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Changelogs
Version 2.0.2
fade_value and dt are no longer nil when checked in draw_helpers on the first frame
progress bars no longer disappear at certain scaling levels
auto-hide override is no longer triggered when the item slider is visible but the radial menu is not
story moon should now show in story missions when available (some quests only take place during the day and don't have a moon to detect)
material retrieval counts now clear when using 'take all'
Version 2.0.0
added a settings window
added a compact version of the facility tracker
added a system clock to the top-right of the screen
added an option for the moon tracker to match the grand hub's moon when in the grand hub
when in a quest, the moon tracker now properly matches the quest's moon
added an option to override auto-hide settings while viewing radial menu
restructured project; organized script into modules
Version 1.3.4
moon now properly hides when sitting in camp chairs
added option to hide tracker when sitting in camp chairs ("hide at camp gear")
moon now properly hides during 'sitting down' animation at hub canteen
tracker now properly hides/shows during 'sitting down' animation or when using gestures at hub canteen according to "hide at hub tables"
Version 1.3.3
added an option to use the new village icons with white borders (technically an option to use the old icons, on by default)
Version 1.3.2
moon tracker now displays in the 'Rest' menu
Version 1.3.1
updated the method for getting moonidx
fixed the moon tracker's fade-out/in value being incorrectly tied to the facility tracker's auto-hide setting; moon fade now properly depends on moon auto-hide
Version 1.3.0
users will need to delete /reframework/data/facility_tracker.json when updating
added configurable hotkeys for toggling the trackers
improved hiding options with two hiding modes: "Don't show when" and "Only show when"
Version 1.2.0
added options to hide the tracker in quests and combat
improved hide with hud handling
- timing should be much tighter and more consistent
- added options for hiding the tracker while bowling, arm wrestling, and sitting at a table
- added an option to show the tracker on the map
- added handling for hiding the moon while bowling, arm wrestling, and sitting at a table
- added handling to reposition the moon on the map
Version 1.1.0
users will need to delete /reframework/data/facility_tracker.json when updating
added tracker toggle
added toggle-able progress bars
added option to hide tracker with hud
- fades away when fast travel/loading screen
- hides when menu open/quest end/area title shows
- option to show in tent
added option to hide moon with hud
- hides when menu open (including tent)
- hides when fast travel/loading screen
- hides in training area
Version 1.0.0
Initial upload
Adds a tracker to the bottom of the screen displaying Support Ship status, Rations available at the Ingredient Center, items available from Material Retrieval and Festival Shares, Trinkets available in the nest in the Grand Hub, and when Poogie has an item.
Prerequisites:
Ensure the latest nightly version of REFramework is installed. Also available in the "Downloads" of Fluffy Mod Manager. The version here is sometimes a bit behind.
Method 2: Extract 'reframework' folder to the game folder. If not using FMM, ignore the other files.
Updates:
Fluffy Mod Manager: Uninstall the mod (toggle off in FMM). Drag the new archive to FMM. Ensure the version number is correct - FMM can occasionally fail to overwrite the old version.
Manual: Extract 'reframework' folder to the game folder. Overwrite when prompted.
If additional steps are necessary, instructions will be in both the release notes and the stickied post.
Uninstallation:
Fluffy Mod Manager: Toggle the mod off to uninstall. Delete to remove the archive.
Manual: Remove 'facility_tracker.lua' and 'hud_extensions' from /reframework/autorun/. Remove 'facility_tracker' and 'moon_tracker' from /reframework/images/. Optionally remove 'facility_tracker.json' from /reframework/data/.
When you first install the mod, the Material Retrieval counts WILL BE WRONG and the Support Ship might show an incorrect countdown. Material Retrieval can be corrected by progressing the game's day counter or collecting any available items. The Support Ship countdown can sometimes be corrected by progressing the day counter. Having the ship leave entirely should always ensure the countdown is correct the next time it is in port. Midnight passing naturally or changing the time of day by Resting progresses the day counter. Note that the day counter progresses no matter what time of day you choose when you Rest. Even Resting from Morning to Daytime progresses the day counter. Changing the weather does not progress the day counter.
Note that if you toggle progress bars, timers, and flags ("!") off, you won't be able to see when Poogie has an item.
Planned features:
Toggle-able progress bars - A small line at the bottom of the facility icon that fills up as the timer ticks down. Less intrusive than the timers. --- ADDED!
Hide with HUD - Detect when the HUD is not visible and hide the tracker. --- ADDED!
An option to reposition the tracker instead of hide it when the player is in a tent. --- ADDED!
Support Ship/Trades ticker - A scrolling ticker at the top of the screen displaying the items currently available at the Support Ship if it is in port and the currently available NPC trades. Figuring out how to see what these are has proven pretty difficult, so this may simply not happen.
'Don't show'/'Only show' options as suggested by Zakaarus --- ADDED!
Hotkey toggle as suggested by Drag0zard --- ADDED!
Show/hide override while viewing item bar/radial menu --- ADDED!
System clock --- ADDED!
Mini facility tracker that shows only icons (no text) of user-selected facilities (for example, only track Support Ship status) --- ADDED!
Included is a toggle-able moon phase tracker I made after helping out a bit with BloodTide's Moon and Day Cycle Tracker. Made with my own images (made from the game's textures) and my own code, but mine is not customizable other than optionally displaying numerals. If you prefer a moon cycle tracker with more appearance options, ability to reposition, etc., head BloodTide's way.
Thanks to BloodTide for the inspiration to make this mod and archwizard1204 for Free Rest, which has been crucial in testing almost every aspect of it. Thanks also to praydog, cursey, and everyone who works on REFramework and REFramework Direct2D.