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Fix for missing set property parser (cause of some saves failing to load)
Fix for pilot name parser breaking...again (cause of some other saves failing to load)
Version 1.6.3
Adds new mechs and weapons from DLC-3 & DLC-4
Version 1.6.2
Add support for kestrel lancers DLC
Quick fix for mod scan not being able to complete when a v8 pak file is present
Version 1.6.1
[BugFix]: Fix error when scanning Expanded_Logos mod
Version 1.6.0
First Draft of a Mod Scanning System should automatically pick up mechs, equipment & weapons added by mods
changed the caches to be a unified file structure instead of separate xml files
Version 1.5.4
[BugFix]: Fix saves failing to load into the editor for some users
Version 1.5.3
Removed the concept of Tiers from weapon inventory and now use full item ID instead, this improves mod compatibility
Version 1.5.2
Add support for ModData files to add DLC only items
Version 1.5.1
[BugFix]: Fixed issue loading saves introduced for some user by 1.5.0
[BugFix]: Save Editor now correctly handles cbills over 1 billion
Version 1.5.0
Add New Mechs/Weapons from 1.1 Base Game
Add New Mechs/Equipment from Heros of the Inner Sphere DLC (Note: you must have the DLC to add them)
Minor upgrades to support libs
removed 50 cold store mech limit
Version 1.4.3
Cold Storage features now restored. Note: requires game version 1.1.284 or newer
minor fixes
Version 1.4.1
Fix Compatibility issues with Hero's of the Inner Sphere DLC release
Known Issue: Adding Mechs to Cold Storage does not work
Version 1.4.0
Pilot Skill Caps & Skill XP can be edited
Version 1.3.0
Adds support for changing the in game date (Note: this can cause issues so use carefully)
Mechs list is now an external index file that can be user modified
Added a method for mods to create data files that can be used to import a list of available weapons, equipment and mechs into the editor
Version 1.2.0
Faction Standing can now be edited
Version 1.1.0
Adds the ability to Add and Remove mechs from Cold Storage
Comprehensive lists of mechs, weapons and equipment are now included (Thanks go to KMiSSioN for digging through game files to get them for me)
[BugFix]: Fixed an issue that caused text in the inventory table to be invisible when using the 'No Skin' theme
Version 1.0.0
Initial Release
This editor allows you to modify your save files. Please note that this is a work in progress as I have not completely interpreted all the data in the save file yet, so I will be updating this as I find the time.
Notes: I recommend having a backup of your save before you modify it (just in case). If you are modifying a steam save, you will need to keep the save file name the same or it wont show up.
Current Abilities:
Change your company's Funds
Add/Remove items to your inventory (weapons and equipment.)
Change the tier level of weapons
Add/Remove Mechs in Cold Storage
Change your reputation with factions
Change the Skill Cap & Skill XP of your pilots
Known Problems/Limitations
Currently only available for 64 bit windows (I have tested Windows 10, but older versions should work)
This mod is only available on Nexus mods/My GitHub page linked above, if you have downloaded it from somewhere else it has been stolen and I cannot guarantee it is free of malware.
Common Problems and Questions
1. How do I scan mods?
To scan mods for equipment, press the "Create Mod Cache" button, then select the 'Mods' directory of your MW5 Mercs install. This will scan the mods and update the save editor's cache so this data will be retained even after restarting the save editor
2. How do I remove items from the list after I remove a mod?
Delete the 'UnifiedDataCache.j85' file created by the save editor, then re-scan your existing mods