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Volfegan

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Volfegan

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About this mod

Another FrankenMechs collection (exclusive to Pirates/Periphery) and some unorthodox field refit variants (Javelin, Cicada, Catapult, Battlemaster). There is a Locust with a big gun, a decapitated Spider+Flea with a big gun, and a wanna-be Hollander-Javelin. Also, a Hunchback+Banshee arm, the Black Marauder, the Urbinator, and more.

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There are only two kinds of people who build and use frankenmechs: Rich snobby people who want unique battlemechs and are able to fuse two or more different machines and optimize them to the point they may be better than the parts they derived. The other are desperate people who have no choice, no parts to repair individual 'Mechs, but have lots of broken machines that may fix each other when assembled. The best kind of Pirate tech!

This MOD is all about the later desperate people, Pirates and Periphery states who need 'Mechs despite having no means to repair them properly. The emphasis on light battlemechs is due to these being the most commonly used by said factions. You can't make some frankenmech of an Atlas + Annihilator when they barely have any Atlas, imagine an Annihilator. So if you heard about some famous FrankenMech, and it is not on this MOD, maybe someone else will make them. Not me. I tried to make them logical in tonnage/weapons/performance sense.

MW5 Unreal Engine source files of this MOD, so you can do whatever you want:
https://github.com/volfegan/Pirate_FrankenMechs_MW5mod

Frankenmech chassis are exclusive to Pirates and Periphery, and a few unorthodox field refits can also be found in Independents and some Great Houses. See images for +details on weapons hardpoints and the readme file for faction rarity.

To remove battlemechs that offend your taste, use: Spawn Control

This is YAML compatible, but not dependent. Said that, it is the YAML quirk system that makes those aberrations a bit closer to the reality found in the Periphery, badly assembled and full of defects. Without the quirks, they may be better than their counterparts, and they should only be better with lots of investment and lostech.

Let Yet Another Mechlab override this MOD. This MOD has load order 0. There are a few differences between the vanilla and YAML 'Mech properties (armour, structure, speed, heatsink, etc) aside from the quirk modifiers. Some FrankenMechs that are not supposed to use jumpjets have their jump flare animation f#c# up. That's not a bug.

A reminder: This MOD is an amateur work and there are a few wrong blender/Unreal Engine modeling stuff I did because it is the only way I know how to do it. All modified models were extracted from MW5 Unreal Engine editor, except for the Black Marauder mouth which I recreated from the model of 3D artist Bohdan Lvov's Fire-Coughing Mechanical Graboid Ass Blaser while learning Blender, and the Centurion Scutum shield from 3D artist Adriancgmask model "The MEGABOT -free robot" on which I just grabbed and edited the model without recreating it because I do not have a lot of time as before.

          _(º)_
         [//+\\]
        //\\0//\\
        I  |"x"|  y
      W  J'-'L  W
           I    I
          A   A
          '^'  '^'

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