About this mod
Returns GunLance shelling damage to what it was in World.
- Requirements
- Permissions and credits
- Changelogs
Update 0.2: Increased Long/Wide charged shelling modifiers:
Long charged shell = 2.35x
Wide charged shell = 1.4x
Wide supercharged shell = 3.2x
Brings shelling values back to what they were in World with a few manual tweaks in the spirit of Rise's gunlance design (Long -> charged shells & wyrmstake/wyvernfire, Wide -> stunlance & supercharged shells, Normal -> fullburst & slaplance). At level 5 shelling, you can expect to see a ~20% shelling damage buff overall.
The biggest change in this mod is to charged/supercharged shelling. My goal was to bring back Long charged shell spam without making Wide's supercharged shells even more useless than they already are. It might even be worth including Focus 3 in builds again :^).
Note that MVs for lower level shelling are almost identical between World and Rise, so this mod mostly affects endgame damage numbers. World MVs pulled from this spreadsheet.
Tested against the toadversary:
╔════════════╦═════╦═════╦═════╦═══════╦═════════╦══════════════╗
║ Shell Type ║ WS ║ FB ║ WF ║ Shell ║ Charged ║ Supercharged ║
╠════════════╬═════╬═════╬═════╬═══════╬═════════╬══════════════╣
║ Normal 5 ║ 519 ║ 291 ║ 378 ║ 34 ║ 52 ║ - ║
║ Long 5 ║ 564 ║ 240 ║ 504 ║ 53 ║ 123 ║ - ║
║ Wide 5 ║ 402 ║ 201 ║ 378 ║ 65 ║ 91 ║ 209 ║
╚════════════╩═════╩═════╩═════╩═══════╩═════════╩══════════════╝
Compared to vanilla values:
╔════════════╦═════╦═════╦═════╦═══════╦═════════╦══════════════╗
║ Shell Type ║ WS ║ FB ║ WF ║ Shell ║ Charged ║ Supercharged ║
╠════════════╬═════╬═════╬═════╬═══════╬═════════╬══════════════╣
║ Normal 5 ║ 442 ║ 230 ║ 312 ║ 29 ║ 44 ║ - ║
║ Long 5 ║ 479 ║ 220 ║ 416 ║ 44 ║ 63 ║ - ║
║ Wide 5 ║ 349 ║ 153 ║ 312 ║ 56 ║ 79 ║ 109 ║
╚════════════╩═════╩═════╩═════╩═══════╩═════════╩══════════════╝
Testing done with Artillery 3 and without eating for Bombardier.