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Changelogs
Version 1.1
Added handling for the various tags used in dialog box messages
Added an option to make the UI a little less cramped
Tweaked some text colors (warnings aren't red anymore) and other UI things
Fixed detection of update actions in debug info
Version 1.01
Fixed certain dialog boxes misbehaving when they never update because they never existed
This REFramework mod allows you to skip most dialog boxes, equivalent to instantly selecting an option (chosen in advance) before the dialog box becomes visible. It doesn't skip anything by default, and must be configured through an intuitive interface in REFramework's "Script Generated UI" pane.
Some things to know:
I haven't been able to test every dialog box (there's more dialog boxes than monsters!), and I'll probably never even see some of them, so I can't guarantee they'll all work correctly. There's multiple safeguards, however, so everything should be fine!
If something isn't fine, make sure to report it with details about how to access the dialog box in question.
Yellow text is usually just a warning, not a problem that needs to be reported.
Some dialog boxes are duplicated across multiple interfaces, so you may need to block "one" dialog multiple times. Annoying, but you'll eventually get 'em all.
Some dialog boxes may be shared across different interfaces, but I haven't noticed any problematic ones.
Many dialog boxes use placeholders, which will show up as underscores ( _ ) in the mod's interface.
Certain dialog boxes and popup messages aren't supported. Some are handled by my previous mods: