Skyrim Mod Sanctuary 64 : Immersive Creatures, Werewolf Aftermath Re-Equipper and and Umbrella
More monsters for you to kill, a convenient mod for werewolves and a great way to stay dry.
Thumbnail image for this video is 'D-R-A-G-O-N--B-R-E-A-T-H' courtesy of xsbullx.
Download links for reviewed mods:
Skyrim Immersive Creatures
Werewolf Aftermath Re-Equipper
Umbrella
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A moderator has closed this comment topic for the time beingI'd say its much more likely he just a busy individual who already does a lot for the community, and probably gets messages like yours every single day. But everyone approaches that 'free will' concept differently, as the above comments, gopher included, make clear. No one has any responsibility to help troubleshoot, certainly not the actual developers of the mods, nor those who make all the free web/video content, reviews, & guides. There are some who may be happy to help, but can only devote a small amount of time, just as there are many mod makers who would be more than happy to assist, assuming you were trying to get the mod they developed working. There are some who choose not to, and consider it to not be their problem (if it poorly designed/broken/unsupported entirely, this can and has ruined a mods' future prospects- fortunately many of the best such mods avoid such fate due to a few helpful fans that watch the mods forum posts closely, and/or post updates and compatibility patches)
Since it sounds like you are not lacking in time or commitment, I'll try to point you in the right direction as best I can. I assume you understand the basics of using NXMM (for the first few mods anyway, once you start updating & uninstalling stuff with a huge mod list, it tends to start crashing & worse if you don't know more about how it works)... If you are unable to grasp using the nexus MM with a vanilla install, you would need further education regarding computers and Windows itself, before I'd suggest attempting any major overhauls or 100+ mod installs... And no one on the internet (that isn't being paid) is going to teach you that stuff directly, you'd need to rely on pre-written material almost entirely...
So, lets assume that is not the case, and that you are struggling with more advanced modding & how to make it all come together without breaking your saves or installs.
Watching all of Gopher's instructional* videos (as opposed to Mod Sanctuary etc) will give you tons of info, but its not organized in a way that will really help you through each step one by one. Some mod-specific videos give basic install advice, but most aren't going to be able to cover all the mod interactions, and of course you may run into outdated info.. I definitely recommend checking them out as you learn more, because Gopher is nothing if not thorough & detailed (esp with the instructional videos). Direct links to many of them are included in what I'm going to suggest, but use the actual guide for the specifics, because an active project that is being updated regularly is generally the source you should trust for specifics, over a video that may have been made over 2 years ago.
So here's what I recommend, mainly because it is what took me from struggling to maintain a single NXMM+manual installation, on to where I'm at these days, with multiple installs all safely sorted, easy to switch between, easy to update individual parts without messing things up; even digging through game resources with the CK & TES5Edit with confidence.
First of all, just check out S.T.E.P. (http://skyrim.nexusmods.com/mods/11 ~just download, then follow the PDF link to the main Project's starting point). In the past, I always tended towards the most immediately simple mod program, but at this point, with the amount of mods I tend to reach for (and how I cant help but add more mid-game), I've switched over to Mod Organizer with occasional use of a series of other programs- all conveniently managed thru MO. So I really suggest taking the time to learn how to make a solid base install with MO, back all critical folders up elsewhere), and then experiment with things and go more advanced (ENBs, ini edits, texture patchers, bashed patches for leveled lists, BOSS + BUM for sorting data files, etc) from there. You will still be able to add mods you want to test out easily, and it will be much safer to do so than it is to do using NXMM in the long run.. and if things go wrong, you can easily reset things to how they were without starting completely from scratch.
While STEP is a great basic overhaul install guide, it might not suit your tastes, or the info might not be presented in a way that works for you... However, going through the whole process, whichever path & tools you decide to use, will give you a better understanding for changing things up the next time. Alternatively, the following link is what I used to build my current "base install" (excluding any mods I wanted to just try out later or knew wouldnt work well): http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited
Note that this is intended for a high-end rig, and while it occasionally discusses performance options, just not nearly as thoroughly as the actual STEP install guide, following step-by-step with their full wiki install process (tailored to your system's benchmark performance as they explain). What the Sky Revisited user project does best, I think, is provide a very detailed, clear description of exactly how one user's modified STEP installation was thought out, planned, and executed. The end result is very modular & easy to fix+update + explaining how certain steps will for example, help in reverting back to an earlier functionality, without causing you to open up a new tab every 10 seconds like I tend to find myself doing with regular STEP. Also its just a lot easier for me personally to understand each step taken by experienced user who specifically aims to explain a modular/open base install that can be duplicated, backed up, and tweaked with ease. It gives you less of the constant options seen in full STEP guide, but that means you don't have to scan over every single page to find the directions that best fit your situation... you can simply follow each step, get a good base game functioning, and then take your time learning how every tool can be further utilized or what other tools might better suit your plans for where you go from there.
Another user guide worth looking at if you prefer the main STEP guide's style is the one provided for the MO tool. I have only skimmed over it myself, but it seems like it has a bit of what made me instantly prefer the linear Skyim Revisited Guide, combined with some of the formatting + link-heavy references found with STEP proper.
I hope I explained this in a way that makes sense for you. As someone who also lives with multiple learning disabilities (including being on the autism spectrum), I wanted to try to at least reassure you that you aren't totally on your own- even if what I've shared here doesnt help you directly at all... There are just so many variables, a solid modular install guide combined with some video tutorials really may be your best primary source for this info. As long as you are able take in the info that way, stay focused/patient, and are prepared for some tweaking & customizing for performance and the occasional hiccup here & there to get past. At least if you learn some of this stuff, and put some time into more advanced tools, you will be able to approach the nexus (or other) forums with a more specific description of your situation and possibly even an understanding of exactly what is conflicting or what tool you are trying to make sense of, etc... making it much more likely that you will get help you can use.
Just noticed your reply, and it seems you possibly were implying you want to make your own mods... but, this may just be a misunderstanding on my part. If that is the case, and I misread what you even needed help with, apologies.. With that said, even if you are looking for help making mods from scratch rather than help installing mods, understanding how to use all the tools mentioned; the CK, DDSopt, WryeBash, etc., is also pretty crucial knowledge for a beginning mod developer as well. You not only learn how Skyrim & all the modding components interact, how they can/should function together, how they can break things, all of that, is critical to making mods that are usable, functional, safe to install, and well-optimized. I hope you find the STEP project wiki (and the other resources I've linked), somewhat useful.
If MO is more complex than you need, or STEP turns out to be a bit more than you want to deal with, and you just want to get a few non-conflicting mods to run properly, the only thing I can think to suggest is to go back to Gopher's early NXMM modding tutorial videos. Then, only install mods you have read up on fully, at least until you feel confident in your understanding of how all the various game assets interact & other advanced concepts. When you hit a problem, try to figure out as much as you can before asking for help, and if you end up still unsure, search your recently added mods descriptions and search the mod posts (and nexus forums as a whole) for key words you think others might use to describe the same problem you are experiencing.
Anyway, sorry for the wall of text, hopefully some of this proves helpful & at least provides you some new ideas, tools and resources.
>complains when he does reply
>mfw
The problem is as follows: I press my power button either with ring of hircine, beast form or vampire lord; the spell effect audio can be heard (only the "DHUG!" portion of it) and then nothing happens. I can pull out and sheathe my weapon normally and do most actions I can do in human form. I CANNOT access the character menu and pressing the power button again and again gives the message of "this power can only be used once a day" even if I'm using vampire lord or ring of hircine.
http://elderscrolls.wikia.com/wiki/Dragons_(Lore)
A quote from this one:
"They are not born or hatched. They do not mate or breed. There are no known examples of dragon eggs or dragonlings. (This somewhat conflicts with Daggerfall, which had Dragonlings)"
Heh, that's TES lore for ya.
http://www.uesp.net/wiki/Lore:Bestiary_D#Dragonling
You could check UESP for appropriate citation.
There s no known example = Hasn t found yet...Why not.
thank you