Wanted a reason to replay the main campaign? No? Well, there's one now. Earn your keep and fight against new heroes in the main stories boss encounters utilizing YAML's game systems.
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File credits
moddingisthegame for the original Campaign Villain Mechs mod which was the inspiration for this remake. cszolee and trueg for YAML. phfor and Princess Daystar for dealing with me sending them previews of the new mechs and helping me setup loadouts.
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Changelogs
Version 2.4a
Hot Fix - Corrected issue that caused a conflict with The Known Universe.
Version 2.4
Minor Update - Added icons for the Jackson and Trespasser (thanks to xalibur75.) - Updated reward loadouts to have proper damage (no more floating arms.) - Rebalanced the final missions in each campaign to have all enemies use Boss AI. - All heroes will now appear in the mech database.
Version 2.2-hotfix
Hot Fix - Corrected soft-locking Sarna Pt. 6. - Fixed reward NSR-ISR not having its skin applied.
Version 2.2
Minor Update Fixes: - Fixed mechs not showing up with their unique skins. - Fixed not receiving rewards on some missions. - Fixed missing boss spawns. Adjustments: - Added fluff text to all new reward prompts. - Adjusted AI bonuses to weapons and skills in the Kestrel and Rasalhague missions to ease the difficulty curve. - Enemies, except bosses, in Crucible, Sarna Pt. 2, Sarna Pt. 6, and Radstadt Pt. 2 now use Elite AI instead of Boss AI. - Improved ally AI to make them more useful. - Added changes to Ardan Sortek's appearances in Operation GALAHAD Pt. 2 and Sarna Pt. 6.
Version 2.1
Hot Fix - Corrected setup for the Dervish and Raven boss encounter on Tikonov Pt. 2 so they should spawn and not lock the mission out of completion. - Added some new mech replacements on Tikonov Pt. 2: a Marauder MAD-3R, Stalker, STK-3F, and Longbow LGB-7Q. - Increased the upgrade slots on all added heroes.
Version 2.0
Kestrel Lancers and Rasalhague New Heroes: MAIN STORY - Archer ARC-ORD "Order" - Atlas AS7-GR "Grim Reaper" - Awesome AWS-EXP "Explorer" - Highlander HGN-PRC "Precentor"
Adjustments: - Earning Rook and his Blackjack has been moved from YAISM into this mod. - Adjusted how the loadouts are setup for as encounters and rewards.
MAIN CAMPAIGN - First Strike: Black Inferno mechs now use Tier 2 weapons. - Lock n' Load: Black Inferno mechs now use Tier 3 weapons. - Black Harvest: Nikolai's Viktor is now properly piloted by Zavarov. All "zombie" 'Mechs use Tier 3 weapons, have Boss AI, and receive buffs to their accuracy and component targeting. The "zombie" Atlas is replaced with a new hero, the Atlas AS7-GR "Grim Reaper." - Killing Kane: Black Inferno and ComStar mechs now use Tier 4 and Tier 5 weaponry respectively. - Crucible: ComStar mechs now use Tier 5 weaponry. New Black Inferno spawns have been added. Three new heroes appear as enemies and rewards: Archer ARC-ORD "Order," Awesome AWS-EXP "Explorer," and Highlander HGN-PRC "Precentor." Added the encounterable Black Knight BL-P-KNT "Partisan" hero as a reward.
KESTREL LANCERS - Operation GALAHAD Pt. 2: Players will now receive Colonel Sortek's Victor-DS as a reward. - Tikonov Pt. 2: Added the Dervish DV-SHT "Shootist" and Raven RVN-INT "Interceptor" as boss encounters and mission rewards. 'Mechs in the final encounter have higher skill levels and use Tier 5 weaponry. - Tikonov Pt. 3: Added the Cataphract CTF-DFD "Defender" as a boss encounter and mission reward. 'Mechs in the final encounter have higher skill levels and use Tier 5 weaponry. - Tigress Pt. 1: Added the Wolverine WVR-IRG "Insurgent" as a boss encounter and mission reward. Enemy 'Mechs have increased skill levels and use Tier 3 and 5 weaponry. - Tigress Pt. 3: Added the Champion CHP-MSK "Maskirovka" as a boss encounter and mission reward. Added the new Thunderbolt TDR-JSN "Jackson" as a mission reward. Enemies now belong to Liao and have increased skill level and use Tier 5 weaponry. - Sarna Pt. 1: Added the Griffin GRF-FUS "Fusiliers" as a mission reward. - Sarna Pt. 2: Added the Marauder II MAD-ACL "Acolyte" and Shadow Hawk SHD-BKE "Blake" as boss encounters and mission rewards. The enemy faction has been changed from Independents to ComStar and all enemy mechs except the heroes now use the "Raider" paint scheme. Enemies will use Tier 5 weaponry and Boss AI. - Sarna Pt. 3: Added the Stalker STK-HH "Headhunter" as a boss encounter and mission reward. Enemies are all assigned to Liao and have better skill and weapon levels. Added a few more enemies to encounter as well. - Sarna Pt. 4: Added the JagerMech JM6-BMB "Black Mamba" as an ally and mission reward. The reward pilot Milla Serena will use the 'Mech in-mission. - Sarna Pt. 6: Added the Mauler "MAL-SHR" as a boss encounter and mission reward. Enemies are now from McCarron's Armored Cavalry and use boss AI and Tier 5 weapons.
RASALHAGUE - Kirchback Pt. 2: Crusader CRD-3R reward replaced with the Hunchback HBK-T "Tyr". - Rasalhague Pt. 1: Added the Firestarter FS9-CAR "Carnage" as a boss encounter and mission reward. Some enemy mechs have been swapped and all enemies have increased skills and weapon levels. - Rasalhague Pt. 2: Added the Grasshopper GHR-LK "Loki" as a mission reward. - Predlitz Pt. 2: Added the Trebuchet TBT-Y "Yumi" as a boss encounter and mission reward. - Predlitz Pt. 3: Replaced the Stalker STK-4N with the new Zeus ZEU-THR "Thor" as the mission reward. Added the Charger CGR-RON "Ronin" as a boss encounter and mission reward. Enemies with the boss have improved pilot skill and Tier 5 weapons. - Gunzburg Pt. 1: Added the Orion ON1-GDR "Gotterdammerung" and Wolfhound WLF-TRP "Trespasser" as boss encounters and mission rewards. - Gunzburg Pt. 2: Replaced the Cyclops CP-10-Z with the new CP-FNR "Fenrir" as the mission reward. - Gunzburg Pt. 3: Replaced Nicole Kelswa's Atlas with a new custom Banshee BNC-KEL "Kelswa" as the boss encounter and mission reward. Enemies have higher skill and use Tier 5 weapons. - Radstadt Pt. 1: Added receiving the Crusader CRD-CR as a reward. - Radstadt Pt. 2: Replaced the DLC3 Hatamoto-Chi HTM-ON "Oni" with a new Hatamoto-Chi HTM-ON2 as the boss encounter and added it as a mission reward. Ronin enemies now use a color scheme inspired by the canon Ronin paint. All enemies use Tier 5 weapons and have improved pilot skills.
Version 1.1
DLC 6 Compatibility
Version 1.0
Initial Release - Heroes replace standard variant starting Centurion and boss battles in the main campaign: > Annihilator "ROM" hero. > BattleMaster "Com Guards" hero. > Centurion "Cavalier" hero. > King Crab "Kane" hero. > Marauder "Inferno" hero. > Nightstar "Intelser" hero. > Victor "Nikolai" hero. > Warhammer "Black" hero. - All mechs are also available in Career and IA. - Enemy boss lance pilot skills increased, AI changed to remove fire delay and focusing down the player, and made all bosses spawn with Tier 5 weapons. - Select mechs replaced in boss fights to increase difficulty and opposition: > First Strike ~ COM-1B replaced with KTO-18 ~ PNT-8Z replaced with CRB-20 ~ ASN-21 replaced with RFL-3C ~ JVN-10F replaced with CPLT-C1 > Lock n' Load ~ BJ-1 replaced with WHM-6D ~ HBK-4G replaced with ARC-2R > Killing Kane ~ Added ComStar BL-7-KNT to Kane's lance ~ PNT-9R replaced with HGN-733 ~ Added ComStar MAD-3R to Garrisson ~ Added BLR-CG hero to Garrison > Reckoning ~ FLE-15 replaced with HGN-732b ~ FLE-15 replaced with BL-7-KNT ~ FS9-E replaced with TDR-5SS
A few years ago, the mod Campaign Villain Mechs was uploaded to the site that allowed players to earn new hero mechs from the main campaign's various boss encounters. In addition, it also changed some of the boss encounters to be more difficult by upping the enemy AI's pilot skills and changing some of the spawned mechs to heavier opponents. This provided a pretty good reason to replay the main story, even if it is just to obtain a few new mechs. Sadly, the mod was only made with vanilla MW5 in mind and, while it still mostly functions today, it was never made to be YAML compatible and hasn't been updated since DLC2.
I decided to take it upon myself to remake the mod as a YAML compatible experience and expand on some of the aspects the original mod had. This mod features thirty five new heroes based on the game's main/Kestrel/Rasalhague campaign's stories and characters, changes to enemy opposition to provide more varied and difficult boss battles, and changes the boss AI's to be a little more dangerous. Don't want to replay the campaign, but still want the new mechs? Have no fear! They are also available to be obtained in Career and Instant Action as well.
MISSION CHANGES Main Campaign Tutorial and Campaign Start
Nikolai Mason's Victor VTR-9B replaced with the VTR-NIK hero mech.
Player Centurion CN9-A replaced with the CN9-CAV hero mech.
After playing or skipping the tutorial, the CN9-CAV will be in the hangar for repairs.
Last Man Standing
Rook and his Black Jack BJ-1 are now earnable rewards. This is also a feature in Yet Another IS Mech which will be removed from that mod next update.
First Strike
Black Inferno Captain's Warhammer WHM-6R replaced with the WHM-BLK hero mech.
Black Inferno Boss Lance Commando COM-1B, Panther PNT-8Z, Assassin ASN-21, and Javelin JVN-10F replaced with a Kintaro KTO-18, Crab CRB-20, Rifleman RFL-3C, and Catapult CPLT-C1.
Warhammer WHM-6R mission reward replaced with the WHM-BLK.
Black Inferno mechs now use Tier 2 weapons.
Lock n' Load
Kruger's Marauder MAD-3R replaced with the MAD-INF hero mech.
Kruger's Lance Blackjack BJ-1 and Hunchback HBK-4G replaced with a Warhammer WHM-6D and Archer ARC-2R.
Marauder MAD-3R mission reward replaced with the MAD-INF.
Black Inferno mechs now use Tier 3 weapons.
Black Harvest
Nikolai's Victor VTR-9B piloted by Zavarov replaced with the VTR-NIK hero mech.
Victor VTR-9B replaced with the VTR-NIK.
Zavarov now properly pilots the Victor.
The encounterable Atlas AS7-D has been replaced with the AS7-GR hero mech and is available as a reward.
Damaged aka "Zombie" mechs encountered in the mission use Elite AI, improved pilot skills, and Tier 3 weapons.
Zavarov and her lance use Tier 5 weapons and Boss AI.
Killing Kane
Kane's King Crab KGC-0000 replaced with the KGC-KANE hero mech.
New ComStar BattleMaster BLR-CG hero mech added to boss garrison.
ComStar Marauder MAD-3R and Black Knight BL-7-KNT added to boss garrison.
ComStar Panther PNT-9R replaced with a Highlander HGN-733.
King Crab KGC-0000 mission reward replaced with the KGC-KANE and BLR-CG.
Black Inferno mechs use Tier 4 weapons.
ComStar mechs use Tier 5 weapons.
Reckoning
Yamata's Annihilator ANH-1A replaced with the ANH-ROM hero mech.
ComStar Flea FLE-15 (x2) and Firestarter FS9-E replaced with a Highlander HGN-732b, Black Knight BL-7-KNT, and Thunderbolt TDR-5SS.
Nikolai's stashed Nightstar NSR-9J replaced with the NSR-ISR hero mech.
Annihilator ANH-1A and Nightstar NSR-9J mission rewards replaced with the ANH-ROM and NSR-ISR.
ComStar mechs use Tier 5 weapons.
Crucible
Encounterable Black Knight BL-P-KNT hero mech is added as a mission reward.
Added three new boss heroes to fight and receive as rewards: the Archer ARC-ORD, the Awesome AWS-EXP, and the Highlander HGN-PRC.
New Black Inferno spawns have been mixed in with the ComStar ones.
Enemies, except bosses, all use Elite AI with improved piloting skills and Tier 5 weapons.
Legend of the Kestrel Lancers Operation GALAHAD Pt. 2
Ardan Sortek's vanilla Victor VTR-DS is now received as a mission reward.
Ardan Sortek now uses his unique AI behavior.
Swapped on of Sortek's lancemates for an Archer ARC-2K.
Tikonov Pt. 2
Added the Dervish DV-SHT and Raven RVN-INT hero mechs as boss encounters and mission rewards.
Liao mechs in the final encounter have higher skill levels and weapons.
Changed out some mechs in the final encounter and added in a Marauder MAD-3R, Stalker STK-3F, and Longbow LGB-7Q.
Tikonov Pt. 3
The Cataphract CTF-DFD has been added as a new boss and reward.
Boss lancemates have higher skill levels and access to weapons.
Swapped one of the boss lance Cataphracts for a Crusader CRD-3L.
Tigress Pt. 1
Added the Wolverine WVR-IRG hero as a boss encounter and reward.
Enemy mechs have higher skill levels and weapons.
Tigress Pt. 3
New hero mech, Champion CHP-MSK, appears as a boss and mission reward.
Enemies now properly belong to Liao and have improved pilot skills and weapons.
The rewards Zeus ZEU-6S is replaced with the new Thunderbolt TDR-JSN.
Sarna Pt. 1
Added the new Griffin GRF-FUS hero as a reward.
Sarna Pt. 2
The Marauder II MAD-ACL and Shadow Hawk SHD-BKE mechs as boss encounters and mission rewards.
Enemy faction has been changed from Independents to ComStar.
Enemy mechs, except heroes, use the "Raider" paint scheme.
All enemies use Elite AI with better skills and weapons.
Sarna Pt. 3
The Stalker STK-HH is added as a boss and mission reward.
Enemies now properly assigned to Liao and have improved pilot skills and weapons.
Swapped a few mechs for more powerful chassis, including a Longbow LGB-8C.
Sarna Pt. 4
Added the JagerMech JM6-BMB as a mission ally and reward. The reward pilot, Milla Serena, will use the mech in-mission.
Sarna Pt. 6
Added the Mauler MAL-SHR as the final campaign boss and reward.
Enemies on this mission are now from McCarron's Armored Cavalry.
All enemies, except bosses, use Elite AI with better skills and weapons.
Swapped some mechs out for different chassis, including a Longbow LGB-8C.
Ardan Sortek will lead the reinforcements in his Victor VTR-DS.
Rise of the Rasalhague Kirchback Pt. 2
Replaced the reward Crusader CRD-3R with the new Hunchback HBK-T.
Rasalhague Pt. 1
Added the Firestarter FS9-CAR as a boss fight and reward.
Improved enemy weaponry and skill levels.
Swapped some mech chassis out, some replacements include a Charger CGR-1A1, Longbow LGB-7Q, and Warhammer WHM-6K.
Rasalhague Pt. 2
Added a new reward mech, the Grasshopper GHR-LK.
Predlitz Pt. 2
Added the Trebuchet TBT-Y as a boss encounter and mission reward.
Predlitz Pt. 3
Charger CGR-RON hero mech added as a boss and mission reward.
Boss lancemates have improved skill levels and weapons.
Reward Stalker STK-4N replaced with the new Zeus ZEU-THR hero.
Gunzburg Pt. 1
The Orion ON1-GDR and Wolfhound WLF-TRP added as bosses and mission rewards.
Gunzburg Pt. 2
Replaced the Cyclops CP-10-Z reward with the Cyclops CP-FNR.
Gunzburg Pt. 3
Replaced Nicole Kelswa's Atlas AS7-D with the custom Banshee BNC-KEL as the boss encounter and reward.
Enemies have better skills and weaponry.
Replaced some chassis with the Longbow LGB-8C and Hatchetman HCT-3F.
Radstadt Pt. 1
Added the vanilla Crusader CRD-CR hero as a reward.
Radstadt Pt. 2
Replaced the DLC3 Hatamoto-Chi HTM-ON with the new Hatamoto-Chi HTM-ON2 as the final campaign boss and reward.
Ronin enemies now use a color scheme inspired by the canon Ronin paint.
All enemies, except bosses, now use Elite AI with improved piloting skills and weapons.
Swapped out some chassis for new ones, including a Longbow LGB-7Q, Highlander HGN-733, and a Banshee BNC-3S.
OTHER ADDITIONS
Enemy boss mechs and lances had their AI skill increased.
Boss mechs do not have a firing delay and no longer focus down the player. They also spawn with Tier 5 weapons in their loadouts.
Custom hero skins for most heroes.
All new heroes are available within Career and Instant Action for use.
POTENTIAL CONFLICTS
Incompatible with the original Campaign Villain Mechs, obviously.
Any mod that modifies the main story's starter mechs.
Any mod that changes aspects of the above missions and the mech unit cards associated with them.
FUTURE UPDATES With the addition of the extra main campaign heroes and the abundance added to the Kestrel Lancers and Rasalhague missions, this mod is feature complete. With Call to Arms, Dragon's Gambit, and Solaris having a pretty good mix of unique mechs, I don't think there's much else to add for now. Other than watching out for bug reports and any possible issues with future game updates/DLC, the mod will be going dormant.
CREDITS
moddingisthegame for the original Campaign Villain Mechs mod which was the inspiration for this remake.
cszolee and trueg for YAML.
phfor for setting up the mech quirks, dealing with me sending them previews of the new mechs, and helping me setup loadouts.
Princess Daystar for assisting with loadouts, feedback, and moral support.