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GreenComfyTea

Uploaded by

GreenComfyTea

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About this mod

(Your Useless Rewilding Interface) - Overlay mod that exposes internal game data about monsters, creatures, players (WIP), damage (WIP); and draws a highly customizable UI.

Requirements
Permissions and credits
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This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool
 to make hurtful comments and actions toward other players.


If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future!

This is a complete rewrite in a much better multi-threaded language. Allegedly, the mod should have good performance. All features from MHR Overlay will be eventually implemented, but it will take time.

All bug reports, questions and discussions will take place on GitHub for my own convenience. Create issues for bug reports and feature requests. If you have questions, go to the discussion tab. Search before posting to avoid duplicates. (I will still read everything on nexus thou).

Links:
GitHub
Nightly Builds
Donate
PayPal
Buy Me a Tea


Requirements
How to install:
  • Install REFramework (Nightly) like you normally would;
  • Download REFramework.NET from this mod download page (make sure the version you are downloading is the one the mod is compiled for);
  • Extract REFramework.NET from the archive and place it in /MonsterHunterWilds/ folder;
  • Install .NET Desktop Runtime 8.0.x x64;
  • Download the mod;
  • Extract the mod from the archive and place it in /MonsterHunterWilds/ folder.

Alternative REFramework.NET download:
If you don't trust the build provided here, you can download it directly from the official GitHub repo:
  • Log in on GitHub;
  • Go to Actions on GitHub;
  • Select Dev Release workflow;
  • Select csharp-api branch;
  • Open Dev Release workflow run;
  • Download csharp-api artifact;
  • Extract the mod from the archive and place it in /MonsterHunterWilds/reframework/ folder;

Customization:
Mod features a convenient Customization Menu which is accessed from REFramework menu (default key: INSERT) -> REFramework.NET Script Generated UI -> YURI Overlay.
Your settings will be automatically saved and loaded.

Default values are made for 1080p screen.

For Translators:
The mod has support for localizations. If you wish to translate the mod, follow these steps:
  • Go to \MonsterHunterWilds\reframework\data\YURI_Overlay\localizations\ folder. There should be en-US.json file. If not, launch the game once, the file will be regenerated;
  • Copy-paste the file and give it a new name. Any format is supported but I expect it to be ISO language code for uniformity reasons;
  • Open the file with any text editor and translate the strings.
  • Specify Menu Font and Overlay Font (both are currently unused) and their respective Unicode glyph ranges. Fonts normally should be located in \MonsterHunterWilds\reframework\fonts\ folder.
  • Make an issue/pull request on GitHub, dm me here or on Twitter, to submit your localization. I will check it and include it in the next release.


Credits:
GreenComfyTea - creator of the mod and it's main contributor.
praydog2 - creator of REFramework and REFramework2D.
cursecat - contributor of REFramework