About this mod
Increases Warzone bonus objective reward per unit killed at end of mission by 10x (900%), AND reduces the spawn delay for Warzone missions from a maximum of 60 seconds to 20 seconds.
- Permissions and credits
- Mirrors
- Donations
Now compatible with DLC 6: Solaris Showdown. :)
Also, rewards have been increased from 8x to 10x normal value, as they felt too low for the amount of potential damage to be taken, and as taking on new missions may still have been more rewarding/appealing than staying and risking heavy damage.
Please enjoy!
--
(This is the standard version of this mod; with another version existing called “Increased Warzone Rewards (Light)”, which has an increase of 4x (300%), instead. Please see that mod for a less generous payout for those using powerful ‘mech mods, or for those wanting a less substantial payout, outright. (Find it here: https://www.nexusmods.com/mechwarrior5mercenaries/mods/854 .))
--
This was made as Warzone missions appeared to have no other purpose than to battle and leave... *WITHOUT* seeking bonus rewards due to how minimal they were. With this mod, players should be *far* further incentivized to earn more by staying and risking critically damaging parts of their 'mech(s), or losing one or multiple ‘mechs entirely.
The mod has been balanced to act as great-enough incentive to make risking acquiring any bonus rewards of Warzones greater and more valuable than simply finishing the mission and starting a new one (with their high base payout), while not being so generous as to disincentivize taking on any other kinds of missions.
In addition, the delay per each wave has been reduced so that not only is payment increased, but time spent waiting is decreased to further make good use of the player’s time. The delay has been reduced to the point where it allows for repositioning and regrouping after a battle at times, and being faster to the point of having little time to react – in order to make situations varied while maintaining an element of risk.
--
Please be aware that this mod may conflict with mods that alter mission files.
Of note, the mod has been confirmed to work (due to a particular user’s generous and extensive testing) with Coyote's Mission Pack (CMP) when loaded with a higher priority than it. (Ex.: “Higher” meaning that it is positioned higher than CMP using a/the Load Order Manager (LOM) mod, or by using a “higher” (greater) number than CMP by modifying the “mod.json” file of this mod in the mod’s file folder.) Other mods may *not* work, however, although I know of no other mission-altering mods aside from CMP, and, as a result, have not tested them (if they exist).
(For information on mod order loading, see this link to a/the LOM mod, which can manage mod load orders via a GUI, if you are unsure of how to do it manually, or want to simplify the process: https://www.nexusmods.com/mechwarrior5mercenaries/mods/174 .)
I hope you enjoy! (I was very glad to have found the parameters necessary for this! It makes Warzones feel much better, as well as more interesting!)
--
Other mods by me!:
Alternate Flamer Visuals: https://www.nexusmods.com/mechwarrior5mercenaries/mods/847
Better Cantina Rewards: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1005/
Dimmer Loot Beam: https://www.nexusmods.com/mechwarrior5mercenaries/mods/851
Enhanced Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/848
Enhanced 'Mech Traits: https://www.nexusmods.com/mechwarrior5mercenaries/mods/910
Full-Spectrum Conflict Zones: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1021
High-damage Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/860
Improved Airstrike: https://www.nexusmods.com/mechwarrior5mercenaries/mods/850
Increased Enemy Difficulty: https://www.nexusmods.com/mechwarrior5mercenaries/mods/861
Increased Treefall Animation Rate ("The 'Timber' Mod!"): https://www.nexusmods.com/mechwarrior5mercenaries/mods/852
Increased Warzone Rewards: https://www.nexusmods.com/mechwarrior5mercenaries/mods/849
Increased Warzone Rewards (Light): https://www.nexusmods.com/mechwarrior5mercenaries/mods/854
Party Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/866
Projectile-based Machine Guns: https://www.nexusmods.com/mechwarrior5mercenaries/mods/748
Re-balanced and Expanded Jump Jets: https://www.nexusmods.com/mechwarrior5mercenaries/mods/858
Re-balanced and Expanded 'Mechs: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1004
Re-balanced and Expanded Weapons (My main mod): https://www.nexusmods.com/mechwarrior5mercenaries/mods/744
--
I now have a Ko-fi!
Contribute here if you'd like to: https://ko-fi.com/altamasters1011 :)
--
Installation Instructions:
To install, download the .7z file; extract the contents; open the resulting folder and cut the folder inside; and place (paste) into your MechWarrior 5 "Mods" folder within your video game library (please see the provided, simplified guide to locating the folder if you don't know where to find it). The remaining folder (the folder with the same name as the .7z file) can be discarded (deleted).
Please be aware that MW5 requires the player to select the mods they wish to activate within their own mod menu within the game (simply titled "Mods"), and then requires the player to restart the game for it to take effect. See information on load orders in case any conflicts occur, and both download and arrange the mods as you see fit; depending on the version of the game you have (Epic Games vs. Steam).
{Here are the general folder paths to follow to install the mod:
For Steam: <OSDrive>:SteamLibrary\steamapps\common\MechWarrior 5 Mercenaries\MW5Mercs\Mods
For Epic Games: <OSDrive>:\Epic Games\Library\MechWarrior 5 Mercenaries\MW5Mercs\Mods
For Windows: <OSDrive>:\Users\<username>\AppData\Local\MW5Mercs\Mods}