Makes it so the CQC throw while grappled to an enemy does not knock them out instantly. just like how it was in MGS3
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File credits
The LUA used for changing the damage can be found on GitHub and more details on the wiki for Metal Gear Modding. It was thanks to the people involved in Modders's Heaven that this was possible.
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Changelogs
Version 1.5e
Throwing the enemy by quickly tapping the CQC button + a direction won't knock them out. Doing consecutive CQC throws will knock out everyone except for the first one. Crawling sweep moves will also wake up enemies.
Version 1.5d
Same as 1.5, but comes with options for the CQC combo.
Version 1.5c
Same as 1.5 but leg sweeps may injure and you can now choke enemies to sleep.
Version 1.5b
Same as 1.5 but leg and hand sweeps function in the original manner.
Version 1.5
Fixed certain items not having damage. You can now wake up knocked out guards with the hand and leg sweeps while prone.
Version 1.0
Release
The game could have used more options for the CQC or another form of waking up enemies besides kicking them. This only changes the CQC throw performed when a Soldier is grappled. Want to knock them out instead while in that state without uninstalling the mod? You can choke them or use any of the other CQC moves already present in the game.
This video illustrates some of the frustrations the mod attempts to address.
The special camera for the CQC throw, both frontal and backwards, have been replaced with the regular camera so you can prepare/adjust your aim towards the attacked enemy.
Known issue: I've noticed that in certain situations, the enemy will stand up immediately as if skipping any animaiton.