://ko-fi.com/altamasters1011 :)
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Installation Instructions:
To install, download the .7z file; extract the contents; open the resulting folder and cut the folder inside; and place (paste) into your MechWarrior 5 "Mods" folder within your video game library (please see the provided, simplified guide to locating the folder if you don't know where to find it). The remaining folder (the folder with the same name as the .7z file) can be discarded (deleted).
Please be aware that MW5 requires the player to select the mods they wish to activate within their own mod menu within the game (simply titled "Mods"), and then requires the player to restart the game for it to take effect. See information on load orders in case any conflicts occur, and both download and arrange the mods as you see fit; depending on the version of the game you have (Epic Games vs. Steam).
{Here are the general folder paths to follow to install the mod:
For Steam: <OSDrive>:SteamLibrary\steamapps\common\MechWarrior 5 Mercenaries\MW5Mercs\Mods
For Epic Games: <OSDrive>:\Epic Games\Library\MechWarrior 5 Mercenaries\MW5Mercs\Mods
For Windows: <OSDrive>:\Users\<username>\AppData\Local\MW5Mercs\Mods}