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MusaQH

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MusaQH

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About this mod

Rewrite of the graphics pipeline to fix HDR and add controls for tonemapping, paper white, bloom, and color grading.

Requirements
Permissions and credits
ONLY TESTED ON STEAM VERSION
TURN OFF ALL OVERLAYS AND USE BORDERLESS WINDOW
RenoDX rewrites the game's DX11 shaders to fix and enhance numerous aspects of the game's HDR rendering. It uses the Reshade Add-on API to hook into the game, utilizing custom shaders rather than Reshade effects.
Features
General:
  • Based on Reshade's Addon system to ensure compatibility with ongoing game updates.
  • Customizable settings directly accessible in-game.
Tone Mapping:
  • Paperwhite sliders for UI and Game: Allows linear scaling of brightness in HDR, correctly adjusting the brightness.
  • 'None' and 'DICE' tonemapping options: Provide alternatives to the game's native tonemap methods, with 'DICE' offering per-channel tonemapping.
Gamma Correction:
  • Fixes the UI gamma mismatch by properly handling the UI's gamma in HDR mode, which was previously mismatched and led to overly contrasty UI elements.
Color Grading:
  • Sliders for Exposure, Highlights, Shadows, Contrast, Saturation, and Blowout: These allow detailed adjustments to the game's color output to enhance visual clarity and fidelity.
Enhancements:
  • Bloom: Adjustable slider to fine-tune the intensity of bloom effects.
  • Photo Mode Enhancements: Enhances the photo mode by removing clamping to SDR, allowing for true HDR output.
Installation
  • Install Reshade 6.3.1 or higher with addon support (download link). No Reshade effects are required.
  • Copy renodx-shadowofwar.addon64
    into the Middle Earth: Shadow of War installation folder (next to your ShadowOfWar.exe
    and in the same folder where you installed Reshade).
  • Run the game.
  • Press <HOME> on your keyboard to access the Reshade UI.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.
About Me
You can find me and further discuss the mod over at the #renodx channel on the HDR Den Discord.
Credits
  • Thanks to ShortFuse who helped make this possible by creating the RenoDX framework
  • Thanks to Pumbo who helped make this possible by creating the new DICE code