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Changelogs
Version 1.0.8
➔Address some issues the new extended lance status
Compatibility files - no changes
Version 1.0.7
➔Added togglable better lance status option ➔Cosmetic changes to news feed ➔Added the border back around the minimap
➔updated to 1.0.7 ➔Updated instructions to deal with the reference so you can package your own Dynamic Overlay.
Version 1.0.6
➔Added 3 new overlays ➔Updates to formation speed ➔Fixed color issue with an overlay ➔Standard crosshair for the advanced zoom now ➔some tweaks to advanced zoom ➔News feed was updated W/indicators reflecting the severity of the event
Compatibility files ➔updated to 1.0.6 ➔Updated instructions to deal with the reference so you can package your own Dynamic Overlay.
Version 1.0.5
➤FOV on minimap adjusts to your zoom ➤Optimized vanilla jump jets ➤Added an altimeter with values next to JJs ➤News feed now updates to your lance too for parts destroyed, internals exposed, parts damaged -Green text for enemy updates -Red text for lance updates ➤Opening Advanced Zoom is a little less sensitive. ➤Added Formation Speed
Version 1.0.4
➤Updates Logic for further compatibility with YAW, use 1.0.3 if you dont use YAW.
Version 1.0.3
➤Now works with Bobbert's Advanced Zoom ➤Performance boost with news feed ➤Performance boost with own advanced zoom (wont slow you down at all if using bobber's) ➤Added compatibility with YAML (more updates coming on this) ➤Some small tweaks ➤Changed how colors apply to Air strike.
Version 1.0.1
- Fixes mech switching - Puts the outline back on the minimap
Customizable HUD that allows you to change the UI background colors and patterns W/an immersive curved feel to it. I added a dynamic overlay that follows the arms crosshair that has a TTRULEZ feel to it.
Do not use - these mods conflict or are redundant Ultra Visual and Weather (this mod blocks the advanced zoom from working, if this is your only issue.. use Advanced Zoom)
Better Lance Status (This mod already has its own variation of "Better Lance Status" so the coloring and backgrounds will work). my logic had a small bug and thanks to Hesto, I believe this is resolved.
*Notes
Plenty of mod options to customize your HUD to your preference and may need to play around with the colors originally by changing color/opacity to get them working but that's only for the first if the colors do act wonky. not really sure why the color wheel does this for some people but is an easy fix on your end.