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Version5.13
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QuickDegree027Uploaded by
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About this mod
This mod makes the game incredibly hard even for the most skilled players. Bosses can have loads of HP and can one-shot your character almost always!
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Showcase Video By 04AM.
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- Changelogs
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Version 5.13
- Endersent teleport smash does more damage 4,000 -> 4,400
- Trident Drowned does more melee damage 1,400/1,600/1,800 -> 1,600/1,800/2,000
- Geomancer has slightly more cooldown between attacks
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Version 5.12
- Elder Guardian no longer does nothing sometimes
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Version 5.11.2
- Geomancer has more HP 450 -> 700
- Enchanter has more HP 550 -> 800
- Cauldron Slime projectile damage buff 500 -> 750
- Piglin arrow damage buff 150 -> 175
- Illusioner Clone arrow damage buff 250 -> 400
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Version 5.11.1
- Endersent Teleport smash attack speed has been slowed slightly
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Version 5.11
- Endersent no longer plays teleport smash animation twice
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Version 5.10
- Shulker bullet does more fall damage 0.2x -> 0.65x
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Version 5.9
- Mob Spawner mob cap increased 10 -> 50
- Redstone Golem walks faster 600 -> 650
- Redstone Golems now summons landmines every 30 seconds (it chases you for much longer)
- Redstone Golem rotation rate increased
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Version 5.8.11
- Blaze Spawners spawn more mobs 1-2 -> 2-4
- Blaze Spawner cap is increased 3 -> 10
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Version 5.8.10
- Vengeful Heart of Ender shoots more projectiles
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Version 5.8.9
- Vengeful Heart Of Ender Charge knockback increased 0.1 -> 0.8
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Version 5.8.8
- Vengeful Heart Of Ender charge knockback decreased 3.0 -> 0.1
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Version 5.8.7
- Fixed bug
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Version 5.8.6
- Jungle Abomination poison dart deals more damage 900 -> 1,350
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Version 5.8.5
- Fixed bug with Mooshroom Monstrosity
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Version 5.8.4
- Creeper explosion radius increased 400 -> 500
- Heart of Ender summons more lasers
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Version 5.8.3
- Whisperer's summons last longer
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Version 5.8.2
- Blastling does not stagger after being hit
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Version 5.8.1
- Traps in Desert Temple and Redstone Mines deal more damage
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Version 5.8
- Wildfire has more health 25,000 -> 50,000
- Wildfire health regeneration rate had been reduced
- Wildfire shield HP lowered 3,000 -> 1,750
- Ghast has more health 60,000 -> 65,000
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Version 5.7.2
- Ancient Mobs deal more damage
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Version 5.7.1
- Endersent attacks faster
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Version 5.7
- Some mobs will attack faster
- Ravager melee attack damage decrease 2,500 -> 2,250
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Version 5.6.2
- Bug Fixes
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Version 5.6.1
- Vengeful Heart of Ender Heals more per Endermite 1,250 -> 2,250
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Version 5.6
- Skeleton Vanguard is now immune to stagger when taking damage.
- Vengeful Heart of Ender explosion damage up 8,000 -> 15,000
- Vengeful Heart of Ender charge damage up 800 -> 1,000
- Elder Guardian Laser damage up 1,800 -> 2,400
- Elder Guardian Ramming damage up 1,800 -> 2,250
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Version 5.5.4
- Fixed crash when playing Hidden Depths missions
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Version 5.5.3
- Fixed Wretched Wraith crash
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Version 5.5.2
- Skeleton Vanguard health up 1,250 -> 4,000
- Night Mode spawns more mobs (up to 12)
- Night Mode will now spawn Necromancers
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Version 5.5.1
- Fixed Crash
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Version 5.5
- Updated for 1.16 update
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Version 5.4.7
- Bug Fixes
- Vengeful Heart of Ender Bomb Explosion Damage Increased 1,800 -> 2,250
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Version 5.4.6
- Vengeful Heart of Ender will fire much more explosives 65 -> 225
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Version 5.4.5
- Ravager knockback increased
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Version 5.4.4
- Fixed more Elder Guardian bugs
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Version 5.4.3
- Elder Guardian bug fix
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Version 5.4.2
- Updated Wildfire.
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Version 5.4.1
- Fixed bug involving Tempest Golem
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Version 5.4
- Fixed bug involving Jungle Abomination
- Fixed bug involving Wretched Wraith
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Version 5.3.2
- Wildfire HP lowered 45,000 -> 25,000
- Bug Fixes
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Version 5.3.1
- Wildfire regenerates less health
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Version 5.3
- Updated For Season 2
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Version 5.2.3
- Frozen Zombies Snowballs deal more damage
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Version 5.2.2
- Fixed bug where Mooshroom Monstrosity projectiles deal more damage than they should
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Version 5.2.1
- Fixed Bugs
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Version 5.2
- Updated For v1.12
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Version 5.1
- Drowned Necromancer Damage Down 900 -> 600
- Jungle Abomination Health Up 675,000 -> 725,000
- Tempest Golem Health Down 700,000 -> 600,000
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Version 5.0.4
- Fixed Crash
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Version 5.0.3
- Fixed Crash
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Version 5.0.2
- Fixed Crash
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Version 5.0.1
- Bug Fixes
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Version 5.0
- Updated Vengeful Heart Of Ender new attacks
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Version 4.14.3
- Vengeful Heart Of Ender Bug Fixes
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Version 4.14.2
- Vengeful Heart Of Ender Bomb Damage Up 1,000 -> 1,800
- Piggy Bank Runs Faster
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Version 4.14.1
- Vengeful Heart Of Ender Heals More per Endermite 862 -> 1,250
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Version 4.14
- Vengeful Heart Of Ender Heals Less per Endermite 2,875 -> 862
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Version 4.13.2
- Bug Fixes
- Vengeful Heart Of Ender Tweaks
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Version 4.13.1
- Bug Fixes
- Redstone Monstrosity Max Cube Count Decreased 75 -> 25
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Version 4.13
- Redstone Monstrosity Max Cube Count Increased 3 -> 75
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Version 4.12
- Geomancer Bug Fixes
- Iceologer Stun Duration Increased 4.0s -> 5.0s
- Iceologer Ice chunks move faster
- Iceologer Ice chunks no longer stall right before falling
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Version 4.11.1
- Iceologer Stun Duration Increased 2.0s -> 4.0s
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Version 4.11
- Skeleton Horseman Health Up 7,500 -> 10,000
- Endersent Damage 2,000 -> 3,250
- Endersent Smash Damage 3,250 -> 4,000
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Version 4.10
- Skeleton Horseman Health Up 625 -> 7,500
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Version 4.9
- Shulker Levitation Lasts Longer 3.0s -> 4.0s
- Shulker Levitation is now stronger
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Version 4.8
- Vengeful Heart of Ender Projectiles are now 60% Faster
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Version 4.7
- Ancient Guardian Bug Fixes
- Ancient Guardian Health Up 450,000 -> 550,000
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Version 4.6
- Fixed Hoglin Bug
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Version 4.5
- Bug Fixes
- Arch-Illager now spawns a Redstone Golem at the very start of the fight
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Version 4.4.6
- Fixed Crash
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Version 4.4.5
- Jungle Abomination Health Up 650,000 -> 675,000
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Version 4.4.4
- Bug Fixes
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Version 4.4.3
- Bug Fixes
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Version 4.4.2
- Leapers No longer stall after successfully attacking
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Version 4.4.1
- Fixed Crash in Fiery Forge
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Version 4.4
- Bug Fixes
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Version 4.3.1
- Vengeful Heart Of Ender Spawns More Endermites
- Vengeful Heart Of Ender HP Decrease 800,000 -> 575,000
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Version 4.3
- Vengeful Heart Of Ender Explosion Damage Increased 2,250 -> 8,000
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Version 4.2
- Endersent now spawns 7-10 Enderlings instead of 3-5 Enderlings
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Version 4.1.4
- Bug Fixes
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Version 4.1.3
- Bug Fixes
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Version 4.1.2
- Bug Fixes
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Version 4.1.1
- Bug Fixes
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Version 4.1
- Updated For Echoing Void DLC
- Jungle Abomination damage up 2,750 -> 3,500
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Version 4.0.5
- Bug Fixes
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Version 4.0.4
- Redstone Monstrosity Fireball Damage Up 1,500 -> 1,800
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Version 4.0.3
- Witch Damage Down 135 -> 125 (Per Tick)
- Bug Fixes
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Version 4.0.2
- Bug Fixes
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Version 4.0.1
- Nether DLC/Ancient Hunt Bug Fixes
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Version 4.0
- Updated For Hidden Depths DLC
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Version 3.9
- Fixed Bugs
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Version 3.8.1
- Fixed Bugs
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Version 3.8
- Fixed Crash
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Version 3.7.1
- Fixed Some Bugs
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Version 3.7
- Updated for Nether DLC
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Version 3.6.2
- Fixed Bug where Arch-Illager did not spawn at full HP
- Arch-Illager HP has been raised 80,000 -> 125,000
- Heart of Ender HP has been raised 120,000 -> 200,000
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Version 3.6.1
- Nameless One HP has been lowered 700,000 -> 250,000
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Version 3.6
- Corrupted Cauldron HP has been lowered 650,000 -> 350,000
- Arch-Illager HP has been lowered 200,000 -> 80,000
- Heart of Ender HP has been lowered 250,000 -> 120,000
- Jungle Abomination HP has been lowered 1,150,000 -> 550,000
- Mooshroom Monstrosity HP has been lowered 2,000,000 -> 1,000,000
- Redstone Monstrosity HP has been lowered 1,000,000 -> 500,000
- Wretched Wraith HP has been lowered 700,000 -> 300,000
- Tempest Golem HP has been lowered 900,000 -> 750,000
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Version 3.5
- Ravager charge damage buff 2,500 -> 3,000
- Rampart Captain damage buff 2,500 -> 2,750
- Creeper damage buff 2,000 -> 2,500
- Leaper damage buff 2,000 -> 2,500
- Redstone Monstrosity damage buff 2,250 -> 3,000
- Mooshroom Monstrosity damage buff 2,250 -> 3,000
- Redstone Golem melee damage buff 1,750 -> 2,250
- Redstone Golem bomb damage buff 1,250 -> 1,500
- Jungle Abomination damage buff 2,200 -> 2,750
- Tempest Golem lightning damage buff 2,500 -> 3,250
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Version 3.4
- Popup Vines have more HP
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Version 3.3
- Fixed bug where the Stray would always crash the game
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Version 3.2
- Fixed bug where Vexes deal less damage than they should
- Fixed bug where Witches deal less damage than they should
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Version 3.1.1
- Tempest Golem summoned mobs are stronger
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Version 3.1
- Tempest Golem lightning Has Been Given a major buff 1,000 -> 2,000
- Fixed More Crashes
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Version 3.0.3
- TNT crash is fixed
- Ravager no longer takes 5x damage from Iron Golems.
- Ravager charge attack is faster and harder to avoid
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Version 3.0.2
- Revamped entire mod to prevent crashes
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Version 3.0.1
- Fixed crash on startup
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Version 3.0
- Updated For Howling Peaks DLC
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Version 2.4
- All Bosses Have More HP
- Witch Does Significantly More Damage
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Version 2.3
- Vindicator deals more Damage
- Royal Guard has more HP/Damage
- Traps(Minecarts, Floor Blades, etc) Deal More Damage
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Version 2.2
- Fixed bug where Jungle Abomination Vines would deal no damage
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Version 2.1
- Enderman has more Health 32,000 -> 40,000
- Evoker has more Health 32,000 -> 36,000
- Witch has more Damage
- Fixed bug where Leapers deal no Damage
- Fixed Bug where players cannot play with a modded skin
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Version 2.0.1
- Fixed Geomancer bug
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Version 2.0
- Fixed bugs with the new update.
- Nameless One has been tweaked.
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Version 1.9
- Jungle Vines have been buffed in both HP and Damage
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Version 1.8
- Whisperers Deal More Damage
- Wraiths Deal More Damage
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Version 1.7
- Nameless One Has 75% more HP
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Version 1.6
- Mooshrooms deal more Hp/Dmg
- Mooshroom Monstrosity has more HP/Dmg
- Mooshroom Monstrosity spawns more Mooshrooms
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Version 1.5.1
- Jungle Abomination summons more vines when under 1/2 HP
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Version 1.5
- Cauldron Boss has over 3x as much HP than before
- Jungle Abomination Has 1/3 more HP than before
- Jungle Abomination Vine damage has been heavily buffed
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Version 1.4
- Redstone Monstrosity Has More Health 250,000 -> 350,000
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Version 1.3
- Fixed bug where Wretched Wraith would sometimes deal significantly less damage than it should
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Version 1.2
- Necromancer Projectiles Deal Much More Damage 600 -> 1,200
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Version 1.1
- Decreased Redstone Golem Bomb Damage 1,750 -> 1,250
- Increased Number of Redstone Golem Bombs 20 -> 50
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Version 1.0
- All Mobs Have More HP/Damage
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- Donations
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No donations accepted
This Mod Makes Minecraft Dungeons super hard. Some bosses have billions of HP. This mod works with all DLC packs. Showcase video by 04AM.