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Peasly Wellbott

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PeaslyWellbott

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REFramework script. Hides some or all of the Scoutfly effects when tracking targets and highlighting nearby environmental objects..

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Suppresses visual and audio components of the Scoutfly effects.

Place the script into \reframework\autorun for persistent use. The following options can be set through a menu in the Script Generated UI section of the REFramework menu:

  • Suppress Main Tracking Trail - primary, persistent glowing line towards flagged targets. default True
  • Suppress Main Tracking Start Burst - short trails drawn from your Scoutfly cage when setting a new target, or sporadically while tracking. default False
  • Suppress Main Tracking Arrival Burst - celebratory circle displayed when you arrive at the target and it un-beacons. default False
  • Suppress Environmental Object Trails - thin streamers running towards usable objects when you get into range, and a SFX. default True
  • Suppress Environmental Object Hovering Flies - small clouds of Scoutflies hovering over usable objects while in range, and a SFX when first displayed. default False
  • Suppress Environmental Object Glow - green highlight of usable object's model while in range. default True. I have seen the glow still appearing occasionally, unclear why, possibly from another function
  • Suppress Scoutfly Cage - glow and flies around the Hunter's cage. default False
  • Suppress Monster Wounds - red glowing Scoutflies around open wounds. default False