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cszolee79

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cszolee79

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About this mod

Changes various assets for lower weight, slot size and many other things. Does not override any assets. Mod Options supported. Read description.

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Simple Cheat Mod

This mod does not override any assets.  All changes are made during runtime, via blueprint code. Affects all vanilla and modded assets. Intended for vanilla game.
Coop compatibility unknown / not supported.
YAML already includes some of these / using this with YAML will probably break stuff. Do not use with YAML. Or MercTech. Or anything, really :)
Do not report errors or bugs or whatever - this is a horribly offensive cheat intended to break the game. If it works, it works. If it does not work, oh well anyway. You are on your own.
The more options are set to ON, the slower the initial loading of the game will be (because it will go over all MWSlotType, MWEquipmentData, MWWeaponData. MWMechData and MWUnitCard assets).

Any change to any option requires a game restart. All the scripts run once, at game start.

Use Bobbert's Mod Options mod to toggle the settings. Without expressly set otherwise, all settings are turned ON.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

YAML Discord
https://discord.gg/YetAnotherMW5Server

Tiny Weapons - All Weapon slots are Large / 1 crit (only for non-vanilla game). Example: an AC20 can be installed in a Machinegun slot
Omni Weapon Slots - All Weapon slots except Melee and AMS support all weapon types (Ballistic, Energy, Missile, ArtemisMissile, AMS). Example: an AC20 can be installed in a Small Missile slot. Or an LRM20 in a Small Laser. Or an AMS in a Small Ballistic
Weightless Equipment - All Eqiupment items (not Weapons) have 0 ton weight. Weapon weight cannot be changed from blueprints.
Universal Equipment - ECM, BAP, MASC and SuperCharger can be installed into general slots on any 'Mech. Also, all other equipment (ammo, heatsinks etc) can be installed into the special slots (ECM, AP, Motive, JJ etc)
Equipment 1 slot - All Equipment items are 1 slot in size. Example: Double Heatsinks
Slot Immune To Damage - The items in all slots (equipment, weapon) are immune to crit damage. Will be still destroyed when the 'Mech component is lost (side torso etc)
Equipment 0 Cbills - Sets all Equipment assets to cost 0 cbills. Weapon Cbill cost cannot be changed from blueprints
Free Refit - Sets all refit costs (install, uninstall, repair cbill and time) to 0 for all Equipment and Weapon assets
Unlimited Power - Increases cooling / second and cooling capacity for all Heatsink items by 10 (single heatsinks: 1/s cooling, 10 capacity, double heatsinks: 2/s cooling, 20 capacity)
Cheap Mech Salvage - All 'Mechs have a base salvage cost of 1 regardless of health state. Equipment and Weapons cannot be changed from blueprints
Early Intro Date - All Weapons and Equipment introduction date is set to 1999
Early Intro Date Units - All units (Mechs, VTOLs, Turrets, Tanks) intro date is set to 1999 in the UnitCard
Almost Infinite Ammo - All ammo equipment items have 9999 shots (even a half ton AC20 ammo)