About this mod
Rewrite of the grading pipeline to add HDR and controls for LUTs and color grading.
- Requirements
- Permissions and credits
- Changelogs
Features
General:
- Grading pipeline rewrite for HDR support
- Based on Reshade's Addon system to avoid needing to constantly patch after game updates
- 3 customizable presets
- "Off" Preset
- Realtime sliders
- Gamma Correction to emulate 2.2 when in HDR or sRGB Mode (on by default)
Tone Mapper:
- ACES Tone Mapper (HDR version of game's original tonemapper)
- RenoDRT Tone Mapper
- No tonemapper (unclamped)
- Exposure Slider
- Highlights Slider
- Shadows Slider
- Contrast Slider
- Saturation Slider
- Blowout Slider - Modern tonemappers blow out highlights whereas vanilla is more conservative.
- LUT Strength Slider - Choose the blending strength of the game's color grading LUTs
Installation
- Install Reshade 6.3.3 or higher with addon support (link). No Reshade effects are required.
- Copy renodx-metaphorrefantazio.addon64 into your installation folder (next to game's exe and the same folder you installed reshade to)
- Run game
- Press <HOME> on your keyboard to access Reshade UI.
- Game & UI brightness sliders affect each other! Set your UI brightness FIRST, then adjust game brightness.
FAQ
- How is this any better than (insert other HDR process)? - The engine has been rewritten and resources upgraded from 8-bit SDR to
16-bit HDR. The source to create the image is not the SDR image, but the raw image before the game converts it to SDR. This allows information that was completely blown out by the game's original SDR tonemapper (a modified ACES tonemapper) to show through. This is not a post-process of an SDR image, but a reprocessing of the native one. - Night city lights colors are different than SDR? - These are their original colors, but the game's original tonemapper shifts it. Use the blowout slider to match SDR colors.
Note: you can find RenoDX mods for more games here.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod
games. Currently it can replace shaders, inject buffers, add overlays,
and write user settings to disks. Because RenoDX uses Reshade's add-on
system, compatibility is expected to be pretty wide. Using Reshade
simplies all the hook necessary to tap into DirectX without worrying
about patching version-specific exe files. The source code is available
on GitHub.
About me
You can usually find me over at #renodx channel in the HDR Den Discord
Credits
ShortFuse for creating the RenoDX framework.
Lilium for making the HDR analysis tool I used extensively while creating this mod
RenoDX (and Luma) devs for the help.