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Changelogs
Version 0.1.1
Added monster health bar sorting: first by percentage (lowest first), then by name, then by health (highest first);
Fixed a bug when dead monster health bar was still showing;
Fixed a bug when monster health bars were constantly swapping.
This a barebone mod without convenient in-game customization menu, optimizations, localization support and other cool features, made to be released in a shortest time possible.
Extract the mod from the archive and place it in /MonsterHunterWildsBetatest/ root folder.
How to Customize:
Open /MonsterHunterWildsBetatest/reframework/autorun/health_bars.lua with any text editor. Customization config is on the very top of the file, change values to your liking.
The overlay is made for 1080p screens, but there is a ui_scale variable to change it quickly. For 4k screens, just uncomment ui_scale = math.sqrt(2), and comment the ui_scale = 1 line. For other screens type the value manually.
In-game overlay won't update automatically when you save the file. You need to press Reset scripts under ScriptRunner group in the REFramework menu.
To change the font size: Set REFramework's font size under Configuration group.