(Your Useless Rewilding Interface) - Overlay mod that exposes internal game data about monsters, creatures, players (WIP), damage (WIP); and draws a highly customizable UI.
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[Misc] Adjusted default config, timer labels are now hidden by default;
[Bug] Fixed null checking issue that was causing performance drop;
[Bug] Fixed default values not being applied when creating new config;
[Bug] Fixed incorrect stamina and rage validation;
[Bug] Fixed Split into Two Colors option causing ImGui errors;
[Bug] Fixed large monster dynamic and static UI not being reset;
[Bug] Fixed timer label formatting;
Version 1.2.3
[Bug] Fixed an issue with large monster dynamic UI not working when static UI is disabled;
[Bug] Fixed an issue with camera position and large monster positions not updating.
Version 1.2.2
[Bug] Fixed a crash due to screen manager attempting to read protected memory (maybe);
[Bug] Fixed an issue that caused bar background color to be missing;
[Bug] Fixed bar outline style combobox having 1 extra item;
[Bug] Fixed bar outline style combobox inside being lower case.
Version 1.2.1
[Misc] Added back fluffy files;
[Bug] Added missing default value for stamina timer label color.
Version 1.2.0
[Large Monster UI] Added Stamina bar;
[Large Monster UI] Added Rage bar;
[Large Monster UI] Optimized data updates;
[Large Monster UI] Monster names are now updated periodically, instead of just on initialization;
[Customization] Bar colors separation into 4 is now optional, with 2 being default;
[Customization] Hide Dead or Captured is renamed to Hide Dead Monsters for clarity;
[Customization] Customization menu is now properly connected to REFramework menu;
[Customization] Some of unused options are now hidden to avoid confusion;
[Misc] Most of the code now uses autogenerated assemblies from RE Engine;
[Misc] Manual hooks are replaced by automatic ones;
[Bug] Fixed an issue of bar outlines not scaling with Global Size Modifier;
[Bug] Fixed an issue with camera position and Large Monster distance calculation that caused Dynamic UI to be buggy the closer it is to the edges of the screen.
Version 1.1.1
[Bug ]Fixed an issue that caused all large monsters being labeled as Tempered Guardian Fulgur Anjanath
Version 1.1.0
[Large Monster UI] Added Dynamic UI;
[Large Monster UI] Implemented sorting by distance (it was a placeholder before);
[Misc] Added Global Scale Modifiers;
[Misc] Unlinked Customization Menu rendering from Overlay rendering;
[Misc] Limited Right Alignment Shift to be >= 0;
[Misc] Implemented automatic tracking of REFramework Menu open state. The mod's Customization Menu will be opened/closed automatically with it;
[Bug] Fixed an issue that prevented Color Customization from working;
[Bug] Fixed an issue when creating default config;
[Bug] Fixed an issue that caused performance drops due to recalculating large monster list multiple times instead of once in a periodic update function.
This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.
If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future!
This is a complete rewrite in a much better multi-threaded language. Allegedly, the mod should have good performance. All features from MHR Overlay will be eventually implemented, but it will take time.
All bug reports, questions and discussions will take place on GitHub for my own convenience. Create issues for bug reports and feature requests. If you have questions, go to the discussion tab. Search before posting to avoid duplicates. (I will still read everything on nexus thou).
Extract the mod from the archive and place it in /MonsterHunterWilds/reframework/ folder;
Customization: Mod features a convenient Customization Menu which is accessed from REFramework menu (default key: INSERT) -> REFramework.NET Script Generated UI -> YURI Overlay. Your settings will be automatically saved and loaded.
Default values are made for 1080p screen.
For Translators: The mod has support for localizations. If you wish to translate the mod, follow these steps:
Go to \MonsterHunterWilds\reframework\data\YURI_Overlay\localizations\ folder. There should be en-US.json file. If not, launch the game once, the file will be regenerated;
Copy-paste the file and give it a new name. Any format is supported but I expect it to be ISO language code for uniformity reasons;
Open the file with any text editor and translate the strings.
Specify Menu Font and Overlay Font (both are currently unused) and their respective Unicode glyph ranges. Fonts normally should be located in \MonsterHunterWilds\reframework\fonts\ folder.
Make an issue/pull request on GitHub, dm me here or on Twitter, to submit your localization. I will check it and include it in the next release.