You want projectile-based machine-guns? Well, this mod's got them! With the recent 1.5 overhaul of this mod, its primary feature is making all hit-scan based machine guns fire actual projectiles. While intended to be used with YARW, this mod can be compatible with YAW + YAWC so long as YARW is NOT installed (Must wait for YAW-addons patch).
If you do NOT use YARW, YAW + YAWC will work fine as well! Just make sure to use only YARW or YAW, NOT BOTH!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Czolee79 for the YAW Source files from which some things in this mod are derived from.
Donation Points system
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Changelogs
Version 1.5
Changelog: Update-1.5
Bug Fixes: -
Mod Changes: (Includes new features, weapons and minor tweaks) Complete overhaul to RMG and its purpose. Now focuses on making all the normal "hit-scan/RAY-Cast" Machine guns fire actual projectiles. This means that all the MGs from vanilla, YAW+YAWC/YARW will be able to use projectiles instead of just the added MGs in this mod. As such, the default mod options have been swapped to where the Tracer Machine Guns are disabled by default.
Added many new mod options that are tied to the projectiles emitted from the normal MGs (Does not apply to tracer MGs).
Flat Buffs: -
Flat Nerfs: -
Version notes: Please note that RMG will ONLY WORK WITH Yet Another Revamped Weapons until DeadRaiser releases a patch for YAW-Addons. When YAW-Addons gets updated, then RMG can rely on YARW OR YAW-Addons (As always, just not both).
In order for the machine gun overhaul to work for AI, the MGs have "0 range" upon firing but reset after firing has stopped. This effectively stops the ray from casting (which prevents doubled damage) while allowing AI to still think the "RAY's Range" is still valid. It looks fin
Version 1.4
Changelog: Update-1.4
Bug Fixes: Fixed x5 mg arrays Fixed some weapon .TAGs Pirate: Gatling MGs now emits the AMS firing sound. Issue was a reference error. Fixed MG muzzleflash not sticking to gun barrel Many other small tweaks/fixes to make RMGs work better with the current state of YARW.
Mod Changes: (Includes new features, weapons and minor tweaks) Changed the mod-option settings for MGs from other mods. x5 array MGs are non-canon and have their own disable option
Increased Tracer size for better visability.
Flat Buffs: -
Flat Nerfs: -
Version notes: -
Spreadsheet Changes: -
Known issues not fixed on this version: -
Version 1.3
Possible fix to weapons not being set to disabled correctly?
Version 1.2
Changelog: Update-1.2
Bug Fixes: Possible fix to the Mod Options settings? Fixed certain mgs not registering their ammo type.
Mod Changes: (Includes new features, weapons and minor tweaks) Added new weapon descriptions to match YARW.
Flat Buffs: -
Flat Nerfs: -
Version notes:
Spreadsheet Changes: -
Known issues not fixed on this version: -
Version 1.1
Changelog: Update-1.1
Bug Fixes: -
Mod Changes: (Includes new features, weapons and minor tweaks) Added Mod-Option integration: Now has disable options for MGs from other mods and Vanilla MW5
Tracer MGs now take up salvage of MGs from vanilla/other mods
Flat Buffs: -
Flat Nerfs: -
Version notes: The salvage changes along with disable toggles through Mod-Options will allow this mod to better integrate with the game.
Spreadsheet Changes: -
Known issues not fixed on this version: -
Version 1.0
Changelog: Update-1.0
Bug Fixes: Fixed the names for some of the MGs Revamped Machine Guns should now better integrate with the sliders in YARW.
Mod Changes: (Includes new features, weapons and minor tweaks) AI will now be able to compentently use the Revamped Tracer MGs! This is done via them firing in bursts of around 1 second long.
All MGs are now their canon weight and sizes. Basically Clan MG Arrays are lighter and all Arrays are larger.
Added x3 and x5 Machine Gun arrays. There are now 165 MGs if weapon tiers are included. This may extend loading times.
Flat Buffs: -
Flat Nerfs: -
Version notes: -
Spreadsheet Changes: -
Known issues not fixed on this version: -
For any extra kind souls that wish to donate or buy me a coffee, I have a Ko-fi account. Additional donation links + credits for other mod creators at the bottom of this page. [LittleTex's Ko-fi Donation Link]
[IMPORTANT INFORMATION]
All of the "Tracer MGs" were formerly in YARW but were removed and made into this separate mod. (This as a feature is no longer the main focus of this mod however)
This YARW Spreadsheet also includes the stats of these Projectile MGs. (out of date with 1.5)
This mod does not replace any existing weapons in vanilla or amongst other mods. Instead, it overhauls the firing behavior and emitter logic for hit-scan/RAY based machine guns to actually fire projectiles.
When firing machine guns, it is 100% intended for their weapon range to set to 0 and then reset back to their actual range. This was a workaround solution to prevent the ray from doing damage while allowing AI to still fire MGs.
Using Machine Guns with this mod likely won't contribute anything towards leveling pilot skills or show any damage dealt in the After-Action Report.
[DESCRIPTION] This mod has been heavily overhauled with the 1.5 update as it now sets all machine guns to fire actual projectiles. This includes the vanilla MGs as well as any MG added via mods so long as it uses the base "WeaponEmitter_Trace". All the previous "Tracer MGs" still exist but are now by default disabled since they are no longer the main focus of this mod. There are also a few Mod Options to allow users to better tune the MGs in how they function.
Also, feel free to do whatever you want with the source files in the editor (some was derived from YAW so thank you again Czolee79 for uploading YAW's source files). If you wish to upload anything with them though, there's no need to ask about permissions so long as credit is given. If you need to reach out, the YAML discord will likely be the quickest way to reach me.
[REQUIREMENTS]
Make sure to reset your mod options for Revamped Machine Guns and to maintain its new load order of 423 if updating this mod. If downloading for the first time, this isn't a concern.
YAML-Technically might not be a requirement but this mod was built in mind to be used in conjunction with the Yet Another series of mods.
Either choose Yet Another Revamped Weapon or YAW + YAWC but NOT both. This is a requirement as the ammo assets are not included in this standalone mod. Otherwise, there should be no compatibility issues or requirements. Until YAW-Addons gets a patch for Revamped Machine Guns, this mod will only work with Yet Another Revamped Weapon.