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alexandre553

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alexandre553

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About this mod

Expand ALL weapon movesets with a Bushido/Adept dodge (like MHXX/MHGU)

Hunters go whoooooosh

Requirements
Permissions and credits
Changelogs
This .lua script relies on REframework only (the other ways of modding are beyond my understanding) and intends to replicate the
https://www.nexusmods.com/monsterhunterrise/mods/850 mod that got broken with latest update. This is my first video game mod.

Installation
- Install REFramework last version.
- Download the mod's zip, place it on the game's .exe folder.
- Extract it (use Extract Here, overwrite if needed).

How to play
The bushido dodge is a skill switch swap evade in any direction triggered by a dodge roll/step (weapon drawn or sheathed)  + LT/L2 (wirebug aim) when about to receive damage.

Timely cancel the bushido dodge with the correct input to trigger a new attack. See below the moveset implemented for each weapon.

Bushido dodging use 1 wirebug and can trigger a wirebuff.

Long sword:
- RT/R2 = Dividing slash
- RT/R2 + joystick tilted = dash then Dividing slash
- Y + joystick tilted = Iai slash
- Wirebuff: Next counter gains +50% damage, buff lost upon taking damage (i'll make you use this bushido dodge)

Great sword:
- B/Circle + joystick tilted = Vortex slash 1
- Y/Triangle + joystick tilted = Rising slash 1
- Wirebuff: Power sheath for 10 seconds

Sword and shield:
- Y/Triangle = Twin blade combo
- Y/Triangle + joystick tilted = Sliding slash (can be followed up by a jumping rising slash with B/Circle
- B/Circle + joystick tilted = Thrust
- Wirebuff: Destroyer oil buff for 10 seconds (no sharpness restore)

Switch axe:
- Y/Triangle  + joystick tilted = Forward overhead slash
- RT/R2 = 2 stage morph combo
- B/Circle + joystick tilted + Sword mode = Sword triple slash
- Wirebuff: Switch charge buff for 10 second + small gauge restoration

Heavy bowgun:
- Bushido dodging = Reload
- RT/R2 + joystick tilted = Crouching shot
- Wirebuff: Counter charge buff for 20 seconds

Light bowgun:
- Bushido dodging = Reload
- Wirebuff: Fanning maneuver buff for 20 seconds

Hammer:
- RT/R2 = Courage charge (remains till switched back to regular charge)
- Y/Triangle + joystick tilted = Overhead smash 2
- B/Circle + joystick tilted = Big Bang 2
- Wirebuff: Impact burst buff for 20 seconds

Charge Blade:
- Y/Triangle + joystick tilted = Spinning slash
- B/Circle = Charged double slash
- Bushido dodging = Go to yellow gauge if white, go to shield elemental boost if 1 phial or more ready
- Wirebuff: Restore +5 sharpness

Bow:
- Does not work with dodge bolt
- Y/Triangle + joystick tilted = Stake thrust
- B/Circle + joystick tilted = Absolute power shot
- Bushido dodging = same buffs as Dodge bolt
- Wirebuff: Herculean draw buff for 10 second

Dual blades:
- B/Circle + joystick tilted + Demon or Archdemon mode enabled = Demon flight
- RT/R2 = Feral demon mode
- Bushido dodging = trigger up to 8 hits upon colliding with an enemy
- Wirebuff = Ironshine silk buff for 15 seconds

Insect glaive:
- B/Circle + joystick tilted  = Tetra seal slash
- Y/Triangle = Vaulting danse
- Bushido dodging = Enable red extract buff for 30 seconds
- Wirebuff: Restore +5 sharpness

Hunting horn:
- B/Circle + joystick tilted  = Melodic slap
- Y/Triangle = Multi-crush
- Wirefbuff: Silkbind Shockwave buff for 15 seconds

Lance (NEW IN V2.0.0):
- B/Circle + joystick tilted  = Shield tackle
- Y/Triangle = Cross sweep
- RT/R2 = Shield charge
- Wirebuff: Anchor rage buff for 15 seconds

Gunlance (NEW IN V2.0.0):
- B/Circle  = Blast dash
- Y/Triangle = Erupting cannon
- Bushido dodging = guard reload effect
- Wirebuff: Restore +5 sharpness

Other inputs trigger attacks from the regular moveset of each weapons in any direction, depending on the equipped switch skills.

Options
Auto dodge:
remove the need to input LT/L2 to trigger a bushido dodge (disabled by default).
Invulnerability window: window for a dodge to turn into a bushido dodge (0 to 60 frames, default is 12 frames which adds to the 8 or more dodge roll invulnerability frames).
Use wirebug: use a wirebug upon successful bushido dodge with fast wirebug gauge recovery speed (enabled by default).
Enable wirebuffs: Trigger a wirebuff (a toned down buff based on existing silkbind attack, if any) upon successful bushido dodge. Use wirebug setting must be enabled (enabled by default).
Notification: send skill like notifications about bushido dodge/attack/failures. More here to demonstrate how chat notifications can be useful for debug purpose (disabled by default).

Tested
- on Monster Hunter Rise Sunbreak only V.16.0.2.0
- with a xbox one controller (should work with other controllers and mouse/keyboard)
- on the Steam game version (should work starting Sunbreak updates with all switch skills and skill switch swap available).
- at 60FPS.
- with follower quests (with 1 or 2 followers)
- on Training room and various low/high/master/anomaly rank quests for 100+ hours

Notes
- The mod detects strong and weak joystick tilt. When a bushido attack requires a joystick tilt, it's always a strong one (tilted around more than 1/3 of the joystick range). This allows to access regular moveset with a weak joystick tilt. 
- Bushido dodging triggers a skill switch swap. I did not find a way to prevent that but it's allright as is I guess
- Trigger Quick Breath if equipped. Triggers dango skill swapper.
- Works well with skills triggered by evades (Adrenaline rush. Status trigger, Bladescale hone, etc.). Makes Redirection skill pointless.
- In the REframework GUI > script generated UI, a bunch of debug values are displayed (useful if you want to understand how this mod works).

Next features initially planned
I am no longer updating my mods, I consider them final products. Feel free to use and modify them as long as you credit me and don't use them for commercial purpose.