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Spritzkrieg

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Spritzkrieg

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Fanmade patches for objective mistakes missed by Platinum Games. See full description.

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***Only affects main story for now***

There's a lot of things that I would change about MGR if I had my way, but they would contradict conscious decisions made by the developers. I can't, in good faith, recommend mods like that to new players.

But there are still some things in MGR that seem like sincere mistakes missed during development. This mod changes as few things as possible, only targeting these flaws that I genuinely think were accidents. While avoiding spoilers, here's everything the mod does:

  • Adjusts the fade-in time of the vocals during The Only Thing I Know For Real, to match the fade-out and to match R-07's music.
  • Some of Armstrong's attacks have red "incoming attack" HUD indicators, which indicate that an attack can be blocked. They can't, which has led to confusion and frustration in many first playthroughs. The mod changes the indicators to use the yellow "unblockable" effect.
  • The final QTE uses a Murasama slash effect. This is fine for a first playthrough, but I figured while I'm making this, I might as well make it so the effect changes depending on the sword you have equipped, for if you use mods to replace the Murasama
  • One of Raiden's combos is missing a kick effect. The mod adds the blue energy effect from Raiden's other non-sword attacks. The effect correctly turns red in Ripper Mode. See preview here.
  • Removes redundant blue blade lightning from multiple execution animations. Blade lightning is present by default anyway, so all this effect does in vanilla is add blue lightning to swords that shouldn't have it.
  • Raiden's dodge animations slide unnaturally. Mod adjusts the animations to move more properly. The left and right dodges also travel drastically different lengths, so the mod makes them travel the same length.
  • Some of Raiden's light attacks like to whiff even when you're right next to a target. The mod doesn't fix this entirely, but it does make it less severe.
  • Raiden's uncharged quickdraw attack will not allow you to move until you return to the idle animation loop. The charged version — the stronger version — allows you to move sooner. The mod allows you to exit the uncharged attack anim at the same time as the charged version.
  • In vanilla, Raiden violently crams the Murasama into his sheath, bending and cracking the metal handguard into shape so it can sink inside. Then it magically pops back when Raiden draws again. The mod adjusts the sheath position of the Murasama and prevents the handguard from disappearing.

For support, join the MGR modding Discord server