About this mod
REFramework script. Configurably suppresses glowing effects on the Hunter from items/skills/weapons, and some other obnoxious VFX as well.
- Requirements
- Permissions and credits
- Changelogs
Place the script into \reframework\autorun for persistent use. The following options can be set through a menu in the Script Generated UI section of the REFramework menu:
- Hide Heal Loop Glow - for the extended green glow when healing. default False
- Hide Attack/Defense/Stamina/Immunizer/Drink Glow(s) - for Item buff effects on the Player. default True
- Hide Corrupted Mantle Buff - for when the mantle is empowered by hitting enemies. default True
- Hide [Various Skills] - removes the triggering flash from some skills like Agitator, Maximum Might, Burst, etc. default False
- Hide/Reduce Great Sword Charge - for the charging attacks of Great Sword. minus tackle, because I can't find the Hyper Armor glow. default False
- Hide/Reduce Dual Blades Glow(s) - for Demon Mode, Demon Boost, Blade Dances or the glowing blade effect. default False
- Hide/Reduce Long Sword Gauge - for the glowing sword blade with charge level. Reduce is barely different from Hide though. default False
- Hide/Reduce Hammer Charge - for charging Hammer. minus the super charge release, because I can't find the Hyper Armor glow. default False
- Hide Switch Axe Glow(s) - for the Power Axe and Amped State effects. default False
- Hide Charge Blade Glow(s) - for the charged Sword, Shield, or Axe. also the sword heating with phial charge. axe interacts with shield a bit. default False
- Hide Kinsect Glow(s) - for the three Kinsect extracts when using an Insect Glaive. default False
- Hide/Reduce Bow Charge - for the levels of charge. default False
- Hide Palico Attack/Defense/Stamina Glow(s) - for Item buff effects on Palicos. default True
- Hide Frenzy Onset/Infected/Cured - for the smoke, sound, and glows associated with these states. does not affect the growing purple corruption. default False/False/True
- Hide Frenzy Corruption - for the growing purple textures on the character. default False
- Hide [...]blights - for the effects of various debuffs. default False
- Hide Elemental Hit Effects - for the elemental burst when striking with such weapons. individually configurable. default (All) False
- Hide Monster Wounds - removes the glowing Scoutflies when in Focus/Mounted mode. default False
- Hide Everything - instead of picking and choosing Effects to stop from passing through the function, stops them all. for the least glowing hunts I can think of. default False
- Hide Effects Only Outside Combat - if enabled, then when you are in combat (with two available flavors of "active") buff/debuff effects will be allowed to show regardless of individual settings. default False