About this mod
Change the damage number color based on the real hitzone/meat value where the Weakness Exploit and Mind's Eye are triggered. Show physical+elemental details. etc.
- Requirements
- Permissions and credits
- Donations
Change the damage number color based on the real hitzone/meat value where Weakness Exploit and Mind's Eye are triggered.
Also shows fixed damage values, like Gunlance shelling. They are red by default.
Supports separate physical and elemental damage. Disabled by default.
It also supports changing the text font or using fonts from other languages. Please note that not all listed fonts are valid. Using invalid fonts will display nothing.
There is also an experimental feature that prepends the action name to the damage number.
## Installation
Requires CatLib 1.6+
Tested in Single Player.
Install like common REF mods, you should place all the files in the game installation directory.
The final path should look like this:
```
MonsterHunterWilds
├── dinput8.dll
├── MonsterHunterWilds.exe
├── reframework
│ ├── autorun
│ │ ├── enhanced_damage_numbers.lua <- lua files go here
```
### Configuration:
Open the REFramework menu by press the Insert key.
Open "Script Generated UI > Enhanced Damage Numbers"
Tweak options as you wish.
# You are NOT allowed to edit or republish my code unless I have been inactive for six months. Personal use is permitted.
# 不允许私自修改、上传,个人使用可以。尤其是国内的部分偷子、b站up主和狗屁一键整合,本事没点光会偷了