Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Guide - Modding RE games audio by Bl17zKr136 - https://www.nexusmods.com/residentevil42023/articles/38) Fusion Tools (View wems inside bnk files) - https://www.nexusmods.com/residentevilvillage/mods/217 RingingBloom (Replace wems inside bnk files) - https://github.com/Silvris/RingingBloom vgmstream (Decode wem files) - https://vgmstream.org REtool (Extract from chunk pak file) - https://www.patreon.com/posts/36746173 MHWs.list (List used by REtool to correctly extract files) - https://github.com/dtlnor/MonsterHunterWildsModding Automated WAV > WEM conversion by FluffyQuack - https://residentevilmodding.boards.net/thread/11099/automated-wav-wem-conversion WWise Audiokinetic - https://www.audiokinetic.com/en/wwise/overview Audacity - https://www.audacityteam.org/
File credits
Huge thanks to BambooBread for their instructions in sfx modding.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Donations
No donations accepted
Removes the chime sounds from Wedge Beetles. Like the one in the training room, or in the Area 17 of the forest. Still keeps the chittering sounds when you grapple to them, so the sound feedback is present still.
Should be compatible with any mod that does NOT edit EM_5009 sound banks.
Installation (Manual): 1. Install REFramework 2. Extract the zip file, and copy the natives directory to your Monster Hunter Wilds installation directory, which is located at:
3. Launch the game 4. Open the REFramework configuration menu by pressing your set shortcut (It's the Insert key by default). 5. Check the Enable Loose File Loader option under the LooseFileLoader section and wait for the files to load