An Excel sheet for Medieval Dynasty micromanaging the production of your village (e.g. How much iron ore do I need for farming, shearing, smithing, etc...). It's macro-free and should be compatible with Excel 2010 upwards as well as with recent versions of Libre Office. Google Sheets IS NOT supported. Sorry, the equations are just not compatible.
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
RedGal83 (I wouldn't have been able to do that without you! You're the best!) Capuzzi theBasstian Goldi An Drixta DevilDawn BolekST | Nexusmods An unknown Dev @ Render Cube
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Changelogs
Version 1.3
Updated to game version 2.4.0.3
Interactive map added for Valley
Added a sh!tload of new POIs to Oxbow map
Map with higher resolution added for The Oxbow
Polish translation added (big shoutout to Kaster5)
ToDo: Remove chaos at Language tab
ToDo: Update ReadMe PDFs
ToDo: Update RTFM tab
Version 1.2
Interactive map added for The Oxbow
ToDo: Remove chaos at Language tab
ToDo: Update ReadMe PDFs
ToDo: Update RTFM tab
Version 1.1
Seasonal support added for all buildings
RTFM tab updated
Fixed Limestone at Building Materials tab displayed incorrectly
Fixed clothes being listed at Consumables Stats tab
ToDo: Remove chaos at Language tab
ToDo: Update ReadMe PDFs
Version 1.0.01
Fixed clothing market stall not working properly
Fixed several wrong production recipes
Fixed several wrong item stats
Fixed sorting issue at the Profit tab
Added option to sort alphabetically at the Profit tab
ToDo: Remove chaos at Language tab
ToDo: Add seasonal support for all buildings
ToDo: Update ReadMe PDFs
Version 1.0
Updated to game version 2.2.0.8
Complete overhaul for having a more dynamic structure
Added an option to modify tool durability consumption at the settings tab
Added multilingual support and added option for users to add own languages "easy"
Major performance imrovements
Fix dropdown-list issue with Excel 365 and an adjacent monitor to the left
Fix production recipe and sale price for wooden hammer (https://www.nexusmods.com/medievaldynasty/users/108554343)
(German) Fix annual production after cell Q90 (https://www.nexusmods.com/medievaldynasty/users/221715410)
Improved Profit tab calculating Sale / Buy prices with real values or Barter 0/1/2/3
Split "Buffs" tab into "Item Stats" and "Consumables Stats"
ToDo: Remove chaos at "Language" tab
ToDo: Add seasonal support for all buildings
ToDo: Update ReadMe PDFs
Version 0.41
Updated to game version 2.0.2.4
Version 0.40
Updated to game version 2.0.1.9
Version 0.39
Updated to game version 2.0.1.7
Fixed wrong food/water consumption for milk/soured milk
Version 0.38
Updated to game version 2.0.1.2
Fixed wrong calculation of sickles/scythes
Version 0.37
Updated to game version 2.0.1.0
Version 0.36
Updated to game version 2.0.0.9
RTFM-tab updated
Settings-tab updated
Management-tab updated
New tab added: Buffs
Quickguide updated
Version 0.35
Updated to game version 1.5.0.4
RTFM-tab updated
Farmshed added
5 more line added to each market stall as suggested
New tab added: Product Materials
New tab added: Building Materials
Quickguide updated, german quickguide added
Version 0.33
- Added Donkey Shelter
- Market Stalls now show available items. Items used to supply the village are taken into account.
Donations
No donations accepted
Currently there is no total overview ingame about what the village needs for all the different production processes. Once you adjusted the settings to the state of your game, this sheet will:
- Give you a total overview of all items needed or overproduced as well as the tool consumption for all productions - Calculate the villager's demand for food, water and wood and which (and how many) items are needed to meet the demands - Calculate the tax and your income from sales - Consider your game settings (days pers season, tax rate, etc.) and your relevant perks and buffs in all calculations - Gives you a comparable overview of profit for all items of all buildings
For better understanding I posted a small quickguide on how to use that sheet over at Reddit: https://www.reddit.com/r/MedievalDynasty/comments/s4j6ti/usage_guide_for_my_md_micromanagement_excel_sheet/
p.s. Volunteers for translating to other languages are welcome. =)