About this mod
Main Features: Smooth Savage Axe, Combos into ED2, Savage Axe Slash out of AED/SAED, Perfect Guardpoints, SAED from idle / shield thrust , Phial consumption for Savage Axe, and a bunch of minor QOL.
All features can be toggled seperately to customize the experience.
- Requirements
- Permissions and credits
- Changelogs
The long awaited (not really) chargeblade rework is finally here. The main idea was to bring back most of the mechanics from iceborne. I've started adding a few other things as well to interact with the new mechanics in wilds like overcharge phials and perfect guard.
It's far from done but and still needs a lot of work but most of the main features are in. I'm not gonna list every single thing because i'm lazy and tired but i made a quick video showcasing the main stuff so that one guy doesn't complain in the comments like on my last mod. Every change the mod makes can be toggled seperately in the settings menu.
The mod kinda turned out bigger than i planned and it has a lot of moving parts so there might be some rough edges still. Let me know in comments if anything breaks and i'll look into it. Savage Axe Slash is activated with focus+morph (L2 + R2) from AED since the old L2 bind is taken up now.
I'll keep updating this mod with more cool stuff. If you have any ideas feel free to let me know in the comments.
TODO:
-3rd phial on AED
-fix chip damage on perfect guardpoints
-savage axe slash guardpoint (got this one working in a really scuffed manner but i'd prefer to hook into the actual guard logic)
-overcharged phial dmg on savage axe ED
-different focus attack for savage axe
-phial discharge in sword mode (available in experimental settings currently but the damage is oddly inconsistent so i can't fine tune it)
-offset attack??!!??!?? im pogging rn (i've not looked into how these work no idea if it's possible
feel free to yoink anything you like from the script for your own mods. there's a small phial manager for chargeblade and a sort of scuffed framework for creating custom combos and action using action IDs but i was too lazy to make it fully procedural so there's still a lot of junk and stuff and it's really messy. Thanks to Witchmo for the vector maths stuff used to give Savage Axe Slash it's backwards momentum from iceborne back (i have no idea how quaternions work).
also since this mod is just a single script file and edits nothing else it's fully compatible with motion value mods and such. i've not made any changes to the actual damage anything does.