Requires:
- Infinite Heaven (location & mission add-on system, make sure to use the latest version!)
- IHHook (.exe hooking functions, such as the name string in the Free Roam missions list, make sure to use the latest version!)
- (Only for versions before pre-16!)
US Marines add-on (soldier appearance pack) - A copy of Metal Gear Solid V: Ground Zeroes (texture archive)
- And obviously mod manager SnakeBite!
- Archive Transferrer from File Management Tools for Modmakers (conversion of texture archive)
Installation's super simple: install the SnakeBite Mod Manager if you don't have it yet, with it install the latest Infinite Heaven and IHHook versions, and the main file from the Files page here. Then, open up File Monolith's Archive Transferrer in administrator mode, follow its super easy instructions of pointing it to the two games' .exes, press the button and you're done!
The location should be available for deployment to in the Free Roam tab in the Missions List.
The download includes an English Voice and a Japanese Voice file, install only one of them based on what voice version of the game you have!
Here's what the other optional files include:
- SIDE OPS folder includes 10 custom side ops set in the free roam location! We still can't send you to the sortie from the Side Ops List, so you'll still have to enter the location from the Free Roam tab in the Mission List with the side op active. This file has its own English Voice and Japanese Voice files, install only one!
- Randomizer is an alternative to the side ops in free roam: when you enter Free Roam with this file installed and with no side ops active (or the 10 side ops file installed at all), you'll encounter up to 5 randomized prisoners, up to 5 randomized surveillance cameras, up to 2 randomized vehicles, up to 8 randomized additional enemy soldiers and randomized equipment in the map, like a rogue-lite mode, if you will!
Recommended/related mods:
- Krokodil Support Heli has a separate file specifically for this location!
To-do:
- Further polish the light probe spherical harmonics and fix other artifacts (.lpsh)
- Figure out why the windsock animation crashes with the correct bone group value in the mtar and why the current one is lacking vertical movement (.gani)
- Convert the rest of the GZ visual effects (.vfx, lgtenvswt/switch lights are forced by exe to be blue, most likely more)
- Further sync any new light probe keyframes with the Weather Parameters for smoother transitions (.twpf)
- Convert GZ bounding volume files, whatever they do (.geobv)
- Wind generator objects for rainy weather that you need a license to build with in Wwise (.bnk)
- Optimize frame drops at the admin building
- Fix the occluder on the south path to the old prison area
- And probably more.
If you have experience in reverse engineering and would like to help fix some of the issues this map has, feel free to join our Discord server, Modders' Heaven, and we can get you started with what we know!
Thanks to:
Joey for figuring out the GZ route node conversion and his immense work on FoxKit!!
tinmantex for Infinite Heaven and support!
BobDoleOwndU for fixing EntityLink in FoxTool!
youarebritish for VfxTool and his immense work on FoxKit!!
Half Way Lambda for the help with music soundbanks and research on Wwise in general!
JinMar for help with the Fulton-blocking ceiling collision and creating .sand files to play GZ demos!!!
Ventos for help with the navmesh flags!
JimLafleur for pointing out the missing "gntn_grss014_vrtn002" ObjectBrushes!
retali8 for the advice for gimmick counts!
Special thanks to all these wonderful people for their generous donations for all these years!
[SBWM]