File information

Last updated

Original upload

Created by

Toma400

Uploaded by

Toma400

Virus scan

Safe to use

Tags for this mod

About this mod

Steampunk-themed mod adding firearms and airships, as well as many enhancements related to vanilla gameplay. It also allows to discover new NPCs and lore, related to Baedoor universe created by Toma400

Requirements
Permissions and credits
Mirrors
Changelogs
Donations

 
Current version:
✵ ALPHA V0.A11s6 ✵

 
Wastelands of Baedoor invents my own steampunk universe within Minecraft vanilla experience, adding new weapons, materials and mechanics, with subtle care to not ruin vanilla feeling.
Conquer blimps, fight gangs, discover new civilisations and make use of various firearms! Protect your lands with special block making areas unspawnable, or fight mobs with brand new weapons with different ways of fighting! You can also build completely new farms from new materials giving you possibility to farm previously unfarmable resources! 




Wastelands of Baedoor currently supports Forge 1.15.2, Forge 1.16.5, Forge 1.17.1 and Forge 1.18.2.


Want to visit our community airship? Join Discord server!

 

Did you make add-on, creating your own firearms, sabres or spears? (guide)
Contact me, so it will be promoted both on the page and on Discord!
 


WEAPONS
  • Melee and ranged (knives, javelins, throwing knives)
  • Firearms

AIRSHIPS
  • Structures floating in the sky, with valuable loot and NPCs

EXPANDED RENEWABILITY AND FARMING
  • Access to over 15 new vanilla-friendly ways of renewing resources which weren't renewable before (such as sand, netherrack, clay or endstone)
  • Extensive support for other mods' resources

SPAWNPROOFING OF AREAS
  • A way to spawnproof the areas with new avoider blocks, allowing you to not worry about low level of light

ENORMOUS NUMBER OF NEW BLOCKS
  • Variants for log blocks, such as wood stairs, slabs, pillars and more
  • Glass trapdoors for improved building possibilities
  • Huge catalogue of variously coloured blocks in almost all pallettes (green,  blue, black, red, yellow)
  • Wooden lamps and other light sources


Since v0.a10 version (12v0.a2 for 1.12.2) there are introduced various integration/compatibility features for other mods to use. For more information how you can use them in your mod, you can either use this guide or message me.
Full Mod Compatibility/Integration List
as of v0.a11s6 snapshot; for compatibility details, visit WoB pages



Aside from Wastelands of Baedoor, I'm also working on:

  • Civilisations of Baedoor, trying to be structure/adventure-themed mod, adding a lot of civilisations to the world and interactions within them. You will be able to discover glorious desert cities of terrifying Tertens, villages of Nordwinds on frozen lands, underground passages with Ant dungeons, mountain cities of Etts and sky cities of Erd civilisation! It will be basically what I added in v0.a10 to WoB, but expanded greatly, so you may be even capable to recruit the army to fight on your server... WIP, with side-dev/texturer being Dylan.
  • Spires of Baedoor, trying to be vanilla-themed mod on magic, curses and herbalism, trying to not go too far with its mechanics, since making vanilla-friendly magic is kinda tricky. SoB will use the same universe, expanding some lore elements from WoB (for example, you will be able to use ormath magic showcased in WoB partly). Magical paths will be exclusive, but I will try to also make some "universal" ways to use it. WIP, with side-dev/texturer being Dylan.
  • Origin add-on adding Baedoor-related races to the game, with additional integration features with my mods. It is currently WIP by Lyof.

You can support me through
Patreon - PayPal - Ko-Fi

That will help me making updates faster, since I will be able to have more free time to invest for my creations 



Do you search for server hosting? Use code Toma400 to save 25% off your first month!



 

GUIDE
Guide (Recipes and short introduction to mechanics)
You can also download offline copy here.

Guide is for version v0.a10, so it may be outdated as of right now. Soon there'll be Patchouli book introduced, covering all features.

 
License and copyrights
All rights reserved except for vanilla textures, which are obviously created by Mojang. Glowing obsidian is taken from old versions, and is a tribute for developers and early stage of game which I was able to be part of. Some other vanilla textures was used to create "extended vanilla" features, such as wood variants of blocks.
Some WoB elements were also made by friends of mine, so these are also under their own rights.
Integrated elements for other mods are under licenses of their respective owners (for example, Atum wood textures have ARR license bound to Atum devs). My use of other mods' elements got dev's consent at the time of implementing, or was even asked by dev themselves (depending on project).

If you want to make any add-ons or mod compatibilities, I'm fine with using mod's resources as long as you credit my mod for them and don't try to just blatantly copy-paste the content.
If you want to port my mod to different version of Minecraft, I'd like you to contact me, so I can make quick revision of your work. If you never made any mods before, it's a bit more difficult case, but we may find agreement anyway.

I wrote custom license for all my modding creations, called Baedoor Mod License, which is basically ARR with a bit more freedom granted. This means that you can now port the mod without my consent if there's no possibility to contact me at all for over a year - very unlikely possibility, but it is now taken into account.
 
Modpacks
You can use WoB in your modpack freely! I'd appreciate mentioning my mod in mod list, tho :)
 
Reposting sites
The only safe places for downloading the mod are CurseForge, NexusModsPlanetMinecraftMCreator site and Discord. Other sources are not examined by me and can contain malware.
 
NFTs
I prohibit all use of my mods for any NFT-related projects. This mod was made for people to enjoy freely. Trying to use it for any paid project - especially in such unethical form - is against all my artistic principles. This should be obvious regarding my use of All Rights Reserved license, but I write it as a counterstrike against NFT users' audacity

Thank you to amazing people on MCreator site, for being so wholesome community, and to Pylo of MCreator for letting me make this mod without a whole lot of coding knowledge. Also thank to all of you who downloaded this mod, commented or gave ideas, this means a lot to me!
 
I would especially want to thank:
 
Thanks a lot, and see you on airship!
 

 
Baedoor mods are proudly made with MCreator, with almost no code to its features.

This is not meant to be "ignorance arrogance", but rather showcase of how much is possible without coding and huge "thank you" for community that supported me for whole time, allowing me to make my small dream come true.


If you avoid MCreator mods, then go ahead, but you are only hurting yourself - missing a lot of great mods because of your presuppositions.
My full statement on MCreator