Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Rules of use: Do not put the contents of my mod directly in your mod, add a link to my mod in the Requirements of your mod if you are going to use my shaders
File credits
Thanks to Aura for figuring out the correct MGR:R parameters to make this mod better
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Version 1.0 Add 3 Banded Cel Shading and 4 Banded Cel Shading
oistoon00_xbceX= 3 Banded Cel Shading (Recommended for face and skin
oistoon01_xbceX = 4 Banded Cel Shading (Recommended for Clothes and hair) Has alpha support
Version 1.2 Fix Ripper mode and other mesh effects issue
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Just a warning before you complain about cel shading not working well on your model, remember cel shading depends on the shader and model normals, the shader works fine on arc system models
Rules of use: Do not put the contents of my mod directly in your mod, add a link to my mod in the Requirements of your mod if you are going to use my shaders, This is just in case your mod only uses my shader, the only exception is when you combine other people's shaders in the shader.dat then you will be allowed to upload them together with your mod