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Changelogs
Version 1.0.2
Fixed shifted monster wound IDs
Version 1.0.1
Added options for the Hunter's cage and monster wounds.
Version 1.0.0
Verified functionality on Release Wilds with Nightly REFramework build
Version 0.9.0
Initial version created for OBT.
Suppresses visual and audio components of the Scoutfly effects.
Place the script into \reframework\autorun for persistent use. The following options can be set through a menu in the Script Generated UI section of the REFramework menu:
Suppress Main Tracking Trail - primary, persistent glowing line towards flagged targets. default True
Suppress Main Tracking Start Burst - short trails drawn from your Scoutfly cage when setting a new target, or sporadically while tracking. default False
Suppress Main Tracking Arrival Burst - celebratory circle displayed when you arrive at the target and it un-beacons. default False
Suppress Environmental Object Trails - thin streamers running towards usable objects when you get into range, and a SFX. default True
Suppress Environmental Object Hovering Flies - small clouds of Scoutflies hovering over usable objects while in range, and a SFX when first displayed. default False
Suppress Environmental Object Glow - green highlight of usable object's model while in range. default True. I have seen the glow still appearing occasionally, unclear why, possibly from another function
Suppress Scoutfly Cage - glow and flies around the Hunter's cage. default False
Suppress Monster Wounds - red glowing Scoutflies around open wounds. default False