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Changelogs
Version 3.12
Re-enabled reflection maps in advanced zoom window
Potential fix for minimap alignment for ultra wide screens
Version 3.11
Adjusted weapon group selection backgrounds for better visibility
Version 3.10
Re-worked minimap for better clarity
fixed paperdolls for Dragon, Victor, Urbanmech
Fixed HUD shake and jitter when starting a mission from the dropship
Version 3.01
Fixed a visual bug where using the hud with MW5:Reloaded mod caused Targeting computer info of other mechs to be displayed on your hud
Version 3.00
Fixed a visual bug where target markers were showing up in the advanced zoom window without being able to be targeted
Version 2.99
Small adjustment to advanced zoom lighting exposure settings to avoid washed-out bright images
Version 2.98
Fixed a bug preventing scroll wheel adv zoom toggle in the options menu to take effect immediately mid-mission
Version 2.97
Further future-proofing
Version 2.96
Further future-proofing
Version 2.95
Small future proofing
Version 2.9
Fixed a minor bug preventing the 3rd person view speed meter to update color mid-mission
Version 2.8
RTX Raytracing is now supported
Switching to Cinematic camera (Ctrl+Shift+V) turns off the HUD for nice screenshots.
Version 2.7
Fixed Battlegrid scaling for wider POVs
Version 2.6
AI pilot names now show up when reticle is hovered on them (like human players in coop)
Fixed reticle recoil (that should not be there) in reticle glow version when in third person.
Version 2.5
Significant rendering improvements of the HUD when using DLSS quality settings
Fixed a few more bugs regarding the reticle scaling when changing FOV.
Version 2.2
New 3rd person view layout for the HUD when you switch to 3pv
Improved radar blips and visuals
Improved target box and marker visuals when advanced zoom is open for much more smooth movements.
Improved scaling for wide FOVs
Version 2.1
Fixed crashes on assassination and raid missions
Version 2.00
Advanced zoom is now compatible with DLSS 2.0
Version 1.95
Added gameplay tag-based search for weapon icons for better compatibility with other weapon mods
Fixed a bug which prevented weapons from showing up on the Banshee hero mech BNC-SR
Version 1.80
Fixed a bug that made owner paper doll stuck in an undamaged state after color change in the middle of a mission
Version 1.75
fixed minor misalignment between arm and torso reticles
Version 1.9
Reticle with glow version has now smoother movements
Version 1.7
Better color logic for cooldown flash
Fixed minor bug preventing weapon group panel from showing
Destroyed weapons no longer get fresh icons after a color change
Tweaks to HUD scale - Minimap and CT bracket raised a bit higher
Version 1.6
Fixed issues with lance mate panel, objective panel and zoom functions being disabled after you go into the next mission
Weapon range color now is turn to a darker shade if the weapon is out of range or in min range
Version 1.5
Fixed a number of bugs regarding crosshair initialization and zoom function
reduced glow on weapon group assignments panel
Version 1.4
Tutorial level is now supported
Version 1.3
Added power up sequence when leaving dropship
Overheating and shutting down will no longer reset HUD FOV settings
Reduced glow offset on most HUD elements including icons
Version 1.2
Fixed scaling issues with wide FOVs
Fixed cropped canvas on ultra wide displays
Reduced glow on white text elements such as speed/heat/weapon group indicators and weapon group list
Flickering elements on the minimap should be fixed now.
Version 1.01
Forgot TAG laser in the initial version. It now detects TAG as well
Version 1.0
Initial release
Note: This mod is not compatible with the new version of MW5 that is released on Steam or any other platform, and there is no immediate plan for an update. Thanks to all players who downloaded and played this mod and I apologize for any shortcoming that this mod had. Things might change in the distant future, but for now... <o
NOTE: You can control the Brightness of the HUD (Glow) by darkening or lightening of the selected color. Darker color results in less glow, brighter color results in more glow
NOTE 2: If you have a mod conflict and you don't have access to the options color wheel, go to "C:\MW5hud\3dhudcolor.ini" and set the colors there
Description: For those who remember the 2016 Demo of MW5, this will be a welcome surprise. This is(was) a new approach to conveying information to the player... a break from the traditional MW huds since the early 90s. Kudos to Dave over at PGI for this innovative concept back in 2016.
Features: - A more visual approach towards providing the player with information about their mechs and gameplay (The HUD is projected onto a 3D curved screen 30 cm in front of the player)
- Icons for Inner sphere weapons up to civil war era tech is included (yes, that means a full set of MRMs, UACs, etc.)
- weapon icons are chosen based on wording in the weapon name. Should be compatible with most weapon mods right out of the door
- New, not possible before post-processing effects, including glow.
- Custom color support (available in options menu)
- You can control the amount of glow using the color intensity... if you see a color gives too much glow, try darkening it in the options
- Weapon grouping is now done in a pop-up window (activate by pressing any weapon group associated buttons). Weapon group window closes after 4 seconds of inactivity
- Advanced Zoom (set on Left Alt as default. Configurable in options menu at the very end of the "controls" section) - CO-OP IS SUPPORTED
- Advanced Zoom is also added as an optional zoom stage on top of normal zoom (change in options menu)
- Fixed mouse sensitivity in normal zoom (now you can aim faster when in 2x zoom)
- Proper orientation of the mech paper doll indicator for the player (Right on the paper doll corresponds to right side of your mech).
- New reticles
Note: - There IS a 20% to 30% performance cost while the zoom window is active.
- You will notice HUD elements being reflected on shiny surfaces even if those surfaces are way in the distance. That is the result of SSR (screen space reflections) which are a default feature in UE4. Only way to get rid of those is to force disable the feature through config files. If you find a way to exclude object from SSR, let the world know.
Installation: - Copy the provided *.pak file in: ..\Epic Games\MW5Mercs\MW5Mercs\Content\Paks