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Created by

GreenComfyTea

Uploaded by

GreenComfyTea

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About this mod

(Your Useless Rewilding Interface) - Overlay mod that exposes internal game data about monsters, creatures (WIP), players (WIP), damage (WIP); and draws a highly customizable UI.

Requirements
Permissions and credits
Mirrors
Changelogs
Donations
This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool
 to make hurtful comments and actions toward other players.


If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future!

This is a complete rewrite in a much better multi-threaded language. Allegedly, the mod should have good performance. All features from MHR Overlay will be eventually implemented, but it will take time.

All bug reports, questions and discussions will take place on GitHub for my own convenience. Create issues for bug reports and feature requests. If you have questions, go to the discussion tab. Search before posting to avoid duplicates. (I will still read everything on nexus thou).

Links:
GitHub
Nightly Builds
Donate
PayPal
Buy Me a Tea


Requirements
How to install:
  • Install REFramework (Nightly) like you normally would;
  • Download REFramework.NET from this mod download page:
  • Extract REFramework.NET from the archive and place it in /MonsterHunterWilds/ folder;
  • Install .NET Desktop Runtime 8.0.x;
  • Download the mod;
  • Extract the mod from the archive and place it in /MonsterHunterWilds/ folder.

Alternative REFramework.NET download:
If you don't trust the build provided here, you can download it directly from the official GitHub repo:
  • Log in on GitHub;
  • Go to Actions on GitHub;
  • Select Dev Release workflow;
  • Select csharp-api branch;
  • Open this workflow run: Dev Release #1078: Commit 2189ac0 (newer csharp-api builds likely will not work, I have to update the mod when there is something new);
  • Download csharp-api artifact;
  • Extract the mod from the archive and place it in /MonsterHunterWilds/reframework/ folder;

Customization:
Mod features a convenient Customization Menu which is automatically opened/closed along with REFramework menu.
Your settings will be automatically saved and loaded.

Default values are made for 1080p screen.

Credits:
GreenComfyTea - creator of the mod and it's main contributor.
praydog2 - creator of REFramework.
cursecat - contributor of REFramework