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About this mod
Completely revamps a large portion of the mech quirks and adds a bunch of new ones to vanilla as well as most other mech mods. Individual mech variants now have a specific faction quirk that were made from the ground up. This mod also goes through and adjusts/overhauls the various equipment featured in YAML and YAEC.
- Requirements
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Nexus requirements
Mod name Notes Yet Another Equipment Collection Either YAEC OR YAEC-Eternal found on the Yet Another MW5 Discord. YAEC-R is not 100% compatible with YARQE. Yet Another Mechlab Absolutely required as it acts as the foundation for YARQE: Completed but likely to see further adjustments. Mods requiring this file
Mod name Notes Yet Another Faction Variant Requirement - without this some loadouts will be invalid. Yet Another Shade Mech Some variants may be missing a quirk without it (not that big of a deal), Quirks-Only version works too. Zatara Mod uses some quirks from this mod; will work without them, but quirks will be incomplete. and/or missing. - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Generally speaking, I could care less if other people re-upload my mod or make patches, so long as credit is given. However, since this mod in particular uses the systems and builds off from other mods, please check the other mods permission and credits.
The Yet Another Discord is the easiest way to contact me if you would like to work with or modify this mod in anyway. The link to this discord can be found on the YAML front page.
File credits
Trueg and cszolee79 for the wonderful "Yet Another series of mods.
Chozo, TheMonkeyMann, JRS303 (IronPenguin), Mace24de, Celestial (SankaraSamsara), DeadRaiser, MalumUmbra for permission to modify the mechs from their mods.
The Yet Another Discord for any assistance, ideas and feedback. :)
Another huge thanks to Sarna.net for all of the information I needed to make this mod possible.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
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-
Version 3.6
- Changelog: Release 3.6
Bug Fixes:
Fixed a few mechs having typos in linking to their quirks
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated a very small amount of mechs.
Flat Buffs:
Heat Dissapating armor no longer has a damage penalty except towards melee by 30%. Also set to be 67% vs 50% resistant to heat damage.
Solaris Quirk: Range nerfs removed. Added -7% armor damage taken. Structure costs decreased from 30% to 20%. Added -30% refit time.
Flat Nerfs:
Solaris Quirk: Accuracy Quirks removed. Cooldown reduction lowered to -5% from -10%. Armor costs increased to 20% more from 10%
Version notes:
Solaris quirks seemed powerful for ballistics and missiles but bad for energy due to the higher heat build up and reduced range. Quirk is now more
generalized now.
- Changelog: Release 3.6
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Version 3.5
- Changelog: Release 3.5
Bug Fixes:
Fixed Nanuq quirk name to not be mispelled as Nanqu. Issue derives from YALM.
Mod Changes: (Includes any changes or new Equipment/Quirks)
Made the various fixed equipment seen in different mods consistent with each other.
Added new compact Gyros for early game until the canonical version arrives.
Added Extended Lens for TAG gear. Extends the TAG range by 33.33% for 1 slot and 0.5 tons. Likely to get re-tuned later on.
Ported and overhauled the AS7-BIG Loadout patch and gave the mech its own unique gyro.
Worked on MA/Wolves mech quirks to match normal chassis variants outside those mods. This is still very much a WIP!
Updated: Mad-Cat MKII Hero and a few variants,
Archer: Condensed unique quirks and updated the buffs slightly.
Flat Buffs:
Fixed Standard structures got an increase to their damage reduction quirk. IS Fixed Standard armor as well.
Archer: Unique quirk offers armor damage reduction to torso and head instead of flat +2 armor.
Conquistador: Refit time reduced instead of increased.
Flat Nerfs:
Clan fixed Endo/Ferro no longer has damage reduction buffs.
AS7-BIG is easily one of, if not the most OP mechs in the game. Its nerf comes in a fixed gyro, but also some slight changes to its quirks.
RISC: Costs to repair and maintain increased.
Version notes:
Completed quirks for the Mechassault/Wolves mechs will be for a later update. Its been a major time consumption and a road-block for this update which is
why work on it will continue later.
- Changelog: Release 3.5
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Version 3.4
- Changelog: Release 3.4
Bug Fixes:
Gave Thunderbolt-IIC its own Durability quirk to patch the incorrect max armor values of the base mech (Not caused by YARQE).
Fixed "Black" Warhammer Hero mech using invalid quirks (derived from what YACHM had to begin with)
Piranha now has Clan quirk
Mod Changes: (Includes any changes or new Equipment/Quirks)
Maintenance: Crockett and its Hero Mech, Warhawk, Conquistador, Griffin-IIC, MCY-QKS and a few more Hero mechs, YAFV mechs missing quirks,
Wolfhound-IIC, Quasimodo
Updated: Eyrie, GRF-1A, Grizzly, Kit-Fox, Sentinel, Linebacker, MLX-EBD, YAISM-Rifleman, RFL-IIC Hero, and Most of the Classic mechs.
Rescaled more mechs for better consistency
Large CT quirk: Now provides flat damage reduction instead of increased armor + structure.
Condensed some quirks into unique quirks to reduce quirk bloat. WHM-BLK as an example doesnt have "Kitchen Sink" since its built into the hero quirk now.
Flat Buffs:
Enforcer: Given unique chassis quirk that buffs CT durability and merges the buffs of the Akimbo quirk + other small stat boosts.
Maddog given Improved Targeting-Medium durability buffs and +100 sensor range.
Flat Nerfs:
-
Version notes:
Enforcers should better match up with the other 50 tonners such as the Hunchback.
- Changelog: Release 3.4
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Version 3.3
- Changelog: Release 3.3
Bug Fixes:
Fixed TC spread range being a debuff vs buff
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated mechs added in recent YALM upload.
Updated some mechs that had unintentional quirks stats due to changes from previous updates.
Added Solaris Arms Faction Variants quirk
Added Vining Engineering and Salvage Team Faction Variants quirk
Flat Buffs:
Some of the Raven Heros now has MG buffs and nimblejumper condensed into the hero quirk
SDR-A Hero: Missile Damage +25%. AMS-platform quirk built into hero mech and general JJ Buffs.
All Panthers given Optimized Weapon (CT)
Flat Nerfs:
SDR-A Hero: MG Damage reduced to +25% vs +35%. MG-Arrays are still stupid strong with this mech.
Version notes:
- Changelog: Release 3.3
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Version 3.2
- Changelog: Release 3.2
Bug Fixes:
-
Mod Changes: (Includes any changes or new Equipment/Quirks)
Adjusted some of the quirks for the Warhammer-IIC and its variants.
Updated the Hero/Legendary mechs for the following chassis: Warkhawk, Viper, Piranha and a few others.
Updated Bane
Updated Mercury
Updated Ursus
Updated Thug
Flat Buffs:
Vindicator now given new Capellan Workhorse quirk. Makes the mech even cheaper, better with JJs and take less structure damage.
Flat Nerfs:
Mad-IIC Legendary mech quirks toned down.
Version notes:
- Changelog: Release 3.2
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Version 3.1
- Changelog: Release 3.1
Bug Fixes:
Quirks only version was properly uploaded this time.
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated all the Superheavy mechs. Engine size limit is based on using 2 engines. New Super-Heavy mech quirk to somewhat put them in line without
straight up nerfing them (they get some neat bonuses but it's mostly nerfs to economy and mobility related stats)
Updated not too many more mechs.
Flat Buffs:
-
Flat Nerfs:
-
Version notes:
Support for YAGDM will no longer continue, or at least for the time being. I've decided to not invest a lot of time into mods I do not use myself.
So what does this mean for YARQE and YAGDM? The mods should still work fine together, and anything that currently exists between YARQE and
YAGDM will remain. There just won't be any adjustments/fixes to YAGDM/YAEC-R anytime soon. This will leave discrepancies such as mechs not
updated by YARQE may not have their TT quirks and the set quirks in YAGDM can be fairly unbalanced or at least, inconsistent without YARQE.
Additionally, a lot of mechs have still not yet been properly re-scaled but this is with maybe an exception or two, NOT to do with YARQE.
So, if any mechs feel inconsistent due to wildly different approaches to the mech quirks, its likely due to YARQE not touching up on that mech before this
last update to still include YAGDM mechs. That said, most of the non-YAML quirks for YAGDM are directly from or offshoots of quirks that exist in YARQE.
Reasoning for this: YARQE takes too much time and focus away from other modding projects. With the recent overhauls to YARW, modding in new features
and capabilities such as 8 different firing modes vs 2 for weapons takes an immense amount of time and effort. Having two massive modding projects is just
not viable anymore. Patches to YAEC-R is also too time consuming and can be/is a compatibility nightmare to fix it all to the standards YARQE has in place.
This also means that previously planned changes to better merge YARQE and YAEC-R will not happen. Example: removal of certain pieces of equipment as
to not cause overlap with YAEC-R. Support will continue with YAEC still, though there are no plans for anything new at this time.
Updates still may be on the table for YAGDM and occasionally on other mech mods such as Classic Mechs even though it's not my cup of tea.
Mods that will continue to see support: YACM, YAISM, YAFV, YASV (whenever its successor releases), YAMM (MF), YALM, YACHM, Various mechs by
Mace24de and mechs by Kodiakj (I may be missing a couple, but thats still most of the mech mods). I still would like to finish updating Classic mechs if I
can find the time. At least there aren't many variants for that mod, which is the main reason i'm still interested in doing so.
- Changelog: Release 3.1
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Version 3.0
- Changelog: Release 3.0
Bug Fixes:
Minor fixes. Some mechs had their scales adjusted again.
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated some more mechs, fairly small update. Figured it was better to upload a slightly updated version rather than wait. (YARQE is not top modding
priority right now due to the new mechanics being added to YARW taking so long)
Flat Buffs:
-
Flat Nerfs:
-
Version notes:
This update is just the latest version of what i've worked on. So not much has changed from the previous update.
Known issues not fixed on this version:
Still lots of more mechs to update. Current goal is to get 1 update out each week on the days i'm not working/have other obligations.
- Changelog: Release 3.0
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Version 2.9.9
- Changelog: Release 2.9.9
Bug Fixes:
Lancelot LNCLT-C2 now has Faction quirk
Mod Changes: (Includes any changes or new Equipment/Quirks)
Going through as many mech variants in my current updated mod list and updated/maintained/adjusted a huge amount of them.
Revamped many mechs with overhauls or re-works to their quirks. Most specific changes are not listed on this changelog due to taking too much time.
Still working on more mechs, was hoping to get down the list more but got occupied with IRL work and updating YARW.
Firestorm autoloader has been re-worked. Is now more focused on buffing IS LRMs to compete with Clan variants by having overwhelmingly
more damage output. It no longer applies to Clan Missiles
Flat Buffs:
Comstar faction quirk economy quirk penalties reduced
Centurion given BattleFist-LA quirk
Crab given Zombie-Mech quirk
Champion given Minimal arms and different quirks per variant (usually the shield arms quirk)
Firestorm autoloader heat penalty reduced to +5% from +7.5%
Flat Nerfs:
Akimbo2 quirk: Arm structure reduced to +2 vs +3 and heat reduction set to -3.333% from -5%.
Comstar faction quirk structure damage reduction reduced to -5% from -12.5%
Centurion left arm armor bonus reduced to +12 from +16
Removed Champion Zombie-Mech quirk
Firestorm autoloader now has a +7.5% spread penalty and lockon time reduced to -10% from -15%
Version notes:
Massive thanks to Furo for the new awesome YARQE Mod page art/logo!
If using YAGDM's beta, remember to delete its mech.json in the YAGDM_2 resource folder, or download the YARQE_YAGDM-Patch after each
YAGDM Beta download!
Known issues not fixed on this version:
Still lots of more mechs to update. Current goal is to get 1 update out each week on the days i'm not working/have other obligations.
- Changelog: Release 2.9.9
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Version 2.9.8
- Changelog: Release 2.9.8
Bug Fixes:
-
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated Battle Cobra along with too many other mechs to list
Updated many more YAGDM mechs
Some of the Wolves mechs were updated but this is still a WIP
Flat Buffs:
Compartmentalized Heat Exchanger weight reduced to 2 tons and heat cap set to 6 from 4.
Reduced Cooldown penalty on Proto-PPC Cap
Gauss capacitor heat penalty reduced to 1.333x from 1.5x
Flat Nerfs:
Compartmentalized Heat Exchanger cooling rate reduced to 0.3 from 0.4 and weapon heat multi set to 0.85 from 0.84.
Gauss capacitor cooldown penalty increased to 1.125x from 1.075x
Version notes:
Just for the time being, added a YAGDM patch that prevents uneeded quirk overload on some mechs. Hopefully this is just for the Beta builds of YAGDM.
Getting close to catching up with adding quirks to all the modded mechs.
Known issues not fixed on this version:
Still lots of more mechs to update. Current goal is to get 1 update out each week on the days i'm not working/have other obligations.
- Changelog: Release 2.9.8
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Version 2.9.7
- Changelog: Release 2.9.7
Bug Fixes:
Fixed TAGs for Burst Rifles and Bastard Rifles
Fixed Zeus Faction Variant mechs from not having all their intended chassis quirks
Stalker STK-1FFF has proper Triple-F quirk and not Black Inferno Merc quirk
Hellspawn is no longer tiny
Fixed some YASV mechs if not using YARW. Please note that issues/bugs related to YASV due to YASV-E inching closer to release.
Fixed assassin variants missing all their quirks
Fixed Gauss weapon quirk TAGs for the Precentor
Mod Changes: (Includes any changes or new Equipment/Quirks)
Adjusted Earthwerks quirk: No longer has UAV but now has TSMEP heat reduction.
Added Ledoux Enterprises Faction Variants quirk
Added Vanguard Industries Faction Variants quirk
Maintained some Hatchetman variants missing faction quirks
Maintained many catapult variants
Updated Crockett
Updated Viper: now has Slope
Updated Ebon Jaguar: Now has quirks per variant
Updated Hellcat Hero
Updated Huntress
Updated Hellcat Hero
The Winged Hussars Arrived?!
Updated and maintained a lot more of the YAGDM mechs
Updated Supernova
Rescaled many mechs for mech-tonnage consistency sake. (Remember to use use the Rescale YAML mod-options setting!)
Flat Buffs:
Added Rugged quirk to Blood-Asp due to TT quirk
HBK-5S variants have a larger engine cap of 280 vs 255
Flat Nerfs:
Weapon Overload-Laser heat cap bonus reduced to +6 from +10
Maelstrom energy boat quirk removed. Mech as already obsurdly strong due to quirks
Version notes:
Some changes were made ahead of time to integrate better with YARW. That YARW update will be after Sep-16th 2024 sometime.
Known issues not fixed on this version:
Still lots of more mechs to update. Current goal is to get 1 update out each week on the days i'm not working/have other obligations.
- Changelog: Release 2.9.7
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Version 2.9.6
- Changelog: Release 2.9.6
Bug Fixes:
Added in recoil buffs to certain equipment.
Fixed Headhunter Hero mech from YACHM: Engine cap was too low and ballistic quirk did not apply
Fixed Bellerophon bad laser quirk
Mod Changes: (Includes any changes or new Equipment/Quirks)
Targeting Computers re-worked: Offer more range, -spread and -recoil buffs but have less powerful or the same buffs in all other categories. Their stats
are also more consistent between their available tiers.
Added Triple F quirk for Faction Variants.
Added Ironclad Systems quirk for Faction Variants.
Added Jump-Jet Fuel quirk for Faction Variants.
Added Earthwerks quirk for Faction Variants.
Changed CTF-3D to Davion faction vs Capellen
Maintained many more of the YAGDM mechs. (Mostly Fixes/updates to MDL, MDA or Loadout names that changed) Still a lot to work on.
Updated Hellbringer and its Hero mech
Updated YAGDM: Belial
Updated YAGDM: Bellerophon "Dire" Hero mech
Flat Buffs:
Added Left Arm Battlefist to Cataphract
Argus given Main-Gun quirk for right arm
STK-HH given -10% lockon time, and +12.5% ballistic speed vs 10%.
Added Rugged quirk to Blood-Asp due to TT quirk
Flat Nerfs:
STK-HH laser duration quirk reduced from -25% to -12.5%
Cooling lines and exothermic housing conflict in the same location with Exchangers now. They still prove to be very strong though.
Proto-DHS cannot be combined with Cooling Lines
Removed Kodiak's +5% cooling rate and added +12.5% structure repair cost
Weapon Overload-Laser heat cap bonus reduced to +6 from +10
Version notes:
Cooling lines + Exothermic Arm mount nerf: With these pieces of equipment being so strong, they often found themselves in any mech build that needed
good cooling (assuming they were available). Even with their new changes, they are still extremely useful and ideal for heat intensive builds.
Release after this one will try and work on maintenance stuff. A lot more was planned for this update, but IRL things like power-outages got in the way.
Known issues not fixed on this version:
Still lots of more mechs to update. Current goal is to get 1 update out each week on the days i'm not working/have other obligations.
- Changelog: Release 2.9.6
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Version 2.9.5
- Changelog: Release 2.9.5
Bug Fixes:
Proto_Double Heat Sinks were un-nerfed as while they are broken OP in YAEC-R, I recommend using normal YAEC for now until YAEC-R is more finished.
Fixed ANH-ROM using the -ANH-MB loadout. Pretty dumb bug to have and for I thought this bug was fixed already.
Fixed some YAMM-Fork mechs salvaging into the wrong variants. (Catapults turning in K2s) Thank you phfor for mentioning this issue.
Mod Changes: (Includes any changes or new Equipment/Quirks)
FWL quirk overhauled: Less of a focus on weapon quirks, and more on being well rounded. Still has better LRMs + LLs and accuracy for all weapons.
There is now economy quirks and a +50 lance sensor range boost. Damage to structure + jam-chance is increased by 10% and heatcap reduced by 3.
Added Bullhead Armory quirk for Faction Variants.
Overhauled the PPC-Capacitor so that the actual Capacitor PPC weapons stand out more. PPC-Cap renamed to Proto-PPC capacitor
Reason being that this equipment can apply to all PPCs in the same location, making it FAR more efficient than the stand-alone weapons.
Proto-PPC-CAP now extends the cooldowns greatly but also increases the damage by +5 for each PPC Type. Heat also increased as much as damage, but
These values are likely to change in the future. Due note, that while mostly a nerf, they do buff damage more than before for all PPCs.
Flat Buffs:
Clan DHS-Kit HS capacity increased to 2.5 from 2.4
Capellan quirk now has -20% heat damage taken
SLDF Refit buffed to have +10% structure
Flat Nerfs:
Royal DHS-Kit weapon heat reduction removed. It's still probably the best overall HS-Kit
Draconis Combine Quirk now has a +20% pilot death chance
Clan quirk now has +25% heat damage taken vs +20%. Upkeep and repairs are slightly more expensive now too.
SLDF + SLDF-Refit economy quirks are more expensive to repair and upkeep now.
Known issues not fixed on this version:
Still lots of more mechs to update. Current goal is to get 1 update out each week on the days i'm not working/have other obligations. - Re-uploaded the Quirks Only version as the wrong compressed files were selected. THERE IS NO .PAK FILE. Explanation can be found in the comments.
- Changelog: Release 2.9.5
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Version 2.9.4
- Changelog: Release 2.9.4
Bug Fixes:
Ballistic reinforced armor no longer takes excessive damage from Re-Engineered Lasers. Its now 5% more vs 50% more.
Mod Changes: (Includes any changes or new Equipment/Quirks)
Revamped the quirk colors: With the exceptions of faction/Unique quirks, Red = Negative, Magenta= Mixed, Green = Positive, White = All Weapons
Purple = Ballistic, Dark Green = Missile, Blue = Energy, Yellow = Melee, Grey = Cooling, Cyan= Durability (hero armor quirks),
Gold = Hero or Durability + weapon.
Maintained Catapult-IIC (New quirk so the mech has proper 75 ton armor capacity)
Maintained Banshee: 8S and 9S variants are also now WOB instead of Lyran Commonwealth
Maintained Annihilator: Gausszilla
Maintained Blackjack:
Updated the Rifleman II and III. Rifleman II now has "80 ton-mech levels" of max armor vs 60 tons. Has unique quirk to apply this
Updated Adder
Updated King-Crab Legendary Mech (Argent)
Updated Nightstar: Quirks adjusted and unique Nightstar quirk overhauled
Updated Black Lanner
New: Power Couple PPC + Gauss FCS and Battle Computer.
New: Added NovaTech quirk
Tweaked CRD-6T quirk
Flat Buffs:
Overhauled Clan Ferro-Lamellar Armor: Now offers additional damage reduction of -10% or -30% to the base -20% damage taken, but for specific weapons.
- Example: LRMs deal 50% less damage vs this armor vs the normal -20% now. Applicable weapons are usually based on weapons that deal 1 damage per
- projectile from the TT values. There are some exceptions however.
Lyran Commonwealth quirk now has a -4/8% heat penalty vs a -5/10%.
Heavy Ferro armor offers more weight reduction now (as much as clan ferro). Also costs less time + C-Bills to repair.
Avatar omni-mech enhanced with durability and offensive quirks.
Otomo mechs now have a +4 head armor boost
Spiked armor buffed to -25% melee damage taken vs -15% and now offers a -2.5% damage taken from all sources.
Flat Nerfs:
Ice-Box weapon heat reduced to -3.333% from 7.5%. Still a high value quirk to have
Otomo mechs are now more expensive to repair and upkeep.
Rifleman II and III are more expensive to upkeep + repair
Spiked armor repair costs and time increased by 5%.
Known issues not fixed on this version:
Still lots of more mechs to update. Current goal is to get 1 update out each week on the days i'm not working/have other obligations.
- Changelog: Release 2.9.4
-
Version 2.9.3
- Changelog: Release 2.9.3
Bug Fixes:
-
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated the Zeus-X and its Hero Mechs
Updated Wyvern and IIC variants
Updated Queen-Crab
Updated Avatar from Shade-Mechs.
New: Added Starfall Corp quirk
Flat Buffs:
Flat Nerfs:
Known issues not fixed on this version:
Still lots of more mechs to update. Current goal is to get 1 update out each week on the days i'm not working/have other obligations.
- Changelog: Release 2.9.3
-
Version 2.9.2
- Changelog: Release 2.9.2
Bug Fixes:
Fixed Clan Blackhawk mech using the same variant quirks from the YAGDM Black-Heart. (variant names are the same.)
Fixed Missile-Fist (RA) quirk applying defense buff stats to the left-arm
Mod Changes: (Includes any changes or new Equipment/Quirks)
Since YAGDM requires YAEC-Revived over YAEC, YARQE will try and focus more on aligning with YAEC-R vs YAEC.
Changed Ferro-Lamellor armor to be more lore-friendly and more interesting. If using YAEC, its 10 slots but 12 if using YAEC-R.
Updated ALL the Hero mechs from YACHM. I got a bit carried away :)
Updated more SCAV mechs such as the SCAV King-Crab
Updated Musclebound Myomer Mechs with new MBM faction quirk
Flat Buffs:
Heat dissipating armor now has heat cap +5 and a cooling bonus of +10%. This armor is fairly strong now as an interestin alternative.
Flat Nerfs:
Proto-DHS -2% weapon heat removed due to how OP they are currently in YAEC-R. More adjustments are likely, but even now they are broken OP.
Equipment only version will keep the Proto_DHS as they were for YAEC. If u want this version, you'll need to swap the Equipment files out.
Heat dissipating armor now takes +5% more damage from weapons, and +33% more damage from Melee.
Known issues not fixed on this version:
Still lots of more mechs to update. Current goal is to get 1 update out each week on the days i'm not working/have other obligations.
- Changelog: Release 2.9.2
-
Version 2.9.1
- Changelog: Release 2.9.1
Bug Fixes:
Updated mechs to be in line with recent YAISM updates. Mech with broken MDL quirks due YAISM should be all good to go now
Fixed more YAGDM mechs that broke from updates. Includes the Toro and Talos Hero Mechs,
Mod Changes: (Includes any changes or new Equipment/Quirks)
Adjusted Otomo mechs to all have an additional quirk if they didn't previously, and the Otomo quirk to apply more generically to energy weapons vs PPCs.
Re-Updated Hunchbacks and the Marauders
Updated Hammerhands and added Main-Guns quirk
Updated a few more Classic mechs.
Flat Buffs:
-
Flat Nerfs:
-
Known issues not fixed on this version:
Still lots of more mechs to update. Hopefully work can continue for new updates at least once a week on days I'm off work/other obligations.
- Changelog: Release 2.9.1
-
Version 2.9
- Changelog: Release 2.9
Bug Fixes:
Fixed some mechs not getting their quirks due to extra commas/duplicates in the .json config. (Thank you TePª)
So many mechs got updated and fixed after new updates of mech mods breaking certain variants
Mod Changes: (Includes any changes or new Equipment/Quirks)
Been reducing velocity boosts to missiles some more from quirks and equipment. Forgot to mention this in the last changelog, but it's an ongoing effort.
Reason is to reduce issues with LRMs not hitting their intended target properly as velocity can affect them in weird ways.
Slighted adjusted the Dragoon Hero mech.
Updated all the Orions and Orion-IICs.
Massive thanks to Nabriebi for sending the default mech quirks for all of YAGDM's new content. This was a massive time saver. So a good amount of the
YAGDM content should be somewhat updated now.
Added Black Inferno and High Impact Ballistic Faction quirks to their respective mechs
So much time went into working on things as much as possible, that i didn't have time to document it. I'm literally scrolling down the entire mech-list
alphabetically, one by one. Mechs from Faction Variants need a lot of updating, but it'll be done eventually.
Flat Buffs:
Lyran Commonwealth quirk had the mobility penalties removed. With the quirks being "side-grades" the additional penalty was not needed.
Anti-Air Targeting applies to all Large Lasers now
Jenner now has improved mobility quirk
Flat Nerfs:
Anti-Air Targeting no longer has a range boost to ballistic weapons. (The predictive targeting is the main bonus to such weapons)
Known issues not fixed on this version:
Still lots of more mechs to update. Hopefully work can continue for new updates at least once a week on days I'm off work/other obligations.
- Changelog: Release 2.9
-
Version 2.8.6
- Changelog: Release 2.8.6
Bug Fixes:
Mean Baby Annihilator max engine cap set to 400.
Fixed Compact Heat Sink kits
Fixed Kintaro KTO-K variant to have an offensive quirk
Mod Changes: (Includes any changes or new Equipment/Quirks)
Added Dual Wield Melee quirk
Updated/tweaked a large portion of the Hero Mechs. Done so with the intention to better balance them but more so to make each Hero more unique.
Updated Anubis
Updated Nyx Hero Mech
Updated Cougar Hero Mech
Updated Trooper and its Hero Mechs
Updated Wasp and its Hero Mech
Updated Talos some more along with its Hero Mechs
Updated Beowulf
Updated Hollander
Partially updated the Assassin-II
Updated the Nova and gave it a newly made quirk for certain variants "Weapon Overload( LSR)". Hero Mech updated as well.
Reworked and Updated the Flea
Re-worked the Vulcan and created a new "Infantry Support Mech" Quirk for certain variants. Still not the best mech but should be much better for early game.
Tweaked the Stalker to apply Missileboat, LRM Platform or some other offensive quirk per variant.
Flat Buffs:
Re-worked the poor targeting quirk to apply certain De-Buffs to specific weapon types.
CRD-6T given +6 heat capacity
Flat Nerfs:
LRM-Platform -5% heat removed. Still a strong quirk for LRM boats due to everything else being useful
CRD-6T given +10% longer cooldown
Known issues not fixed on this version:
Still lots of more mechs to update - a
- Changelog: Release 2.8.6
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Version 2.8.5
- Changelog: Release 2.8.5
Bug Fixes:
Wolverine WVR-6R Faction quirk set to MERC. Technically it makes sense that this variant would be set to FWL, but there isn't an early MERC variant
Mod Changes: (Includes any changes or new Equipment/Quirks)
Adjusted Wolverine II quirks. Mostly just simplified the quirks and replaced some of it with a jam reduction chance of -15%.
Daggerman no longer applies the Sucker-Punch quirk to all variants. All Daggerman instead have an additional quirk tuned via the variant's loadout.
Glass Cannon quirks separated into buffs and debuffs
Overhauled the Obsolete quirk. Fusion between the different versions seen in different mods.
Added MML Platform, SNPPC Platform and Heavy Gauss Platform
Updated VND-6L to have Liao Faction quirk
Updated Annihilator to apply different quirks per variant. Specific Annihilator quirks adjusted for this change
Updated Fafnir further with more personalized quirks for each variant. Some Fafnir's now have the Heavy Gauss Platform quirk now
Updated Arctic Wolf
Updated Mackie
Updated Maelstrom
Flat Buffs:
Glass-Cannon: Increased armor and structure damage taken reduced by 20%. Added +10 heat capacity, +10% ammo and -7.5% weapon heat vs 5%.
Bully: Removed cooldown and heat bonuses for a flat +5% damage boost and -7.5% spread. Reduced structure damage taken to +5% from +7.5%.
Bully and Glass-Cannon both buffed the torso twist rate to +12.5% from previous values.
MERC quirk: Added small buffs to MMLs, STND M Lasers and STND/Light AC/5s
Updated Grasshopper: No longer has optimized CT but in place of it has a unique Grasshopper quirk: Adds leg structure +8 bonus, CT/HD +5% damage
- and -10% lock-on time.
Flat Nerfs:
Daggerman given Exposed Actuator quirk (Takes extra leg structure damage) and Spacious cockpit removed. Actually playing the mech some more,
the interior seems quite small despite the outside appearance. Given different quirk in its place:
MERC quirk: Reduced structure repair time multiplier to 0.9 vs 0.75
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.8.5
-
Version 2.8.4
- Changelog: Release 2.8.4
Bug Fixes:
Fixed some typos.
Mod Changes: (Includes any changes or new Equipment/Quirks)
Capellan Confederation quirk adjusted slightly. Lasers now have -5% heat and ammo penalty reduced to -10% from -12.5%.
Lyran Workhorse mech adjusted to have a less scattered array of quirks, and made more like the FedSuns refit quirk
Tweaked Kitchen sink quirk. Replaced cooldown buff with -5% spread and +5% velocity but also added a +10% MG range. Was done so as
many mechs with this quirk already also have other cooldown buffs/other buffs that unintentionally make this quirk stronger than intended.
Kitchen Sink added to more mechs now.
Split the Otomo quirk into 2 separate quirks. One is for Durability and the other for Weapons. This should help with with the quirk info-dump overload.
Updated the Blood Asp Hero Mech "Rancor"
Updated the Corsair Hero Mechs but most notably added quirks to the "Lazarus".
Updated the DragonSlayer and added quirks to its Hero Mechs
Updated the newly released YAGDM mechs: Hoplite, Ares, Nyx, Pouncer and Salamander
Overhauled Shotgun Sally Archer Hero Mech
Reworked the Zeus with new quirks and added new Missile Fist quirk to all but 1 variant
Mauler adjusted and now has Mauler Durability quirk
Fafnir got re-worked. Lots of quirks swapped out for different ones and the base "Fafnir" quirk was mostly buffed.
Fafnir Wrath Hero Mech tweaked to have Rocket-Launcher +10% damage and now has a sensor range boost of +100m
Added a Dragon only variation of the Draconis Combine quirk
Added new variation of the battlefist/barrelfist quirk. Basically combines both quirks into one and applies the bonuses differently per arm.
Flat Buffs:
Versatile Quirk refit costs improved to -15% instead of -10%
Franken mech quirks adjusted to be less costly and the Frankenmech structure penalty quirk now applies a flat damage percentage vs minus structure.
Stalker Hero Mech-Misery now has predictive targeting and Case. Buffs Missile Spread by -12.5% and Laser Range by +7.5%
Done more so for "flavor Sake", but Most Warhammer variants now have an additional quirk such as the WHM-6D having the Heavily Armored Quirk now.
Charger Variants given additional but different quirk to each variant
Banshee Variants given an additional but different quirk to each variant
Hatamoto-Chi and Charger now have the BattleFists quirk instead of the barrel Fist (LA).
Mauler adjusted and now has Mauler Durability quirk
Added new TurtleShell quirk to BattleMaster-BLR-1G-S (Idea from SyKo Hunter from the YAML Discord)
Flat Nerfs:
Versatile Quirk Range boost reduced to +5% instead of +10%
Misery no longer has laser duration -5%, produces +7.5% ballistic heat and other ballistic stats besides damage toned down slightly
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.8.4
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Version 2.8.3
- Changelog: Release 2.8.3
Bug Fixes:
Updated more equipment to latest YAEC and YAML standards. Most noticeably the Compact Heat-sinks.
YASV Solaris mechs should now have the intended Solaris quirk now.
Updated Catapult MKII to latest YAGDM update
Updated WVR-6K to use base Draconis Combine quirk. Was in my test build but not in the previous release
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated YAISM Nightstars to YARQE standards
Updated some more YAGDM Mechs such as the Deimos and Koschei along with their respective Hero Mechs
Updated the Mad-Cat MKIV or Savage Wolf to YARQE Standards.
Updated the Warhammer-IIC some more
Updated BLR-4L to have quirks.
Tweaked the Testbed quirk a slight amount to be more upkeep cost intensive vs less.
Reworked Arctic Fox with more individualized quirks per variant
Reworked Anti-Infantry Quirk and Firestarter now has a unique quirk for just itself now again.
Reworked Protected Actuator quirk to apply a -12.5% structure damage taken vs a flat +2 structure to the legs. Armor bonus is still a +2.
Reworked Anti-Infantry Quirk and Firestarter now has a unique quirk for just itself now again.
Added Word of Blake Faction Quirk. Might need some more work and more mech variants likely need their current faction quirk replaced with this one. Many
existing mechs did have the WOB or Word of Blake quirk set as their faction quirk however. King Crab 008/008B variants as examples.
Added Laser Platform and ER-Laser Platform quirks
Bully and Glass-Cannon quirks now have more variations to better apply to the different mech classes. Needs more adjustments as nerfs might of pulled
the balance a little too far. Without special armors these mechs are very squishy but still powerful. Arm armor penalty was reduced or kept the same.
Simplified Longbow Quirks
Flat Buffs:
Shadowhawk: IS variants given the Kitchen Sink quirk
Buffed Compact Engine Structure Bonus to CT, is now a 50% bonus vs a 20% bonus. Hope no one adds an Archangel mech...
Added Structure bonus for I.C. and Fuel-Cell Engine types.
Added spread and velocity buffs to Glass Cannon
Wasp and Stinger given more quirks based on each variant
Trebuchet Hero mech quirks updated to better suite its loadout
Flat Nerfs:
Toned down the Glass-cannon quirk in cooldown and made the durability penalties more apparent.
Toned down the Bully quirk in cooldown and made the durability penalties more apparent.
Federated Suns Autocannon Heat reduction bonus reduced from -20% to -10%. Fed-Suns ACs will now have more heat output vs less now.
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.8.3
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Version 2.8.2
- Changelog: Release 2.8.2
Bug Fixes:
Timber-Wolf weak head armor set to the Tier-1 instead of the more penalizing tier-2 version of this quirk.
Removed Draconis Combine Quirk for CRB-20
Fixed outdated quirks for HBK-IIC
Updated some of the equipment to latest YAEC and YAML standards. Most noticeably the NSS armor.
Mod Changes: (Includes any changes or new Equipment/Quirks)
Adjusted Faction Quirks: Many Faction quirks were changed but most notably the Fed-Suns quirk.
Federated Suns: Removed accuracy penalty and velocity buff to ACs. General Ammo bonus reduced to 10%.
Now has velocity buff and heat reduction to RACs + LACs. Autocannons deal 10% less damage but in total fire +20% faster, produce 15% less heat and
have 20% more ammo. Jam chance improved to -25% chance from -20%. Basically Fed-Suns ACs go BRRR and act the opposite of Lyran Commonwealth.
Draconis Combine: Removed Jump-Jet Recharge and MRM cooldown buffs. Armor and structure repair costs minimally increased. PPC velocity buff
minimally reduced. General Weapon range penalty is now -12.5 vs 7.5%. General Quirks no longer apply to PPCs (This is a buff to PPCs).
MRM quirks apply to SRMs as well. Added MRM + SRM -10% spread reduction buff. PPCs are better overall and additional SRM buffs works better since
MRMs intro later into the game. Lastly, added a -5% heat to weapons (except PPCs of course but they already have a -7.5% heat bonus)
Capellan Confederation: Ammo penalty no longer applies to energy weapons. Removed all other weapon penalties. Added Cooling Penalty of 5%.
Added a -10% Laser duration buff and a Plasma Rifle heat -5% + velocity +12.5%.
Free Worlds League: Removed velocity and spread buffs from LRMs. Removed -3% Large Laser heat. Added -7.5% Cooldown buff to Large Lasers.
Added spread, velocity and laser duration buffs to general weapons. Focus is more on accuracy in general in exchange for slower fire rates
Solaris: Buffed Structure damage reduction to -12.5% from -10% and added massive melee damage reduction buffs to armor and structure. Range is
reduced by -10% and heat increases by 7.5%. Buffs include -50% min-range, -12.5% cooldown, -12.5% lock-on time -7.5% spread and -7.5% laser duration.
Also added Solaris-Hero Quirk: This variation has much less weapon bonuses as to not interact with the current hero mech quirks as much.
Otomo: Removed Melee buff. Replaced with Draconis Combine MRM + SRM quirk. Armor damage reduction buff of 5% added.
New "Zombie Mech" quirk that adds some CT offensive boosts and armor/structure to Head, CT, Arms and Legs
Champion Hero-Mech Invictus overhauled. Has Jump-Jet buffs and a massive +30% acceleration buff. Missile buffs tweaked to apply to Streak Missiles only
Energy range +20% removed but +20% weapon range was added. Now also has -5% energy heat. Hero Armor tweaked a bit as well. Overall was buffed
Updated Catapult II and made quirks for its Hero Mech
Updated Crossbow and made quirks for its Hero Mech
Updated Victor Legendary Mech
Updated Sambuca and made quirks for its Hero Mech
Updated Summoner and its Hero Mech "Pride". Mech was given Akimbo and Nimle Jumper Quirks
Flat Buffs:
Weak-Head(2) quirk had its debuffs reduced by 25%.
Updated Summoner and its Hero Mech "Pride". Mech was given Akimbo and Nimble Jumper Quirks
Champion given new Zombie Mech quirks for all variants but the Hero Mech.
Flat Nerfs:
CPLT-K2B ballistic quirks all except the heat reduction now only apply in the arm mounts. Quirks all toned down and now has PPC penalty.
Version notes:
-
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.8.2
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Version 2.8.1
- Changelog: Release 2.8.1
Bug Fixes:
Fixed Fuel-Cell engine being able to use HS-kits. Will fix in YARW as well later.
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated YAGD Mechs to latest YAGDM update MDL standards.
Updated the Mongoose some more. MON-67 and MON-69 was given "Succession-Wars Staple" in place of Merc quirk. Added Stabilized-Laser quirk
Updated Mist-Lynx. Will be worked more on in the future.
Updated Toro some more along with giving its Hero mechs Hero Quirks
Partially updated Sol-A-Raven and Talos
Added Stabilized-Laser quirk: Reduces laser duration.
Added Valiant to YARQE mech roster.
Added Daggerman to YARQE mech roster. Will be updated more later.
Added new Spacious Cock-Pit quirk. As for now, only applies to Daggerman and Thunderbolt
Thunderbolt mech in general: Removed the Heavily Armored quirk and merged it into the Thunderbolt-Durability quirk.
Flat Buffs:
I.C.E. Engines now reduce costs for structure and refits. Refit cost savings are fairly significant. Both I.C.E. engines mechlab level reduced by 1.
Fuel-Cell engine weapon heat reduction improved to -45% from 50%.
Flat Nerfs:
I.C.E. Engines now reduce weapon heat back to -40% vs -50%
Version notes:
-
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.8.1
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Version 2.8
- Changelog: Release 2.8
Bug Fixes:
Fixed certain quirks not applying to all Variable or Binary lasers. More quirks need to be looked at for applying to VSPLs.
Mod Changes: (Includes any changes or new Equipment/Quirks)
Internal Combustion and Fuel-Cell Engines reworked along with the Power Amplifier that goes with them. There is now only 1 type of power amplifer that will
work with ANY of the non-fusion engines. PA's are practically required to use energy/gauss weapons effectively with such engines if you weren't aware.
New Patch file for this to work now exists, but if using YARW already, than there is no need to download the patch file.
Updated Helepolis. Created new quirks for this mech
New Proliferation-Cycle quirk: Just another faction quirk essentially (Thank you phfor for the idea).
New Direct Artillery quirk: Added to Helepolis but some other mechs as well.
Updated Albert-Blackhawk-KU Hero Mech
Reworked and updated the Longbows along with their Legendary/Hero Mechs
New Light AC Platform quirk:
Flat Buffs:
-
Flat Nerfs:
-
Version notes:
-
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.8
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Version 2.7.42069
- Changelog: Release 2.7.42069
Bug Fixes:
Fixed some typos that may of caused some noticeable issues
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated the following mechs due to typos and having to remake things. Annihilator, Locust, Rifleman and Urbanmech
Flat Buffs:
Buffed the BattleFists quirk
Flat Nerfs:
BattleFists quirk now has slight downsides
Version notes:
Not a full release technically as it would take to long to test myself. Probably all good to go though.
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.7.42069
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Version 2.7.2
- Changelog: Release 2.7.2
Bug Fixes:
Fixed YAW-Upgrade being assigned to GHR-5M instead of GRF-5M
Catapult: Removed "Missileboat" for all variants and is now individually applied
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated Black Knight Hero Mechs and YALM Legendary Mech
Updated certain Phoenix Hawk variants with additional AMS quirks where applicable.
Made Main-Gun (LA) quirk. Just the same as the Right arm version, but now for the left arm.
Updated more Catapults. Added Hybrid-Pult quirk to some of the YAISM variants.
Updated Matar. Also adjusted some of the Behemoth/Stone Rhino quirks
Flat Buffs:
Black Knight Hero/Legendary Mechs with missile hardpoints now have a lock-on time boost
PXH-2 now has unique quirk that combines the EWS quirk along with other bonuses
Otomo and SLDF BattleMasters now have Left Arm variant of the main-gun quirk as well.
Buffed Jester-Catapult Hero mech. Now has Arm specific quirks and laser duration reduction. Mobility quirks buffed as well.
Flat Nerfs:
-
Version notes:
-
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.7.2
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Version 2.7.1
- Changelog: Release 2.7.1
Bug Fixes:
Fixed a unique PPC quirk assigned to one of the Phoenix Hawk IIC
Fixed several Rifleman mech variants incorrectly assigned a Glass-Cannon quirk.
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated Rifleman-III
Updated Caesar
Updated Bellerophon and rescaled mech
Flat Buffs:
Improved Diana-Rifleman Hero mech quirks as Glass-Cannon was removed from the mech
Flat Nerfs:
-
Version notes:
-
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.7.1
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Version 2.7
- Changelog: Release 2.7
Bug Fixes:
Update YARQE to latest YAML features and standards
Updated Stone-Rhino and Behemoth
Fixed MAD-4HP loadout not being the YAW Upgrade as intended. (YAML Bug)
Compatibility patches by removing any mech quirk overlap with YARW
Mod Changes: (Includes any changes or new Equipment/Quirks)
Further updated the Loader-King and YAISM Roughnecks.
Further updated the Omni-Mech versions of the Centurions
Mechs re-quirked to YARQE Standards: Osiris, YAGDM__Hornet, Piranha, Arctic-Fox, Toro, Rifleman-IIC, ShadowHawk-IIC, Eisenfaust, Talos, Scarab,
Huntsman and many many more. Basically updated a lot of things, and I lost track due to work flow.
CN9-D9: Replaced FedSuns quirk wtih FedSuns Refit. Added Plasma caster quirk
Valkyrie: Fixed the QF variant not having a faction quirk and added more quirks as a buff.
Shadowcat: Given Nimble-Jumper and Improved Sensor Mech Quirks
Flat Buffs:
Added "MaxArmor" and Nimble-Jumper Quirks to Valkyrie
Flat Nerfs:
Gauntlet and Bushwacker Chance to evade damage set to 15% in total vs 20%
Version notes:
Right now the focus is more so on IS mechs but Clan mechs will get more updates.
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.7
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Version 2.6
- Changelog: Release 2.6
Bug Fixes:
Original documentaion on this update got lost but many small changes and updates were made.
Fixed "weak" quirks that caused mechs to explode
Mod Changes: (Includes any changes or new Equipment/Quirks)
Many more Classic mechs updated with better scales and given the proper quirks.
Updated Gauntlet: Basically the same as the Bushwacker quirks :)
Updated Solaris Quirks to existing version. Might get tweaked some more
Updated Loader-King. Stay humble king
Weak Legs/Head/Poor Life Support now just take more damage instead of any reduced armor/structure funny business
Partially updated Omni-Mech Centurion
Updated Black-Hawk KU
Flat Buffs:
-
Flat Nerfs:
-
Version notes:
Right now the focus is more so on IS mechs but Clan mechs will get more updates.
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.6
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Version 2.5
- Changelog: Release 2.5-Mostly patches + fixes for YACM update and other Mech Mods
Bug Fixes:
Power Amplifiers weight based on 2% Mech tonnage. Now only need 1 for the entire mech, and not 1 per component.
HBK-IIC Hero quirk names fixed to be consistent with all other hero mechs.
Dragon engine cap is now 400
Stalker size adjusted to be slightly larger
Hawkwolf size adjusted to be slightly smaller
70-ton JM7 Jagers sized increased slightly
Charger and Hatamoto sizes adjusted to be slightly smaller
Warlord Legendary mech Recieved structure damage buffed to 40% instead of 35%
Linebacker and other Clan mechs updated to have the proper quirks again. (MDL Changed from the mods featuring the mech)
Fixed Incubus scale. (Scale issue derived from YALM)
Increased Urbanmech scale to be more in line with other light mechs
Artemis V and BC Missile can be used together again. Wasn't a bug per say but since certain mech loadouts use both this was reverted.
Fixed Classic Vulture MKII scaling and quirks for main variant
Updated Ebon-Jag
Mod Changes: (Includes any changes or new Equipment/Quirks)
Updated many of the YAMM mechs to be more specialized and have unique quirks. In doing such some of the Base models have had their faction quirks
changed around a bit as well. Some mechs have this applied per variant refit and not just the refits of a variant in general.
Updated some of the Kodiak Hero quirks to be more consistent and balanced.
Updated Many mechs with "Missile-Boat" to now use LRM-Platform instead.
Updated YASV-Quasimodo mech with quirks similar to the Hunchback
LRM-buffs now apply to ATMs as well. (TBolts already added)
Updated Incubus MDL and HERO quirks. (likely to see individual quirks added to variants later) Rescaled to more in line with other 30-tonners
Updated Urbanmech IIC quirks to be like the OG Urbanmech
Updated Wyvern to have quirks. Given Heavily Armored to all variants.
Updated Stinger to have quirks. Given Nimble-Jumper to all variants.
Updated Wasp to have quirks. Given to all variants.
Many more Classic mechs updated with better scales and given the proper quirks.
Flat Buffs:
Anti-Aircraft quirk now has bonuses to specific ACs and ERLL as well as missile lock-on speed.
Mauler now has Kitchen-Sink quirk
Dragon now has Optimized CT quirk
Hunchback IIC has Glass-cannon Quirk
Argus given RAC Platform quirk
Increased Fast Reload (RA) quirk to 7.5% vs 5% cooldown bonus and applied to Clint mech
70-ton JM7-C3BS given Improved Comms
Flat Nerfs:
-
Version notes:
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Release 2.5-Mostly patches + fixes for YACM update and other Mech Mods
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Version 2.4.1
- Changelog: Patch-2.4.1 - Thanatos update and Patch for Power Amplifiers
Bug Fixes:
Fixed Power Amplifiers to apply to Gauss weapons
Mod Changes: (Includes any changes or new Equipment/Quirks)
Added new EWS universal quirk
Adjusted Quirks for Coyote Mission special Cicadas
Added Quirks to all Thanatos Mechs
Flat Buffs:
Raven now also has EWS Quirk
Flat Nerfs:
-
Version notes:
Don't have much time for mods ATM, but I'll still work on small things when there's time.
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still lots of more mechs to update
- Changelog: Patch-2.4.1 - Thanatos update and Patch for Power Amplifiers
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Version 2.4
- Changelog: Patch-2.4 - Mostly patches + fixes for YACM update and other Mech Mods
Bug Fixes:
Patched for YACM Release 2.0
Fixed various mechs such as the MAD-IIC Scorch Hero Mech having typos which prevented quirks from applying.
Fixed various Quirk Typos such as the Heavy Laser Platform only applying to Large HLL instead of the whole family.
Quirks with LRM bonuses now apply to TBolt Missiles. (Other YAML mods still need to add this too)
Fixed quirks with reduced lock-on time reduction to now apply. Some were incorrectly placed in the .json and didn't apply.
Mod Changes: (Includes any changes or new Equipment/Quirks)
NEW Equipment: Compartmentalized Heat Exchanger (Thank you Perpetrator for the name suggestion) Has more heat reduction and cooling than any
other heat-exchanger but only applies weapon heat reduction to location its mounted in. Multiple of these can be installed but other Exchangers cannot.
NEW Equipment: Power Amplifier, is required to use with Fuel Cell Engines or I.C.Engines
Added Heavy Laser Platform to Blood-Asp
Added Intro Dates for various YAEC advanced equipment.
Added Quirks to Orion-IIC including unique quirk for all Orion variants
Added unique Highlander Quirk
Updated Quickdraw engine, Desperada (YALM),
Updated Huchback HBK-S7 (YASV)
Many YACM, YAISM and YALM mechs now have adjusted or unique quirks
Flat Buffs:
Glass-Cannon + Bully quirks no longer have reduced head armor
Flat Nerfs:
-
Version notes:
Don't have much time for mods ATM, but I'll still work on small things when there's time.
Spreadsheet Changes:
-
Known issues not fixed on this version:
Still need to update more of the modded mechs such as the Thanatos.
- Changelog: Patch-2.4 - Mostly patches + fixes for YACM update and other Mech Mods
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Version 2.3
- This mod is still a WIP. The plan for the future is to ideally release smaller updates with updates to more mechs rather than massive updates that take lots of time to make.
Massive update 2.3:
- Updated mechs alphabetically A-N
- Added quirks to mechs that were missing some in their base mod such as the Kodiak Hero Mechs
- Rebalanced Equipment based on changes with YAEC
- NEW: original equipment: Gauss Capacitor. Basically, the same as PPC CAP but for Gauss.
- Bug fixes for other mech mods such as buffing the Fanir Max head armor to 30 from 18.
- Bug fixes for this mod- includes fixing all Large lasers to all work with the Awesome's quirk.
- This mod is still a WIP. The plan for the future is to ideally release smaller updates with updates to more mechs rather than massive updates that take lots of time to make.
-
Version 2.2
- Updated mechs from all mods, alphabetically A-F. A few other mechs got updated as well such as ALL the mechs currently in Wolves.
- Fixed Laser Insulators so that they can't stack.
- Fixed Heat Weapon Mount, reduced laser duration effect applies now
- Fixed a few mechs from YAML/Vanilla that were missing Faction Quirks
- Updated Faction Quirks, many were simplified in quirks and names.
- Lyran Commonwealth no longer applies to LRMs or MRMs but applies to ALL SRMs and ATMs. Reduced some of the penalties.
- Marik No longer penalizes PPCs specifically and LRM and Large Laser quirks were buffed but Cooldown nerf was increased as well.
- Draconis Combine no longer has melee buff, instead has MRM buff
- Periphery No longer penalizes generic weapons but sensor stats were worsened further and buffs from this quirk were slightly toned down.
- Added specific quirk to Crusader CRD-6T
-Adjusted Targeting Quirks again
- Clanbuster mechs now have Comstar Quirk instead of Clanbuster Armor quirk
- Rescaled many mechs such as the Arctic Wolf and many of the mechs from Wolves.
- Updated mechs from all mods, alphabetically A-F. A few other mechs got updated as well such as ALL the mechs currently in Wolves.
-
Version 2.1
- Changes:
Updated with the fixes in the recent YAMM patch.
the Catapult ""CPLT-K2B" has been updated with the proper quirks.
Adjusted the Improved Targeting quirks and added improved targeting short range.
Yen Lo Wang quirks slightly adjusted
Bug fixes:
Fixed the Shadow-hawk SHD-5S, now has the proper quirks.
Cataphract CTF-4L now has the correct max engine rating of 350 vs 340.
- Changes:
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Version 2.0
- Adds Mech quirks and slight adjustments to the equipment.
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Version 1.1
- Adds the Equipment file from YAML to rebalance the FCSs to be in line with the rebalanced FCSs in YAEC. Hopefully fixes the Modular Armor MKI bug. Otherwise, minimal stat adjustments.
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Version 1.0
- Release
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- Donations
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No donations accepted
Additional donation links + credits for other mod creators at the bottom of this page.
[LittleTex's Ko-fi Donation Link]
[NOTES]
- Please remember to activate Mech Re-scale and Enforce max engine rating in YAML's Mod Options settings.
- YARQE is in a maintenance phase of development. Updates will mostly revolve around keeping up with other mods.
[Requirements]
- YAEC: This mod is what YARQE is built around. There is also YAEC-Eternal, but it currently only exists on the Yet Another MW5 discord. Choose one or the other, but YAEC-E is the proper continuation of YAEC.
[Compatibility]
- YAEC-Revived: Page will be updated after YARQE update.
- Zatara-based mods are not 100% compatible with YARQE and are not recommended.
No longer 100% compatible for a few reasons but still works for the most part. Certain equipment will not work correctly BUT YAEC-R is planned to be updated in the future which will hopefully help fix incompatibilities. YARQE will eventually include a patch for YAEC-R to allow both mods to run smoother together.Additionally, a lot of the equipment found in YAEC-R simply invalidates any alternatives due to being over-powered. Equipment like this in the main file is planned to be patched through YARQE or YAEC-R. Make sure to actually read YAEC-R's mod page, as not all the content in its download is required. Some of the Extra equipment will reduce Mech-build diversity/game balance but whether this negatively/positively affects gameplay is up to the user.
- Revamps the existing quirk system from YAML to greatly enhance uniqueness with each mech chassis and variants of said chassis.
- Adds faction specific quirks for most mechs. Exceptions to this rule are most of the Hero mechs. Most faction quirks come with pros and cons to make the variants stand out more. This helps mechs with lots of variants such as the Thunderbolt.
- Adds lots of new quirks to make certain chassis better where they were weak or quirks to make them stand out more.
- Most -P mech variants are mechs added by PGI and therefor non-cannon. Because of this, most of these mech variants use the Pirate or Periphery quirk.
- NO MORE SUPER TANKY URBANMECHS! They're just deadlier now but at least they don't have the armor of a heavy mech.
[Mech Mods affected by YARQE]
- YAML: Finished but may require "maintenance" every now and again.
- YACM: Mostly finished but needs some "maintenance" every now and again.
- YASV: Finished but may require "maintenance" every now and again.
- YALM: Finished but will require maintenance on future updates.
- YAGDM: Mostly finished. *Would like to revisit.
- YAISM: Finished but may require "maintenance" every now and again.
- YAFV: Finished but will require maintenance on future updates.
- YAMM (Maintenance Fork): Finished but may require "maintenance" every now and again.
- YACHM: Finished but may require "maintenance" every now and again.
- YASM: Finished but may require "maintenance" every now and again.
- LBMV: Finished but may require "maintenance" every now and again.
- Wasp, Stinger and Wyvern standalone mechs: Finished but may require "maintenance" every now and again.
- Exotic IS Mechs: Finished but may require "maintenance" every now and again.
- Classic Mech Collection: A large portion of these mechs have be worked on, but there's still more to do. Maintenance also required.
- Brian Cache: Finished but may require "maintenance" every now and again.
- Tedwin's Custom Mech Foundry: Finished but will require maintenance on future updates.
[Equipment Tweaks (Yet Another Equipment Collection / YAEC-Revived + Yet Another Mechlab)]
- Most equipment is more likely to spawn/generate in markets due to having a higher "rarity value".
- Besides melee, damage quirks have been removed for the most part.
- Cooldown quirks have been reduced but are supplemented with other quirks.
[Defensive equipment]
- Blue Shield Particle Field Damper is now -40% PPC damage taken + -10% energy damage taken. Used to be -15% PPC damage + -35% energy damage.
- None of the modular armor's are stackable, which is how the Modular Ferro worked already. (In my opinion this is a patch to a potentially overpowered bug)
- All forms of Modular armor incur a slight penalty to the mech's acceleration, deceleration and turning speed. (This is to represent the Tabletop's -1 to pilot skill when the armor is equipped.) Unfortunately, I have no way of removing this penalty when the armor is destroyed.
[Offensive equipment]
- NEW: Gauss Capacitor -intro 3063. Akin to PPC capacitor but for Gauss Rifles. Doesn't apply to AP Gauss and Magshot Gauss.
- NEW: Power amplifier (PA)+ Internal Combustion Engine (I.C.E). I.C.E Is required for PA. PA is for using Energy/Gauss weapons with the I.C.E. Chemical Energy weapons are an exception. I.C.E are heavy but reduce weapon heat (mostly ballistic and missile) by a significant amount and makes repairs + upkeep WAY cheaper and easier.
- Weapon mounts now all have spread reduction. Normal weapon mount and turret mount boost range slightly.
- Turret mount has a minimal reduced heat bonus, otherwise exactly the same as the weapon mount.
- Pulse Laser module stats are slightly worse or the same, but it now has a +5% damage bonus.
- Overcharge laser module increases cooldown and burn duration and has less damage and range boosts. Still powerful.
- PPC capacitors now produce varying amounts of damage based on the PPC type. Now named Proto PPC Capacitor.
[Mobility equipment]
- Machined pivot now weighs half as much and provides +7.5% turn speed vs +5%.
- Interlinked Myomer provides +7.5% acceleration and +2.5% top speed vs just +5% acceleration.
- Speedy leg actuators only provide a +6% top speed vs+12% and reduce deceleration by 10% vs 8%. The rest of the stats are not affected as much or at all.
[BCs and Targeting-Computers (TCOMPs)]
- NEW: Power-Couple FCS/BC. 1.5 tons vs 1, but it combines buffs for Gauss, PPCs and a predictive targeting system into one.
- Missile computers vary the most between another. They have much faster lock on time bonuses along with improvements to min-range.
- Ballistic computers now have range improvements.
- PPC computers from YAEC no longer have spread reduction, but they have a slight heat reduction and the PPC TCOMP has a slight range boost.
- Laser computers function mostly the same.
- Several BCs had their stats nerfed, but some got buffed as well. Examples: BC Heat is -7.5% heat vs 10%, but BC Predictive is now -12.5% spread and +7.5% velocity vs -10% spread and +5% velocity.
[Yet Another Mechlab Tweaks]
- Basically, just changes to the FCSs to be in line with the FCSs in YAEC.
[List of mods by LittleTex]
- Yet Another Revamped Weapon
- Revamped Machine Guns
- YetAnotherRevampedQuirksEquipment
- Yet Another Revamped Mech Upgrades
- Tex's Cantina of Scum and Villainy
- ClanBountyHunterRewards
- BattleTech - Beyond 3015 (DO NOT USE WITH YARW)
- Yet Another Obscure Weapon (DO NOT USE WITH YARW)
[Credits]
cszolee79 - Creator of the Yet Another series of mods. Thank you for the source files!
trueg - Another Creator of the Yet Another series of mods. Thank you for the source files!
Furomoffu - The amazing front page art.