Infinite Heaven features
========================

YouTube playlist demonstrating many features
https://www.youtube.com/playlist?list=PLSKlVTXYh6F_fmq0u9UmN2XTnfdfcHKJF

All options in Infinite Heaven start set to game defaults and can be adjusted in the Infinite Heaven menus.

Discrete features
=================

Disables self on FOB
FOB mode automatically uses defaults/unmodified, this does not affect saved settings on return.

Abort to ACC from title continue
At the title screen hold down ESCAPE for 1.5 seconds, the KJP logo will flash, clicking Continue will load ACC instead of continuing mission.

Manually trigger Skulls attack on Quarantine platform.
After you have captured some Skulls attack them in their cages to trigger an attack.

Equip 'NONE' for primary and secondary via the normal mission prep equipment select screen.
The entries will show as a white square with '---' as the text. WARNING: Do not equip these on FOB as there is an equipment check.

Manually trigger Skulls attack on Quarantine platform.
After you have captures some Skulls attack the in their cages to trigger an attack.

Toggle Disable pull-out in support heli.
Pressing <Change Stance> while support heli will toggle Disable pull-out. If changing from pull-out to pull-out disabled you'll still have to exit and enter the heli, but while pull-out is disabled pressing it will cause heli to pull-out.

Manually trigger open heli door at mission start.
Pressing <Change Stance> while support heli at mission start. Mostly useful with the 'Mission start time till open door' so you can control how long you stay sitting in heli on mission start.

Pause and restart cutscenes.
Pressing <Change Stance> when a cutscene is playing will toggle pause/resume. Pressing <Reload> will restart the cutscene.

Quick menu commands.
(Must be enabled via option in IH system menu, or by editing InfQuickMenuDefs.lua)

Shortcut key combinations to activate IH features. See Infinite Heaven readme or InfQuickMenuDefs.lua in mod folder.

Settings save file.
IH writes its settings to ih_save.lua in the MGS_TPPmodsaves folder.

While the file is editable, editing an inMission save is likely to cause issues.

Profiles.
Editable lists of options as an alternative to using the in game IH menu, see the \mod\profiles folder in your MGS_TPP game folder.

Reload lua scripts in MGS_TPP without exiting game.
Hold <Stance>,<Action>,<Ready weapon>,<Binoculars> (Can also use the loadExternalModules command in the Debug menu)

New sideops for Mother Base.
(Optional Files) Adds 3 new animal capture sideops for Mother Base. Make sure you've cleared the target training sidops for the clusters or they may not show.

IHHook proxy dll
Installed seperately. For extending IHs capabilities (similar concept to SKSE), and providing a dear-Imgui version of IH menu (to supersede IHExt).



Menu, Options and Settings
==========================

How to Open the menu:
While in ACC Heli (Safe-space menu), or in-mission (In-mission menu)
Press and hold <Switch Zoom> (V key or RStick click) then press <Dash> (shift key or LStick click) to toggle the mod menu when in the ACC or in-mission.
Or if IHHook is working, press F3

Basic terms used in the Infinite Heaven menu:
[Option] : [Setting(s)]

In-ACC menu
-----------
1: IH system menu
2: General Help : 0-1
General Help:
Press F2 to toggle mouse cursor.
Navigate menu: Arrow keys or Dpad.
Activate or advance setting: Press Right key or Dpad or double-click option in menu.
Search for settings: Click on the setting text below the menu list, type what you want and press Enter.
Change a numerical setting: Click on the setting value below the menu list, type what you want and press Enter.
Menu item type symbols:
> Sub-menu
>> Command
>] Command that closes menu when done
<> Option that applies change when setting selectected/cycled to
>! Option that has an action activated by pressing <Action>
Some settings apply when selected or just set the value when the a feature is triggered by another command or during mission load.
See ReadMe or Features and Options for more info.

3: Cam - AroundCam menu
4: Cam - PlayCam menu
5: Cam - Player Cam hook menu
6: Cutscenes menu
7: Debug menu
8: Enemy Prep menu
9: Enemy phases menu
10: Enemy reinforcements menu
11: Events menu
12: Fulton menu
13: Mission-prep features menu
14: Mother Base menu
15: Patrols and deployments menu
16: Player restrictions menu
17: Player settings menu
18: Progression menu
19: RouteSet menu
20: Side ops menu
21: Soldier parameters menu
22: Support heli menu
23: Time scale menu
24: Weather menu

IH system menu
--------------
1: Enable IHExt : Off, On
IHExt is a windows program that acts as an gui overlay if MGSV is running in Windowed Borderless.
2: Enable help text. : Off, On
Shows help text for some options.
3: Give IHExt focus : 0-1
4: Enable mouse cursor on menu open : Off, On
Automatically enable mouse cursor when IHMenu opens. The cursor can also be seperately toggled with F2
5: Disable hold menu toggle : Off, On
Disables the legacy hold <EVADE> to open menu, the two button menu combo <ZOOM_CHANGE> + <DASH> will still work.
6: UI Style Editor : 0-1
Toggles the IMGui Style Editor to load, change and save the style for IHHook IMGUI.
7: Select profile : <Profile name>
Selects a profile from MGS_TPP\mod\profiles folder. Press the <Action> button to apply the settings of the selected profile.
8: Set profile options to game defaults : 0-1
Sets the options described in the selected profile to their default setting.
9: Save to UserSaved profile : 0-1
Saves current IH settings to UserSaved profile at MGS_TPP\profiles\UserSaved.lua.
10: Enable Quick Menu : Off, On
Shortcut key combinations to activate IH features. See Infinite Heaven readme or InfQuickMenuDefs.lua in mod folder.
11: Start offline : Off, On
Start the game in offline mode, this also removes the connect option from the pause menu.
12: Skip startup logos : Off, On
Stops the konami/kjp/fox/nvidia logos from showing.
13: Load addon mission : NONE
14: Include addon missions in completion percentage : Off, On
15: Reset all IH settings : 0-1

Cam - AroundCam menu
--------------------
1: Adjust-cam [Mode] : Off, On
  Move cam with normal move keys

  <Dash>(Shift or Left stick click) to move up

  <Switch zoom>(Middle mouse or Right stick click) to move down

  Hold the following and move left stick up/down to increase/decrease the settings:

  <Fire> - Zoom/focal length

  <Reload> - Aperture (DOF)

  <Stance> - Focus distance (DOF)

  <Action> - Cam move speed

  <Ready weapon> - Camera orbit distance

  Or hold <Binocular> and press the above to reset that setting.

  Hold <Binocular> and press <Dash> to move free cam position to the player position
2: Camera mode : Default, Free cam
3: Reset camera position to player : 0-1
4: Warp body to FreeCam position : 0-1
5: Update stage position with camera : Off, On
6: positionXFreeCam : -100000-100000
7: positionYFreeCam : -100000-100000
8: positionZFreeCam : -100000-100000
9: Cam speed scale : 0.01-10
10: focalLengthFreeCam : 0.1-10000
11: focusDistanceFreeCam : 0.01-1000
12: apertureFreeCam : 0.001-100
13: distanceFreeCam : 0-100
14: targetInterpTimeFreeCam : 0-100
15: rotationLimitMinXFreeCam : -90-0
16: rotationLimitMaxXFreeCam : 0-90
17: alphaDistanceFreeCam : 0-10
18: Disable mode text feedback : Off, On
19: Show freecam position : 0-1

Cam - PlayCam menu
- An alternate camera than the one used by freecam. WARNING: is sometimes unstable and may crash the game.
------------------
1: Start PlayCam : 0-1
Starts PlayCam with current settings. Changing any setting also automatically starts the PlayCam.
2: Stop PlayCam : 0-1
3: Camera target : Player
Selects game object for camerat to target. You can add more game objects via the Objects menu in the main Mission menu.
4: Focal length : 0.1-10000
DOF variable
5: Focus distance : 0.1-30
DOF variable
6: Apeture : 0.001-100
DOF variable
7: Follow Position : Off, On
Follows position of Camera target. Overrides Follow Rotation.
8: Follow Rotation : Off, On
Follows rotation of Camera target.
9: Target offset X : -1000-1000
Adjusts X axis of camera target
10: Target offset Y : -1000-1000
Adjusts Y axis of camera target
11: Target offset Z : -1000-1000
Adjusts Z axis of camera target
12: Position offset X : -1000-1000
Adjusts X axis of camera position
13: Position offset Y : -1000-1000
Adjusts Y axis of camera position
14: Position offset Z : -1000-1000
Adjusts Z axis of camera position
15: Follow time : 0-10000
Time in seconds before camera follow turns off. See Follow Position and Follow Rotation.
16: Follow delay time : 0-1
Delay before camera follows. Acts more like interpolation time than one-off. See Follow Position and Follow Rotation.
17: Time till end : 0-10000
Time in seconds before PlayCam turns off. Set to high number if you don't want it to end.
18: Fit on camera : Off, On
Unknown
19: Fit start time : 0-1000
For Fit on camera.
20: Fit interp time : 0-5
Interpolation time for Fit on camera.
21: Fit diff focal length : 0-100
Fit diff focal length
22: Call Se of Camera Interp : Off, On
Unknown
23: Use last selected index : Off, On
Unknown
24: Collision check : Off, On
Checks between camera and target and moves camera in if there is something in the way.

Cam - Player Cam hook menu
- Uses IHHook to adjust the player camera focal length.
 Same method as the FOV mod d3d11.dll
--------------------------
1: Enable Player Cam hook : Off, On
2: FocalLength Normal : 0.01-3500
Only updates after changing cam mode.
Focal lengths between modes not equivalent (some other factor being applied)
Lower focal length = wider FOV,
Higher focal length = lower FOV
3: FocalLength Aiming : 0.01-3500
Only updates after changing cam mode.
Focal lengths between modes not equivalent (some other factor being applied)
Lower focal length = wider FOV,
Higher focal length = lower FOV
4: FocalLength Hiding : 0.01-3500
Only updates after changing cam mode.
Focal lengths between modes not equivalent (some other factor being applied)
Lower focal length = wider FOV,
Higher focal length = lower FOV
5: FocalLength CQC : 0.01-3500
Only updates after changing cam mode.
Focal lengths between modes not equivalent (some other factor being applied)
Lower focal length = wider FOV,
Higher focal length = lower FOV
6: Apply FOV : 1-179
Applies FOV(degrees) proportionally to the different cam mode focal lengths.

Cutscenes menu
--------------
1: Use selected soldier in all cutscenes and missions : Off, On
2: MB cutscene play mode : Default, Play selected, Cutscenes disabled
Forces or Disables cutscenes that trigger under certain circumstances on returning to Mother Base
3: Select MB cutscene (REQ: Play selected) : <Cutscene ids>
4: Force allow actions : Off, On
Prevents disabling of player actions during cutscene, but most cutscenes require the Disable cutscene camera mod from the IH files page.
5: Override time : Cutscene default, Current, Custom
6: Hour : 0-23
7: Minute : 0-59
8: Override weather : Cutscene default, Current, Sunny, Cloudy, Rainy, Sandstorm, Foggy, Pouring

Debug menu
----------
1: Debug IH mode : Off, On
Switches on logging messages to ih_log.txt (at the cost of longer load times) and enables the announce-log during loading.
2: debugMessages : Off, On
Logs game message system, requires Debug IH mode to be on.
3: debugFlow : Off, On
Logs some script execution flow, requires Debug IH mode to be on.
4: debugOnUpdate : Off, On
5: log_SetFlushLevel : trace, debug, info, warn, error, critical, off [Requires IHHook]
6: Reload IH modules : 0-1
7: copyLogToPrev : 0-1
8: printPressedButtons : Off, On
9: Show freecam position : 0-1
10: Show position : 0-1
11: Show missionCode : 0-1
12: Show game language code : 0-1
13: appearanceDebugMenu
14: Disable mission intro credits : Off, On
15: manualMissionCode :
16: manualSequence : NONE

appearanceDebugMenu
-------------------
1: faceFovaDirect : 0-1000
2: faceDecoFovaDirect : 0-1000
3: hairFovaDirect : 0-1000
4: hairDecoFovaDirect : 0-1000
5: playerTypeDirect : SNAKE, AVATAR, DD_MALE, DD_FEMALE
6: playerPartsTypeDirect : 0-100
7: playerCamoTypeDirect : 0-1000
8: playerFaceIdDirect : 0-730
9: playerFaceEquipIdDirect : 0-100
10: Print face info : 0-1
11: Print appearance info : 0-1
12: faceFova : Only for DD soldiers
13: faceDecoFova : Only for DD soldiers
14: hairFova : Only for DD soldiers
15: hairDecoFova : Only for DD soldiers
16: faceFovaUnknown1 : 0-50
17: faceFovaUnknown2 : 0-1
18: faceFovaUnknown3 : 0-4
19: faceFovaUnknown4 : 0-4
20: faceFovaUnknown5 : 0-1
21: faceFovaUnknown6 : 0-3
22: faceFovaUnknown7 : 0-303
23: faceFovaUnknown8 : 0-303
24: faceFovaUnknown9 : 0-303
25: faceFovaUnknown10 : 0-3
26: Form Variation menu

Form Variation menu
- Form Variation support for player models (requires model swap to support it), the fova system is how the game shows and hides sub-models.
-------------------
1: Use selected fova : Off, On
2: <Character model description> : <Fova selection>
3: Print current body info : 0-1

Enemy Prep menu
- Ways to modify the Enemy preparedness system that equips the enemy in response to your actions.
---------------
1: Free roam prep mode : Enemy prep levels, Custom prep, Prep levels + Custom overrides
Enemy prep levels - the normal games enemy prep levels, Custom prep - uses all the settings in the Custom prep menu, Prep levels + Custom overrides - overrides the Enemy prep levels config with any Custom prep settings that aren't set to their default setting.
2: Missions prep mode : Enemy prep levels, Custom prep, Prep levels + Custom overrides
3: Mother base prep mode : Off, FOB style, Enemy prep levels, Custom prep, Prep levels + Custom overrides
4: Custom prep menu
5: Prep system menu
6: Custom soldier equip menu
7: Custom soldier type in Free roam : OFF, DRAB, TIGER, SNEAKING_SUIT, BATTLE_DRESS, SWIMWEAR, SWIMWEAR2, SWIMWEAR3, PFA_ARMOR, SOVIET_A, SOVIET_B, PF_A, PF_B, PF_C, SOVIET_BERETS, SOVIET_HOODIES, SOVIET_ALL, PF_MISC, PF_ALL, MSF_GZ, MSF_TPP, XOF, XOF_GASMASK, XOF_GZ, GENOME_SOLDIER
Override the soldier type of enemy soldiers in Free Roam.
New soldier types can be added via the bodyInfo addon system.
8: Reset enemy preparedness levels : 0-1
Resets enemy prep levels to 0
9: Print enemy prep levels : 0-1
10: Random CP subtype in free roam : Off, On
Randomizes the CP subtype - PF types in middle Affrica, urban vs general camo types in Afghanistan
11: Random CP subtype in missions : Off, On
Randomizes the CP subtype - PF types in middle Affrica, urban vs general camo types in Afghanistan
12: IH interrogation in free roam : Off, On
Adds some interrogations to soldiers: Travel plan of foot patrol, Location of wild card soldier, Location of walker gear. Inter CP quest: Sets up pairs of soldiers in different cps, interrogating one will give CP of other, interrogating him will give a reward of unprocessed resources (around a couple of containers worth) or a skull soldier/parasite on the next extraction (reaching checkpoint etc)

Custom prep menu
- Lets you set the individual values that go into an enemy prep configuration (does not use the enemy prep levels), a random value between MIN and MAX for each setting is chosen on mission start. The order of items in the menu is generally order the equipment is allocated to each soldier in a CP.
----------------
1: Print example current config (look in iDroid Log>All tab) : 0-1
2: Weapon deployment
3: Armor deployment
4: Headgear deployment
5: CP deterrent deployment
6: Soldier abilities
7: Weapon strength menu
8: CP equip strength menu
9: Reinforce calls min : 1-99
Number of reinforcement calls a CP has.
10: Reinforce calls max : 1-99
Number of reinforcement calls a CP has.
11: Vehicle reinforcement level min : NONE, SUPER_REINFORCE, BLACK_SUPER_REINFORCE
12: Vehicle reinforcement level max : NONE, SUPER_REINFORCE, BLACK_SUPER_REINFORCE
13: Ignore combat-deploy supply blocks min : Off, On
Ignores the current results of the Combat Deployment/Dispatch/'cut off the supply' missions that affect enemy prep.
14: Ignore combat-deploy supply blocks max : Off, On

Weapon deployment
-----------------
1: SNIPER_MIN : 0-100%
2: SNIPER_MAX : 0-100%
3: MISSILE_MIN : 0-100%
4: MISSILE_MAX : 0-100%
5: MG_MIN : 0-100%
6: MG_MAX : 0-100%
7: SHOTGUN_MIN : 0-100%
8: SHOTGUN_MAX : 0-100%
9: SMG_MIN : 0-100%
10: SMG_MAX : 0-100%
11: ASSAULT_MIN : 0-100%
12: ASSAULT_MAX : 0-100%
13: GUN_LIGHT_MIN : 0-100%
14: GUN_LIGHT_MAX : 0-100%

Armor deployment
----------------
1: ARMOR_MIN : 0-100%
2: ARMOR_MAX : 0-100%
3: SOFT_ARMOR_MIN : 0-100%
4: SOFT_ARMOR_MAX : 0-100%
5: SHIELD_MIN : 0-100%
6: SHIELD_MAX : 0-100%

Headgear deployment
-------------------
1: HELMET_MIN : 0-100%
2: HELMET_MAX : 0-100%
3: NVG_MIN : 0-100%
4: NVG_MAX : 0-100%
5: GAS_MASK_MIN : 0-100%
6: GAS_MASK_MAX : 0-100%

CP deterrent deployment
-----------------------
1: DECOY_MIN : 0-100%
2: DECOY_MAX : 0-100%
3: MINE_MIN : 0-100%
4: MINE_MAX : 0-100%
5: CAMERA_MIN : 0-100%
6: CAMERA_MAX : 0-100%

Soldier abilities
-----------------
1: STEALTH_MIN : NONE, LOW, HIGH, SPECIAL
Adjusts enemy soldiers notice,cure,reflex and speed ablilities.
2: STEALTH_MAX : NONE, LOW, HIGH, SPECIAL
3: COMBAT_MIN : NONE, LOW, HIGH, SPECIAL
Adjusts enemy soldiers shot,grenade,reload,hp and speed abilities.
4: COMBAT_MAX : NONE, LOW, HIGH, SPECIAL
5: HOLDUP_MIN : NONE, LOW, HIGH, SPECIAL
6: HOLDUP_MAX : NONE, LOW, HIGH, SPECIAL
7: FULTON_MIN : NONE, LOW, HIGH, SPECIAL
8: FULTON_MAX : NONE, LOW, HIGH, SPECIAL

Weapon strength menu
- Whether to deploy the stronger weapon class for the weapon type
--------------------
1: STRONG_WEAPON_MIN : Off, On
2: STRONG_WEAPON_MAX : Off, On
3: STRONG_SNIPER_MIN : Off, On
4: STRONG_SNIPER_MAX : Off, On
5: STRONG_MISSILE_MIN : Off, On
6: STRONG_MISSILE_MAX : Off, On

CP equip strength menu
----------------------
1: ACTIVE_DECOY_MIN : Off, On
2: ACTIVE_DECOY_MAX : Off, On
3: GUN_CAMERA_MIN : Off, On
4: GUN_CAMERA_MAX : Off, On

Prep system menu
----------------
1: Resupply in #missions : 0-10
The number of missions the enemy dispatch/resupply with unlock after your last successful dispatch mission for that type.
2: Apply enemy prep to guard posts : Off, On
3: Apply enemy prep to patrol soldiers : Off, On
4: Allow heavy armor in free roam (may have issues) : Off, On
5: Allow heavy armor in all missions (may have issues) : Off, On
6: Disable weapon restrictions in certain missions : Off, On
Missions 2, 12, 13, 16, 26, 31 normally prevent the application of shields, missiles, shotguns and MGs to the general CP enemy prep (though some may have custom enemy prep).
7: Allow Enemy Prep change from free roam : Off, On
By default enemy prep only changes in response to actual missions, this option allows enemy prep changes to be applied after leaving Free roam (but not via abort)
8: Enemy prep decrease on long MB visit : Off, On
Spend a number of game days (break out that cigar) during a mother base visit and enemy prep levels will decrease on leaving. Currently reduces after 3 days (stacking), reduces the same as chicken hat
9: Allow helmet and NVG or Gas mask combo : Off, On
10: Ballance heavy armor and head gear distribution : Off, On
Adjusts application percentages of the normally mutally exclusive options of heavy armor and the different headgear pieces, not nessesary if Allow helmet and NVG or Gas mask combo option is on
11: Allow missile combo with other weapons : Off, On
In the default game soldiers with missiles only have SMGs, this allows them to have MGs, shotguns or assault rifles assigned to them.
12: Mg vs Shotgun variation : Off, On
In the default game the enemy prep config chooses randomly either MG or Shotguns which is applied for all CPs in the whole mission. This setting allows mixed MGs and Shotguns (but still with the enemy prep total) and also applies them per CP.
13: Balance small CPs : Off, On
Adds limits and some randomisation to small cp/lrrps enemy prep application
14: Disable convert armor to shield (if armor off) : Off, On
Where heavy armor is disabled (free roam by default) the normal game converts armor to shields in addition to the normal shield application, this often leads to it feeling like there's just too many.
15: Randomize minefield mine types : Off, On
Randomizes the types of mines within a minfield from the default anti-personel mine to gas, anti-tank, electromagnetic. While the placing the mines may not be ideal for the minetype, it does enable OSP of items that would be impossible to get otherwise.
16: Enable additional minefields : Off, On
In the game many bases have several mine fields but by default only one is enabled at a time, this option lets you enable all of them. Still relies on enemy prep level to be high enough for minefields to be enabled.

Custom soldier equip menu
- Allow soldiers to have equipment from other locations/types, including DD equipment usually only used on FOB. Soldiers are assigned a random weapon of the type the prep system assigns them, so you'll see more weapon variation
-------------------------
1: Global soldier weapon table in FreeRoam : DEFAULT
Base soldier weapon table, either the games default or an addon table. Combined soldier weapon table builds from this.
2: Global soldier weapon table in Missions : DEFAULT
Base soldier weapon table, either the games default or an addon table. Combined soldier weapon table builds from this.
3: Global soldier weapon table in MB : DEFAULT
Base soldier weapon table, either the games default or an addon table. Combined soldier weapon table builds from this.
4: Enemy use custom weapon table in free roam : Off, On
5: Enemy use custom equip table in missions : Off, On
6: MB staff use custom equip table : Off, On
7: Weapon stengths : NORMAL, STRONG, Combined
The game weapon tables have Normal and Strong lists that the Enemy prep system will pick from, this setting allows you to select either, or combine them.
8: Include Soviet weapons : Off, On
9: Include PF weapons : Off, On
10: Include XOF weapons : Off, On
11: Include DD weapons : Off, On
Add the DD weapons table that's usually used for FOB, the following grade and developed settings control how this table is built
12: DD weapons grade MIN : 1-15
A grade will be chosen between MIN and MAX at mission start. Note: Equip grade 3 is the minimum grade that has all types of weapons.
13: DD weapons grade MAX : 1-15
14: Allow undeveloped DD weapons : Off, On
Whether to limit the selection to equipment you have developed or allow all equipment. Restriction does not apply to Enemies using DD weapons.
15: DD equipment non-lethal : Off, On

Enemy phases menu
- Adjust minimum and maximum alert phase for enemy Command Posts
-----------------
1: Enable phase modifications : Off, On
The Minimum, Maximum, and Don't downgrade phase settings are applied on at every update tick according to the Phase update rate and random variation settings
2: Minimum phase : PHASE_SNEAK, PHASE_CAUTION, PHASE_EVASION, PHASE_ALERT
PHASE_SNEAK - not alert, PHASE_CAUTION - alert, PHASE_EVASION - one step down from combat alert, PHASE_ALERT - combat alert
3: Maximum phase : PHASE_SNEAK, PHASE_CAUTION, PHASE_EVASION, PHASE_ALERT
4: Don't downgrade phase : Off, On
5: Phase mod update rate (seconds) : 1-255
Rate that the CPs phase is adjusted to the minimum and maxium settings.
6: Phase mod random variation : 0-255
Random variation of update rate
7: Alert phase on vehicle attack : PHASE_SNEAK, PHASE_CAUTION, PHASE_EVASION, PHASE_ALERT
Does not require phase modifications setting to be enabled. The enemy reactions to heavy vehicle attack in the default game are lacking, you can kill someone and they'll act as if it's an unsourced attack. This option changes phase of soldiers command post on damaging the soldier. Setting it to ALERT recommended.
8: Print phase changes : Off, On
Displays when phase changes.

Enemy reinforcements menu
-------------------------
1: Vehicle reinforcements : Off, Enemy Prep, Force Prep
In the normal game vehicle reinforcments through this system is only used for two missions, this enables it for more. Only heli will appear in free roam, vehicles depend on mission.
2: Force enable enemy heli reinforce (disables heli sideops) : Off, On
Since the enemy heli reinforce feature re-uses the sideops heli, enabling this will disable sideops that have a heli in them so that the reinforce can use it.
3: Force reinforce request for heli : Off, On
4: Disable reinforce heli pull-out : Off, On
5: Soldier reinforce with all vehicle reinforce types : Off, On
Allows an extra set of reinforce soldiers with all vehicle reinforce types instead of just Wheeled Armored Vehicles.

Events menu
-----------
1: Trigger random IH event : 0-1
Events are temporary combinations of IH settings for free roam and mother base.
Free roam events (can stack):
Crashland: Starts you on foot in at a random start point and randomly selects OSP options - cleared primary, secondary, back weapons, items, support items.
Lost-coms: Disables most mother base support menus and disables all heli landing zones except from main bases/towns.
Hunted: Sets the enemy to combat alert every 15-45 seconds (this also sets the player spotted position right on you), and also disables heli landing zones in a 2k radius from your start position, so you'll have to travel if you want to 'get out'.
MB events (only one active):
DD Training wargame,
Soviet attack,
Rogue Coyote attack,
XOF attack,
DD Infection outbreak,
Zombie Obliteration (non DD)
2: Free roam event random trigger chance : 0-100%
Chance to randomly trigger an IH event on starting Free roam. (See 'Trigger random IH event')
3: MB event random trigger chance : 0-100%
Chance to randomly trigger an IH event on returning to MB. (See 'Trigger random IH event')
4: Allow Hunted event : Off, On
5: Allow Crashland event : Off, On
6: Allow Lost Coms event : Off, On
7: Skulls event menu

Skulls event menu
-----------------
1: Enable Skull attacks in Free roam : Off, On
Skulls attack at a random time (in minutes) between Skull attack min and Skull attack max settings.
2: Allow armor skulls : Off, On
3: Allow mist skulls : Off, On
4: Allow sniper skulls : Off, On
5: Skull attack min (minutes) : 0-180
6: Skull attack max (minutes) : 0-180
7: Weather on Skull attack : None, Parasite fog, Random
8: parasite_zombieLife : 0-10000
9: parasite_zombieStamina : 0-10000
10: parasite_msfRate : 0-100
Percentage chance a zombified soldier will have msf zombie behaviour
11: parasite_msfCombatLevel_MIN : 0-9
12: parasite_msfCombatLevel_MAX : 0-9
13: parasite_playerRange : 0-1000
14: parasite_sightDistance : 0-1000
15: parasite_sightDistanceCombat : 0-1000
16: parasite_sightVertical : 0-1000
17: parasite_sightHorizontal : 0-1000
18: parasite_noiseRate : 0-100
19: parasite_avoidSideMin : 0-100
20: parasite_avoidSideMax : 0-100
21: parasite_areaCombatBattleRange : 0-1000
22: parasite_areaCombatBattleToSearchTime : 0-100
23: parasite_areaCombatLostSearchRange : 0-10000
24: parasite_areaCombatLostToGuardTime : 0-1000
25: parasite_throwRecastTime : 0-1000
26: parasite_defenseValueMain : 0-100000
27: parasite_defenseValueArmor : 0-100000
28: parasite_defenseValueWall : 0-100000
29: parasite_offenseGrade : 0-100
30: parasite_defenseGrade : 0-100
31: parasite_defenseValueCAMO : 0-100000
32: parasite_offenseGradeCAMO : 0-100
33: parasite_defenseGradeCAMO : 0-100
34: parasite_escapeDistanceARMOR : 0-10000
35: parasite_escapeDistanceMIST : 0-10000
36: parasite_escapeDistanceCAMO : 0-10000
37: parasite_spawnRadiusARMOR : 0-1000
38: parasite_spawnRadiusMIST : 0-1000
39: parasite_spawnRadiusCAMO : 0-1000
40: parasite_timeOutARMOR : 0-1000
41: parasite_timeOutMIST : 0-1000
42: parasite_timeOutCAMO : 0-1000

Fulton menu
-----------
1: Extraction team in Free Roam : Off, On
Extraction team will recover enemies you have neutralized after you've travelled some distance from them (usually to next command post), using the same success rate as manual fultoning. This lets you do low/no fulton runs without having to sacrifice the recruitment side of gameplay.
2: Extraction team in Missions : Off, On
3: Disable fulton action : Off, On
Disables fulton at the player-action level
4: Fulton levels menu
5: Fulton success menu

Fulton levels menu
------------------
1: Fulton Level : Don't override, Grade 1, Grade 2, Grade 3, Grade 4
2: Wormhole Level : Don't override, Disable, Enable

Fulton success menu
- Adjust the success rate of fultoning
-------------------
1: Fulton success variation : 0-100
Subtracts the purcentage from fulton success in a periodic fashion.
2: Soldier fulton success variation : 0-100
3: Fulton variation inv rate : 1-1000
Inverse rate (higher slower) of fulton variation cycle
4: MB fulton support scale : 0-400%
Scales the success bonus from mother base support section (which itself scales by section level). In the base game this is mostly used to counter weather penalty.
5: MB fulton medical scale : 0-400%
Scales the success bonus from mother base medical section (which itself scales by section level). In the base game this used to counter injured target penalty
6: Target dying penalty : 0-100
7: Target sleeping penalty : 0-100
8: Target holdup penalty : 0-100
9: Hostage handling : Default, Must extract (0%)
10: Print mb fulton success bonus : 0-1

Mission-prep features menu
- Only affects the mission-prep screen, not the in-mission equivalents.
--------------------------
1: Skip mission prep for Free Roam : DEFAULT, FALSE, TRUE
Go straight to mission, skipping the mission prep screen.
2: Skip mission prep for Story Mission : DEFAULT, FALSE, TRUE
Go straight to mission, skipping the mission prep screen.
3: Skip mission prep for MB : DEFAULT, FALSE, TRUE
Go straight to mission, skipping the mission prep screen.
4: Disable select-buddy for Free Roam : DEFAULT, FALSE, TRUE
Prevents selection of buddies during mission prep.
5: Disable select-buddy for Story Mission : DEFAULT, FALSE, TRUE
Prevents selection of buddies during mission prep.
6: Disable select-buddy for MB : DEFAULT, FALSE, TRUE
Prevents selection of buddies during mission prep.
7: Disable select-vehicle for Free Roam : DEFAULT, FALSE, TRUE
WARNING: Selecting a vehicle if the mission does not have player vehicle support means there will be no vehicle recovered on mission exit (effecively losing the vehicle you attempted to deploy).
8: Disable select-vehicle for Story Mission : DEFAULT, FALSE, TRUE
WARNING: Selecting a vehicle if the mission does not have player vehicle support means there will be no vehicle recovered on mission exit (effecively losing the vehicle you attempted to deploy).
9: Disable select-vehicle for MB : DEFAULT, FALSE, TRUE
WARNING: Selecting a vehicle if the mission does not have player vehicle support means there will be no vehicle recovered on mission exit (effecively losing the vehicle you attempted to deploy).
10: Disable select-sortie time for Free Roam : DEFAULT, FALSE, TRUE
Only allows ASAP at mission prep
11: Disable select-sortie time for Story Mission : DEFAULT, FALSE, TRUE
Only allows ASAP at mission prep
12: Disable select-sortie time for MB : DEFAULT, FALSE, TRUE
Only allows ASAP at mission prep

Mother Base menu
----------------
1: Mother base prep mode : Off, FOB style, Enemy prep levels, Custom prep, Prep levels + Custom overrides
2: Custom soldier equip menu
3: MB Equip Range Type (MB Prep mode FOB only) : Short-range, Medium-range, Long-range, Random range
4: DD Suit : OFF, DRAB, TIGER, SNEAKING_SUIT, BATTLE_DRESS, SWIMWEAR, SWIMWEAR2, SWIMWEAR3, PFA_ARMOR, SOVIET_A, SOVIET_B, PF_A, PF_B, PF_C, SOVIET_BERETS, SOVIET_HOODIES, SOVIET_ALL, PF_MISC, PF_ALL, MSF_GZ, MSF_TPP, XOF, XOF_GASMASK, XOF_GZ, GENOME_SOLDIER
New body types can be added via the bodyInfo addon system.
5: DD Suit female : OFF, DRAB_FEMALE, TIGER_FEMALE, SNEAKING_SUIT_FEMALE, BATTLE_DRESS_FEMALE, SWIMWEAR_FEMALE, SWIMWEAR2_FEMALE, SWIMWEAR3_FEMALE
New body types can be added via the bodyInfo addon system.
6: DD Head gear : Off, Current prep
7: NPC support heli patrols in MB : 0-3
Spawns some npc support helis that roam around mother base.
8: Attack heli patrols in MB : No helis, 1 heli, 2 helis, 3 helis, 4 helis, Enemy prep
Spawns some npc attack helis that roam around mother base.
9: Attack heli type in MB : HP-48 Krokodil, UTH-66 Blackfoot
10: Attack heli class in MB : DEFAULT, BLACK, RED, RANDOM, RANDOM_EACH, ENEMY_PREP
11: Walker gears in MB : Off, On
12: Walker gears type : Soviet, Rogue Coyote, CFA, ZRS, Diamond Dogs, Hueys Prototype (texture issues), All one random type, Each gear random type
13: Walker gears weapons : Even split of weapons, Minigun, Missiles, All one random type, Each gear random type
14: Repopulate plants and diamonds : Off, On
Regenerates plants on Zoo platform and diamonds on Mother base over time.
15: Enemy prep decrease on long MB visit : Off, On
Spend a number of game days (break out that cigar) during a mother base visit and enemy prep levels will decrease on leaving. Currently reduces after 3 days (stacking), reduces the same as chicken hat
16: Enable all buddies : Off, On
Does not clear D-Horse and D-Walker if set from deploy screen and returning to mother base, they may however spawn inside building geometry, use the call menu to have them respawn near. Also allows buddies on the Zoo platform, now you can take D-Dog or D-Horse to visit some animals.
17: More soldiers on MB plats : Off, On
Increases soldiers on platforms from 4 soldiers to 9.
18: Force enable Quaranine platform soldiers : Off, On
Normally game the Qurantine platform soldiers are disabled once you capture Skulls. This option re-enables them.
19: Soldiers move between platforms : Off, On
Soldiers will periodically move between platforms (only within the same cluster).
20: Staff menu
21: Show characters menu
22: Show assets menu
23: Allow lethal actions : Off, On
Enables lethal weapons and actions on Mother Base. You will still get a game over if you kill staff.
24: Women in Enemy Invasion mode : 0-100%
25: Mother Base War Games : Off, DD Training, Enemy Invasion, DD Infection, Zombie Obliteration (non DD)
Profiles that sets many of the wargames event settings, but just the underlying categories, see 'MB event random trigger chance' actually themed/flavorful versions

Staff menu
----------
1: Add player staff to MB priority : 0-1
Add the last sortie selected DD member to the Mother Base priority staff list to have them appear on MB
2: Remove player staff to MB priority : 0-1
Removes the last sortie selected DD member to the Mother Base priority staff list
3: Clear MB staff priority list : 0-1
Clears MB staff priority list entirely
4: Female staff selection : Default, None, All available, Half
By default the game tries to assign a minimum of 2 females per cluster from the females assigned to the clusters section, All available and Half will select females first when trying to populate a MB section, None will prevent any females from showing on mother base
5: Staff-wide morale boost for good visit : Off, On
Gives a staff-wide morale boost on having a number of soldiers salute (most of a cluster), visiting a number of clusters (with at least one salute on each), or staying in base a number of game days (break out that cigar). Must leave the base via heli for it to apply.
6: Add more salute reactions : Off, On
Adds additional reactions from MB staff when they salute you.

Show characters menu
--------------------
1: Enable Ocelot : Off, On
Enables Ocelot to roam the command platform.
2: Puppy DDog : Off, Missing eye, Normal eyes
Note: The training side-op on the command platform will be disabled while this is active.
3: Show Code Talker : Off, On
4: Show Eli : Off, On
5: Show Huey : Off, On
Shows Huey in BattleGear hangar and in cutscenes even before he's arrived or after he's left story-wise.
6: Enable Birds : Off, On
7: Additional NPCs menu
8: Reset Paz state to beginning : 0-1
9: Return Quiet after mission 45 : 0-1
Instantly return Quiet, runs same code as the Reunion mission 11 replay.
10: showQuietReunionMissionCount : 0-1

Additional NPCs menu
--------------------
1: Female nurse : Off, On
2: Male doctor : Off, On
3: Male researcher : Off, On
4: Female researcher : Off, On
5: Male groundcrew : Off, On
6: Children : Off, On
7: Kaz Miller : Off, On

Show assets menu
----------------
1: Show Big Boss posters : Off, On
2: Show nuke elimination monument : Off, On
3: Show Sahelanthropus : Off, On
4: Show ships : Off, On
5: Enable asset alarms : Off, On
Enables anti fulton theft alarms on containers and AA guns. Only partially working, will only trigger alarm once.
6: Enable IR sensors : Off, On
Enable IR sensor gates. Only partially working, will only trigger alarm once, and will only show one or no beam.
7: Hide containers : Off, On
8: Hide AA cannons : Off, On
9: Hide AA gatlings : Off, On
10: Hide turret machineguns : Off, On
11: Hide mortars : Off, On
12: Unlock goal doors : Off, On
13: Force BattleGear built level : 0-5
Changes the build state of BattleGear in it's hangar, 0 is use the regular story progression.

Patrols and deployments menu
----------------------------
1: Foot patrols in free roam : Off, On
Foot patrols will travel between random CPs and will cross the field to get there.
2: Wildcard soldiers Free roam : Off, On
Changes a few soldiers throughout the CPs to have unique models and high end weapons.
3: Attack heli patrols in free roam : No helis, 1 heli, 2 helis, 3 helis, 4 helis, Enemy prep
Allows multiple enemy helicopters that travel between larger CPs. Due to limitations their current position will not be saved/restored so may 'dissapear/appear' on reload.
4: Attack heli patrols in MB : No helis, 1 heli, 2 helis, 3 helis, 4 helis, Enemy prep
Spawns some npc attack helis that roam around mother base.
5: Attack heli type in FreeRoam : HP-48 Krokodil, UTH-66 Blackfoot
6: Attack heli type in MB : HP-48 Krokodil, UTH-66 Blackfoot
7: Attack heli class in FreeRoam : DEFAULT, BLACK, RED, RANDOM, RANDOM_EACH, ENEMY_PREP
Combined appearance and health
8: Attack heli class in MB : DEFAULT, BLACK, RED, RANDOM, RANDOM_EACH, ENEMY_PREP
9: Walker gears in free roam : Off, On
Adds a Walker gear to each main base.
10: Walker gears in MB : Off, On
11: Vehicle patrols in free roam : Game default - trucks only, All of one type, Each vehicle differing type
Replaces the patrolling trucks in free roam with other vehicles, picked randomly from enabled types.
12: Vehicle patrol class : Default, Dark grey, Red, All one random type, Each vehicle random type, Enemy prep
13: Allow jeeps : Off, On
14: Allow trucks : Off, On
15: Allow wheeled armored vehicles : Off, On
16: Allow heavy wheeled armored vehicles : Off, On
17: Allow tanks : Off, On
18: Equipment on trucks : Off, On
Puts a random piece of equipment on the back of patrol trucks.

Player restrictions menu
- Settings to customize the game challenge, including subsistence and OSP.
------------------------
1: Disable support heli attack : Off, On
Stops support heli from engaging targets.
2: Disable fulton action : Off, On
Disables fulton at the player-action level
3: Force subsistence suit (Olive Drab, no headgear) : Off, On
4: Set hand type to default : Off, On
5: Disable abort mission from pause menu : Off, On
6: Disable retry on mission fail : Off, On
7: Game over on combat alert : Off, On
8: Disable game over on killing child soldier : Off, On
9: Disable out of bounds checks : Off, On
10: Disable game over : Off, On
11: Disable Intel team enemy spotting : Off, On
Stops the Intel teams enemy spotting audio notification and indication on the idroid map.
12: Disable Intel team herb spotting (requires game restart) : Off, On
Stops the Intel teams plant spotting audio notification and indication on the idroid map. Since the variable is only read once on game startup this setting requires a game restart before it will activate/deactivate.
13: Keep equipment Free<>Mission : Off, On
Prevents equipment and weapons being reset when going between free-roam and missions.
14: Marking display menu
15: Disable mission support-menus menu
16: Item level menu
17: Hand abilities levels menu
18: Fulton levels menu
19: Fulton success menu
20: OSP menu
21: Mission-prep features menu

Marking display menu
- Toggles for marking in main view. Does not effect marking on iDroid map
--------------------
1: Disable head markers : Off, On
Disables markers above soldiers and objects
2: Disable Xray marking : Off, On
Disables the 'X-ray' effect of marked soldiers. Note: Buddies that mark still cause the effect.
3: Disable world markers : Off, On
Disables objective and placed markers

Disable mission support-menus menu
- Disables mission support menus in iDroid
----------------------------------
1: Disable Supply drop support-menu : Off, On
2: Disable Buddies support-menu : Off, On
3: Disable Attack support-menu : Off, On
4: Disable Heli attack support-menu : Off, On
5: Disable Support-menu : Off, On

Item level menu
---------------
1: Int-Scope level : Don't override, Grade 1, Grade 2, Grade 3, Grade 4
2: IDroid level : Don't override, Grade 1, Grade 2, Grade 3, Grade 4

Hand abilities levels menu
--------------------------
1: Sonar level : Don't override, Disable, Grade 2, Grade 3, Grade 4
2: Mobility level : Don't override, Disable, Grade 2, Grade 3, Grade 4
3: Precision level : Don't override, Disable, Grade 2, Grade 3, Grade 4
4: Medical level : Don't override, Disable, Grade 2, Grade 3, Grade 4

OSP menu
- Allows you to enter a mission with primary, secondary, back weapons set to none, individually settable. Separate from subsistence mode (but subsistence uses it). LEGACY You should set equip none via mission prep instead.
--------
1: Primary weapon OSP : Use selected weapon, Clear weapon
2: Secondary weapon OSP : Use selected weapon, Clear weapon
3: Back Weapon OSP : Use selected weapon, Clear weapon
4: Items OSP : Off, On
5: Support items OSP : Off, On

Player settings menu
--------------------
1: Player life scale : 0-650%
2: Subtract demon points : 0-1
Subtracts 999999 points from demon score
3: Add demon points : 0-1
Adds 999999 points to demon score
4: Don't subtract hero points : Off, On
Actions that usually subtract hero points don't.
5: Don't add demon points : Off, On
Actions that usually add demon points don't.
6: Hero points subtract demon points : Off, On
Actions that add hero points subtract the same amount of demon points
7: Use selected soldier in all cutscenes and missions : Off, On
8: Appearance menu

Appearance menu
---------------
1: Player type : SNAKE, AVATAR, DD_MALE, DD_FEMALE, OCELOT, QUIET
Change main player type. WARNING: Ocelot and Quiet player types have side effect when used due to trying to work around them being restricted to FOB. The Pause menu will be disabled and the game may hit an infinite load if you complete a mission while they are used. Use nexusmods.com/metalgearsolidvtpp/mods/518 by BobDoleOwndU to fix sound issues with using these player types.
2: Suit type : <Suits for player type>
3: Camo type : <Camos for player type>
4: Headgear : <Headgear for DD type>
5: Filter faces : Show all, Headgear (cosmetic), Unique, Head fova mods
6: Face : <Face Id for player type and face filter>
7: Skip developed checks : Off, On
Allows items that haven't been developed to be selected.
8: Print face info : 0-1
9: Print appearance info : 0-1
10: Form Variation menu

Progression menu
----------------
1: Resource scale menu
2: Repopulate music tape radios : Off, On
3: Unlock playable avatar : 0-1
Unlock avatar before mission 46
4: Unlock weapon customization : 0-1
Unlock without having to complete legendary gunsmith missions
5: Reset Paz state to beginning : 0-1
6: Return Quiet after mission 45 : 0-1
Instantly return Quiet, runs same code as the Reunion mission 11 replay.
7: showQuietReunionMissionCount : 0-1

Resource scale menu
-------------------
1: Enable resource amount scales : Off, On
Enables the resource scale options that scale the amount of resources when gathered (material case resources, containers, diamonds, plants)
2: Material case scale : 10-1000%
3: Plant scale : 10-1000%
4: Poster scale : 10-1000%
5: Diamond scale : 10-1000%
6: Container scale : 10-1000%

RouteSet menu
- Options to randomize what routes soldiers use in a Command Post.
-------------
1: Randomize RouteSets in missions : Off, On
Enables all following options. Also randomizes current routeSet on mission load/reload. WARNING: may mess up scripted mission routes.
2: Randomize RouteSets in free roam : Off, On
Enables all following options. Also randomizes current routeSet on mission load/reload. Requires randomize group priority or group routes to be on.
3: Randomize on shift change : Off, On
Randomize current routeSet on morning and night shift changes.
4: Randomize on phase change : Off, On
Randomize current routeSet when enemy phase changes in any way, Sneak, Caution, Alert, Evasion. Up or down.
5: Randomize group priority : Off, On
Each routeSet for a CP has a number of groups of routes, this will change the order the groups are picked from.
6: Randomize group routes : Off, On
Each routeSet for a CP has a number of groups of routes, this will change the order within the group.
7: Randomize RouteSet now : 0-1
Randomize current routeset right now. (Use the command in-mission).

Side ops menu
-------------
1: Reroll sideops selection : 0-1
2: Open specific sideop # : OFF
3: Unlock Sideops mode : Off, Force Replayable, Force Open
Lets you force story and one-time sideops to be replayable, and open sideops before the usual progression.
4: Sideop selection mode : Default (first found), Random, Story/unique, Extract interpreter, Secure blueprint, Extract highly-skilled soldier, Prisoner extraction, Capture animals, Extract wandering Mother Base soldier, Unlucky Dog, Eliminate heavy infantry, Mine clearing, Eliminate armored vehicle unit, Extract legendary gunsmith, Eliminate tank unit, Eliminate wandering puppets, Addon sideop
Sideops are broken into areas to stop overlap, this setting lets you control the choice of sideop within the area. Random - picks a random sideop for the sideop area, the other modes choose a random sideop of the specic sideop category. Also see the Sideops category filter menu.
5: Sideops category filter menu
6: Show all open sideops : Off, On
Shows all open sideops in sideop list, this mostly affects open but not yet completed sideops from hiding others. There is however a limit of 192 entries for the sideop list, so some will be randomly dropped from the list.
7: Force enable enemy heli reinforce (disables heli sideops) : Off, On
Since the enemy heli reinforce feature re-uses the sideops heli, enabling this will disable sideops that have a heli in them so that the reinforce can use it.
8: Include add-on sideops in completion percentage : Off, On
9: Enable Shooting Practice Retry : Off, On
Does not hide the starting point when Shooting Practice starts or finishes, and allows you to cancel while in progress and start again.
10: Set Shooting Practice caution time to best time : Off, On
Sets the caution time/time when the timer turns red to the current best time (rounded up to the second) so you have a clearer idea when going for best time.

Sideops category filter menu
- Filters selection of sideops per category, Sideop selection mode will override this.
----------------------------
1: Story/unique : Off, On
2: Extract interpreter : Off, On
3: Secure blueprint : Off, On
4: Extract highly-skilled soldier : Off, On
5: Prisoner extraction : Off, On
6: Capture animals : Off, On
7: Extract wandering Mother Base soldier : Off, On
8: Unlucky Dog : Off, On
9: Eliminate heavy infantry : Off, On
10: Mine clearing : Off, On
11: Eliminate the armored vehicle unit : Off, On
12: Extract the Legendary Gunsmith : Off, On
13: Eliminate tank unit : Off, On
14: Eliminate wandering puppets : Off, On
15: Target practice : Off, On

Soldier parameters menu
-----------------------
1: Enable soldier parameter settings : Off, On
Turn this on to enable the life, sight and hearing enemy param options, turn this off if you have another mod that modifies Soldier2ParameterTables.lua (ie Hardcore mod).
2: Soldier life scale : 0-900%
0% will kill off all enemies
3: Soldier sight scale : 0-400%
A rough scale over all the soldier sight distances, except for night sight distance, use the command 'Print sight param table (look in iDroid Log>All tab)' to see exact values.
4: Soldier night sight scale : 0-400%
5: Soldier hearing distance scale : 0-400%
6: Soldier item drop chance : 0-100%
Chance soldier will drop an item when eliminated.
7: Print health param table (look in iDroid Log>All tab) : 0-1
8: Print sight param table (look in iDroid Log>All tab) : 0-1
9: Print hearing distance table (look in iDroid Log>All tab) : 0-1

Support heli menu
-----------------
1: Disable support heli attack : Off, On
Stops support heli from engaging targets.
2: Set heli invincible : Off, On
3: Force searchlight : Default, Off, On
4: Disable pull-out : Off, On
Prevents heli from leaving when you jump on-board, so you can use the gun from a stationary position, or just change your mind and jump out again. Press <STANCE> while in the heli to get it to pull-out again (or use menu). NOTE: Disable pull-out will prevent the mother base helitaxi selection menu, press <STANCE> to re-enable or use the mod menu.
5: Set LZ wait height : 5-50
Set the height at which the heli hovers in wait mode (not landing mode).
6: Mission start time till open door : 0-120
Time from mission start to you opening the door to sit on the side. You can set this lower or 0 to do it immediately, or longer to ride the heli in first person. Press <STANCE> to manually open the door.
7: Disable landing zones : Off, Assault, Regular
Disables Assault Landing Zones (those usually in the center of a base that the support heli will circle before landing), or all LZs but Assault LZs
8: Start free roam on foot : Off, All but assault LZs, All LZs
9: Start missions on foot : Off, All but assault LZs, All LZs
10: Start Mother base on foot : Off, All but assault LZs, All LZs

Time scale menu
---------------
1: Toggle TSM : 0-1
Lets you manually toggle Time scale mode that's usually used for Reflex/CQC.
2: TSM length (seconds) : 0-1000
The time in seconds of the TSM
3: TSM world time scale : 0-100
Time scale of the world, including soldiers/vehicles during TSM
4: TSM player time scale : 0-100
Time scale of the player during TSM
5: No screen effect : Off, On
Does not apply the dust and blur effect while TSM is active.
6: Clock time scale : 1-10000
Changes the time scale of the day/night/weather system. Does not change the speed of soldiers like the cigar does. Lower for closer to real time, higher for faster.
7: Set clock time : 00

Weather menu
------------
1: Force weather : NONE, SUNNY, CLOUDY, RAINY, SANDSTORM, FOGGY
2: Fog density : 0-1
3: Fog type : NORMAL, PARASITE, EERIE
4: RequestTag : default, indoor, indoor_noSkySpe, indoor_noSkySpe_RLR, indoor_RLR, indoor_RLR_paz, fort_shadow_inside, foggy_20, qntnFacility, pitchDark, avatar_space, sortie_space, sortie_space_ShadowShort, sortie_space_heli, citadel_indoor, soviet_hanger, soviet_hanger2, Sahelan_fog, Sahelan_RedFog, factory_fog, factory_fog_indoor, VolginRide, mafr_forest, uq0040_p31_030020, heli_space, tunnel, diamond_tunnel, fort_shadow_outside, ruins_shadow, slopedTown_shadow, shadow_middle, shadow_long, citadel_color_shadowMiddle, citadel_color_shadowLong, temp_CaptureLongShadow, citadel_redDoor, factory_Volgin_shadow_middle, factory_Volgin_shadow_long, bridge_shadow, cypr_day, cypr_title, kypr_indoor, group_photo, edit, probe_check, exposureAdd_1, citadel_color, exposureSub_1, bloomAdd_1, cypr_Night_RLR, cypr_Night_RLR2, edit_1, citadel_color2, edit_2, kypr_drizzle
A collection of sky, lighting settings bundled under a 'tag' name in the locations weatherParameters file. Only applies when you press activate (not persitant over sessions). Game may reset or change it at different points.
5: RequestTag interp time : 0-100
Interpolation time between the prior tag and the one requested.
6: Apply Sky Parameters : 0-1
7: Unapply Sky Parameters : 0-1
Stops the IH sky parameters from being applied.
8: Upper clouds scale : 0-100
Scale of main clouds overhead
9: Horizon clouds height : -1000-1000
Height of horizon clouds
10: Horizon clouds speed : -100000-100000
Scrolling speed of horizon clouds

===============

In-mission menu
---------------
1: Support heli to marker : 0-1
Sends Support heli to Landing Zone closest to the last placed user marker while riding it.
2: Force exit helicopter : 0-1
Lets you exit the helicopter while riding it, mind the fall.
3: Drop current equip : 0-1
4: Warp [Mode] : Off, On
Essentially no-clip mode (for those that remember what that means). It teleports your player a small distance each update of which warp direction button you press or hold. Will move you through walls/geometry. The menu navigation/dpad/arrow keys will warp you in that direction, <STANCE> will warp you down and <CALL> will warp you up.
5: Warp to latest marker : 0-1
6: General Help : 0-1
General Help:
Press F2 to toggle mouse cursor.
Navigate menu: Arrow keys or Dpad.
Activate or advance setting: Press Right key or Dpad or double-click option in menu.
Search for settings: Click on the setting text below the menu list, type what you want and press Enter.
Change a numerical setting: Click on the setting value below the menu list, type what you want and press Enter.
Menu item type symbols:
> Sub-menu
>> Command
>] Command that closes menu when done
<> Option that applies change when setting selectected/cycled to
>! Option that has an action activated by pressing <Action>
Some settings apply when selected or just set the value when the a feature is triggered by another command or during mission load.
See ReadMe or Features and Options for more info.

7: IH system menu
8: Appearance menu
9: Buddy menu
10: Cam - AroundCam menu
11: Cam - PlayCam menu
12: Cam - Player Cam hook menu
13: Debug stuff menu
14: Enemy phases menu
15: Fulton success menu
16: MB Ocean menu
17: Markers menu
18: Misc menu
19: Motions menu
20: Object lists menu
21: Player restrictions menu
22: RouteSet menu
23: Staff menu
24: Support heli menu
25: Time scale menu
26: Weather menu

IH system menu
- See IH system menu while in ACC for full options.
--------------
1: Enable IHExt : Off, On
IHExt is a windows program that acts as an gui overlay if MGSV is running in Windowed Borderless.
2: Enable help text. : Off, On
Shows help text for some options.
3: Give IHExt focus : 0-1
4: Enable mouse cursor on menu open : Off, On
Automatically enable mouse cursor when IHMenu opens. The cursor can also be seperately toggled with F2
5: Disable hold menu toggle : Off, On
Disables the legacy hold <EVADE> to open menu, the two button menu combo <ZOOM_CHANGE> + <DASH> will still work.
6: UI Style Editor : 0-1
Toggles the IMGui Style Editor to load, change and save the style for IHHook IMGUI.
7: Enable Quick Menu : Off, On
Shortcut key combinations to activate IH features. See Infinite Heaven readme or InfQuickMenuDefs.lua in mod folder.

Appearance menu
---------------
1: Player type : SNAKE, AVATAR, DD_MALE, DD_FEMALE, OCELOT, QUIET
Change main player type. WARNING: Ocelot and Quiet player types have side effect when used due to trying to work around them being restricted to FOB. The Pause menu will be disabled and the game may hit an infinite load if you complete a mission while they are used. Use nexusmods.com/metalgearsolidvtpp/mods/518 by BobDoleOwndU to fix sound issues with using these player types.
2: Suit type : <Suits for player type>
3: Camo type : <Camos for player type>
4: Headgear : <Headgear for DD type>
5: Filter faces : Show all, Headgear (cosmetic), Unique, Head fova mods
6: Face : <Face Id for player type and face filter>
7: Skip developed checks : Off, On
Allows items that haven't been developed to be selected.
8: Print face info : 0-1
9: Print appearance info : 0-1
10: Form Variation menu

Form Variation menu
- Form Variation support for player models (requires model swap to support it), the fova system is how the game shows and hides sub-models.
-------------------
1: Use selected fova : Off, On
2: <Character model description> : <Fova selection>
3: Print current body info : 0-1

Buddy menu
----------
1: Buddy Equipment : No buddy set
Buddy equiment is changed to selected setting when <Action> is pressed.
2: Quiet move to last marker : 0-1
Sets a position similar to the Quiet attack positions, but can be nearly anywhere. Quiet will still abort from that position if it's too close to enemies.
3: Quiets MB radio track : [Autoplay], Heavens Divide, Koi no Yokushiryoku, Gloria, Kids In America, Rebel Yell, The Final Countdown, Nitrogen, Take On Me, Ride A White Horse, Maneater, A Phantom Pain, Only Time Will Tell, Behind the Drapery, Love Will Tear Us Apart, All the Sun Touches, TRUE, Take The DW, Friday Im In Love, Midnight Mirage, Dancing With Tears In My Eyes, The Tangerine, Planet Scape, How 'bout them zombies ey, Snake Eater, 204863, You Spin Me Round, Quiet Life, She Blinded Me With Science, Dormant Stream, Too Shy, Peace Walker
Changes the music track of the radio played in Quiets cell on the medical platform in mother base.

Cam - AroundCam menu
--------------------
1: Adjust-cam [Mode] : Off, On
  Move cam with normal move keys

  <Dash>(Shift or Left stick click) to move up

  <Switch zoom>(Middle mouse or Right stick click) to move down

  Hold the following and move left stick up/down to increase/decrease the settings:

  <Fire> - Zoom/focal length

  <Reload> - Aperture (DOF)

  <Stance> - Focus distance (DOF)

  <Action> - Cam move speed

  <Ready weapon> - Camera orbit distance

  Or hold <Binocular> and press the above to reset that setting.

  Hold <Binocular> and press <Dash> to move free cam position to the player position
2: Camera mode : Default, Free cam
3: Reset camera position to player : 0-1

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tinmantex