I can, I actually messed around with something like that before this too: http://i.imgur.com/rlaPA8A.jpg http://i.imgur.com/5HGrBij.jpg
It's low quality since it's before I got my graphics card. Basically wanted to see what Medic would look like as Venom Snake. Look's pretty good in my opinion, at least it came out better looking then this Bandana which looks kinda odd on him.
This actually looks very good, turned out alot better than i thought, i see that you're still using the Scarred facemap i made.
I kinda went back and revised the scarred face since the scars didn't line up at all, if you want to possibly use it i can send it to you if you'd like.
Also if you need a hand with any sort of texturing just hollar at me.
Just wanted to show a higher res pic: blob:http://imgur.com/6c94f1c0-e87e-4ef9-8596-68096d2f37e6
The thing is that it was a very quick test (One that I did after Solidcal did the workaround for texturing the GZ Medic Face) so there's a lot wrong with it. The beard is being cut off at some points because their face shapes don't fit well together and the horn is off in comparison to the hole. I haven't used IHutch's texture yet so hopefully that'll improve the quality of how the mod looks. Maybe I'll even add some of Venom's normal maps to the Medic's normals to see how good they look.
By mesh merging do you mean combining models into a single fmdl file? If so no, but that would advance modding a lot for this game, especially when it comes to MGO.
This is the Avatar head model with everything nulled out except for the eyes and bandana (the bandana is actually part of the Avatar's fmdl, it's just invisible until you equip it.) I then replaced the hair model with the Medic's head and vertex edited the bandana to fit his big head.
I would release the fatigues but it has the stupid First Person View glitch. Someone really needs to figure out how to prevent that in the FMDL file itself to expand the possibility of modding different models over Snake.
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http://i.imgur.com/5HGrBij.jpg
It's low quality since it's before I got my graphics card. Basically wanted to see what Medic would look like as Venom Snake. Look's pretty good in my opinion, at least it came out better looking then this Bandana which looks kinda odd on him.
I kinda went back and revised the scarred face since the scars didn't line up at all, if you want to possibly use it i can send it to you if you'd like.
Also if you need a hand with any sort of texturing just hollar at me.
I'll drop the face map here if you wanna use it, i just updated a few things here and there.
https://www.upload.ee/image/6182300/MedicFace_Venomversion2_.png
The thing is that it was a very quick test (One that I did after Solidcal did the workaround for texturing the GZ Medic Face) so there's a lot wrong with it. The beard is being cut off at some points because their face shapes don't fit well together and the horn is off in comparison to the hole. I haven't used IHutch's texture yet so hopefully that'll improve the quality of how the mod looks. Maybe I'll even add some of Venom's normal maps to the Medic's normals to see how good they look.
Edit: Or am I stupid and it's over the horn mesh? Nice medic fatigues BTW
This is the Avatar head model with everything nulled out except for the eyes and bandana (the bandana is actually part of the Avatar's fmdl, it's just invisible until you equip it.) I then replaced the hair model with the Medic's head and vertex edited the bandana to fit his big head.
I would release the fatigues but it has the stupid First Person View glitch. Someone really needs to figure out how to prevent that in the FMDL file itself to expand the possibility of modding different models over Snake.