Automatically mute some voices when annoying lines are spoken, or mute specific NPCs/SFX. Easy user configuration, including adding recent lines to triggers.
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To configure this mod, open the REFramework menu (Insert key by default), and click "Script Generated UI" at the bottom, then "Mute Some Lines".
You can customize the trigger lines and set the volume to make lines quiet instead of muted if you prefer.
You can mute lines individually by ID or by matching against the subtitles.
You can mute all of a character's lines or their lines in particular situations (OnQuest/Facility/...) by using part of a dialogue line ID.
For advanced users, you can mute individual objects by name and individual sound effects by ID. For example, Nata is muted by muting the "NPC101_00_004" object.
Limitations that might be fixed in a future version:
- Sometimes a brief blip of the audio will still be audible before the mute kicks in. - In the advanced interface, it can be hard to find which specific object or sound ID to mute.