File information
Created by
The Man Who Sold The WorldUploaded by
deleted65431901Virus scan
About this mod
This modification adds the possibility of winning a medal after completing the S-ranked mission and without detection and killings.
- Requirements
- Permissions and credits
This mod add the possibility of winning a medal after mission and under certain conditions
fulture inprovments:
- more medals to winning
- more conditions to be met to win a medal
- what comes to my mind
time to return between the living
1.1: Fixed an issue with a modification and add alternate Medal Of Honor And Merit Medal
thanks Olliekun and KeketteX for report
1.2:Infinite Heaven Edition
conditions can be changed in the Medal Of Honor Menu in the Infinite Heaven (only ACC)
1.3:Remove IH module because doesn't work
contitions you can edit manually
the new version sure works because I tested it many times
there is some glith to award Distinguished Service medal
I don't know how it works
I tested the mod in infinite heaven r257
DIY custom contitions
1.Open mgsv file (winRar or 7Zip)
2.Go to \Assets\tpp\script\lib and open TppResult.lua
3.Go to line 288
4.you will see
if t==TppDefine.MISSION_CLEAR_RANK.S then
TppMotherBaseManagement.AwardedHonorMedalToPlayerStaff()
end
if you want more contitions to award medal just add more variables for example
if var1 and var2 and var3 then
TppMotherBaseManagement.AwardedHonorMedalToPlayerStaff()
[TppMotherBaseManagement.AwardedMeritMedalPointToPlayerStaff()]-merit medal award for playable character
end
5.save
you can put two different funtions for example
if t==TppDefine.MISSION_CLEAR_RANK.S then
TppMotherBaseManagement.AwardedHonorMedalToPlayerStaff()
end
if t==TppDefine.MISSION_CLEAR_RANK.S and svars.bestScoreTime>0 and svars.bestScoreAlert>0 then
TppMotherBaseManagement.AwardedMeritMedalPointToPlayerStaff()
end
all conditions
svars.bestScoreTime>0
svars.bestScoreAlert>0
svars.bestScoreKill>0
svars.bestScoreHostage>0
svars.bestScoreGameOver>0
svars.bestScoreBounus>0
svars.bestScoreBounus2>0
svars.isAcquiredFirstBonusInPointList>0
svars.isAcquiredSecondBonusInPointList>0
svars.bestScoreRediscoveryCount>0
svars.bestScoreTacticalActionPoint>0
svars.bestScoreTimeScore>0
svars.bestScoreAlertScore>0
svars.bestScoreKillScore>0
svars.bestScoreHostageScore>0
svars.bestScoreGameOverScore>0
svars.bestScoreRediscoveryCountScore>0
svars.bestScoreTakeHitCountScore>0
svars.bestScoreTacticalActionPointScore>0
svars.bestScoreBounusScore>0
svars.bestScoreBounusScore2>0
svars.bestScoreNoKillScore>0
svars.bestScoreNoRetryScore>0
svars.bestScoreNoReflexScore>0
svars.bestScorePerfectStealthNoKillBonusScore>0
svars.bestScoreNoTraceBonusScore>0
svars.bestScoreDeductScore>0
svars.bestScoreMarkingCountScore>0
svars.bestScoreInterrogateScore>0
svars.bestScoreHeadShotBonusScore>0
svars.bestScoreNeutralizeBonusScore>0
svars.bestScoreHitRatioBonusScore>0