About this mod
Rewrite of the grading pipeline to fix SDR/HDR and add controls for tonemapping, paper white, UI brightness, and color grading.
- Requirements
- Permissions and credits
- Changelogs
This mod fixes the vanilla color grading's raised blacks and low dynamic range.
File may get a false positive from AVs, but it's perfectly safe and the code is open source.
Features
General:
- Grading pipeline rewrite for SDR/HDR
- Based on Reshade's Addon system to avoid needing to constantly patch after game updates
- Realtime sliders
- Add Film Grain
- Paper white and UI brightness controls
Color Grading:
- Exposure Slider
- Highlights Slider
- Shadows Slider
- Contrast Slider
- Saturation Slider
- Highlights Saturation Slider
- Install REFramework
- Install Reshade with addon support (link). No Reshade effects are required.
- Extract downloaded zip next to game's exe MonsterHunterWilds.exe
- Run game
- Press <HOME> on your keyboard to access Reshade UI.
- (Optional) Disable reshade's default add ons (Generic depth & Effect runtime sync) and restart game to potentially restore some performance.
- If the game stutters, you might have to delete the game's cache (shaders.cache file) and rebuild shaders
FAQ
- Does the mod override game options? YES.
- What settings should I use? Default values are a good starting point, but you can customize it to whatever you think is best.
Note: you can find RenoDX mods for more games here.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod
games. Currently it can replace shaders, inject buffers, add overlays,
and write user settings to disks. Because RenoDX uses Reshade's add-on
system, compatibility is expected to be pretty wide. Using Reshade
simplies all the hook necessary to tap into DirectX without worrying
about patching version-specific exe files. The source code is available
on GitHub.
About me
You can usually find me over at #renodx channel in the HDR Den Discord
If you like my work, you can Buy me a coffee
Credits
Thanks to ShortFuse for creating the RenoDX framework.
Thanks to Lilium for making the HDR analysis tool I used extensively while creating this mod, helping deciphering the tonemapper, and providing RCAS code.
Thanks to Jon for helping every step of the way!
RenoDX (and Luma) devs for the help.
HDR (RENODX)




HDR (VANILLA)

