This mod makes unlocking functional equipment go hand in hand with unlocking cosmetic equipment. Provided that you've already crafted the weapon that you want to apply as a layer, you can do so without any additional cost or fiddling around in another menu.
Ingame Weapon Layering by Stracker: https://www.nexusmods.com/monsterhunterrise/mods/1054
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Changelogs
Version 4.0.0
Major release: TU6 bug squashing and feature trim. If upgrading, feel free to delete the now unused additional LWP folder of modules (and data files).
Version 3.0.0
Major release: Unlocks the corresponding layered equipment (overwear) when crafting a weapon. Previously crafted weapons are backfilled.
Version 2.1.2
Bug fix: TU3 related - additional required YN prompt args, nil arg cases, etc.
Version 2.1.1
Bug fix: Adds a check for currently owned weapons when a model has not been marked as unlocked.
Version 2.1.0
Feature: Adds an experimental flag that enables support for displaying custom weapon layers and colors in more places (e.g. the hunter preview).
Version 2.0.1
Bug fix: Mitigated some cases where prompts wouldn't render due to the GUI manager getting loaded before being initialized.
Version 2.0.0
Feature: Unlocked weapon models are persisted, meaning that you can continue to use them as a layer after upgrading or selling them.
Version 1.1.1
Bug fix: Apply the default model instead of a visually identical override.
Version 1.1.0
Feature: Adds dedicated messages when layering the current or original weapon model. Widens the amount of selectable options when layering the original weapon model.
Version 1.0.0
Major release: Initial release.
Since V4, this mod only unlocks a weapon's corresponding layered skin upon crafting the real deal. If you're interested in rampage-style layered weapons rather than the progression aspect, you'll need to check out my other mod.
I've only tested this on a TU6 endgame save file. idk what the behavior is before you've unlocked layered weapons.
Overview The goal of this mod is to ensure that unlocking functional equipment goes hand in hand with unlocking cosmetic equipment. As the name implies, it it meant as a complement to Layered Armor Progression by LoveAlice. Provided that you've already crafted the weapon that you want to apply as a layer, you can do so without any additional cost or fiddling around in another menu.
How to sync prior unlocks to the layered equipment box? With V4, this is not an automatic process anymore. You can force a resync via the custom REMenu UI: Layered Weapon Progression -> Unlock owned weapons.
I've sold/upgraded an old weapon prior to installing this mod. Can I unlock the skin without reforging it? Yes, there's also a REMenu button for this. If you want to "cheat" an unlock, this is also the place to be.
Go to the smithy and open the weapon crafting menu.
Navigate to the weapon whose look you wish to unlock.
With that weapon highlighted, open the REMenu UI.
Click Layered Weapon Progression -> Register currently highlighted weapon.
The weapon's skin should now be unlocked.
Credits The roots of this mod (and overall framework in V1) was thanks to Ingame Weapon Layering. Full credit goes to Stracker for the figuring out the first version's functionality and GUI.