This map lets you experience the horror of being stuck in the Backrooms, level 0, the lobby. A seemingly endless maze of empty rooms and hallways with tacky yellow wallpaper.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits: David Brasher - Design, block placing, redstone.
Mojang for making Minecraft.
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Changelogs
Version 1.0
Initial release.
This map lets you experience the horror of being stuck in the Backrooms, level 0, the lobby. A seemingly endless maze of empty rooms and hallways with tacky yellow wallpaper. The maze has more than 250 rooms, and could take several hours to explore. There are not a lot of entities, and the danger level is rather low. The light level is high enough that you can generally see where you are going. (Beware of the darker areas.) This map is about exploring and experiencing the setting rather than fighting. (Don't try fighting entities you encounter. It is not likely to go well.) Here and there you will encounter redstone tricks and traps. They mostly mess with your head and try to annoy you, frustrate you, or scare you rather than try to kill you. When exploring a labyrinth, a good rule to follow is choosing in advance either left or right, and then always turning that direction when you come to an intersection, unless you recognize that you have been to the spot before and are going in circles. There is no way to beat this map. No escape. No real ending. That is sort of the point of the Backrooms. If you end up there, you are not coming back.