About this mod
An REFramework plugin that adds Direct2D scripting APIs. Requires at least version 1.5.4 of REFramework.
- Requirements
- Permissions and credits
- Mirrors
To install:
1) Download and extract REFramework-D2D.zip
2) Copy the /reframework/ folder into your games directory.
3) Make sure reframework-d2d.dll is in the games /reframework/plugins/ directory.
4) Make sure reframework-d2d.lua is in the games /reframework/autorun/ directory.
Development of this plugin takes place on my github. This is also where you can find the documentation for the scripting API this plugin adds.
Changelog:
v0.1.1 - Initial release on nexus.
v0.2.0:
- Fixed a freeze that could happen when an error occurred inside one of the `d2d.register` functions.
- Improved error handling and reporting in general.
- Added reframework-d2d.lua to let users customize the max update rate for the plugin.
- Increased the default update rate from 30hz to 60hz.
v0.2.1: - Improved alpha blending.
v0.3.0:
- Refactored resources (such as fonts) into their own types
- Added support for loading and drawing images
v0.4.0: - Moved Lua callbacks to run during the games BeginRendering phase.
v1.0.0:
- Fix game exit freeze
- Update dependencies
- Cleanup of build scripts
v1.0.1: - Bug fixes and stability improvements