CGTextures.com -- For my source material. Photoshop -- For making my textures. Blender -- For sculpting my height maps. xNormal -- For baking Normals, Height and AO maps which will be used in optional shader versions of this pack.
Donation Points system
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Vanilla++ aims to stay close to Vanilla but with hight quality photobased textures, it is still very much WIP and will receive updates whenever I have time and feel like it.
Please note that there are still a lot of missing textures as I am in a very early stage of development, I recommend that you place another pack underneath mine.
The resolution of the textures will 512x512 only for now, I will be making a 256x256 and 128x128 version as well later.