About this mod
custom version of wyverian ear. With time and desire, I will update the mod for other models.
New! Ingot helmet with new ear, intended for use with HL - Arkvekd Hair40 v1.0
- Requirements
- Permissions and credits
- Changelogs
Important note: Thanks to user Tinuvielys, we discovered the missing textures problem. If high resolution textures are installed they will modify (overwrites) the textures that are in the mod.
Known Bug: High resolution texture dlc pack formed by Pak files. has a higher priority, consequently overwrites all other .pak files
HL - Arkvekd Hair40 v1.0
Requirements:
Available versions:
- Ears+horns+glasses
- ears+horns
- ears+glasses
- horns with glasses
- only horns
- only glasses
Converted models:
- Wyverian ears helmet (only for deluxe Premium edition)
- Fencer's Eyepatch (dlc steam)
- Dragonking eyepatch (free)
- Ingot Helmet F-F (SINGLE piece-NO variations-NO requests), intended for use with HL - Arkvekd Hair40 v1.0
Mod structure edit: like other mods it makes more sense to make a single texture file, to avoid a thousand changes on Blender for the texture path and then load the models, more convenient for me, easier to modify and since there is only one Pak file. you don't have to restart the game in case of model change with the game open.
Install
Drop file on fluffy Mod manager: Converted model(they should work together too) + NEED Texture pack without that the textures don't match.
Uninstall
if loaded with fluffy mod manager, just disable the mod.
Well written solution to remove all mods and any stuck Pak file issues. By Synthlight.
How to Clean Out All Mods
(For those of you who can't seem to remove it, here's how to remove ALL modes from the game for a clean state.)
- Turn off all mods in whatever manager you're using, if you're using one.
- Delete the `natives` folder from the game directory. (This removes any 'loose' file mods.)
- Remove `reframework\autorun` and `reframework\plugins` from the game dir. (Removes any LUA based and DLL based mods. e.g. the Direct2D plugin.)
- The only thing left in the `reframework` folder should now be `data`, which contains LUA mod settings and sometimes data assets they may use. You can remove it if you want, but it should do fuck all without the corresponding LUA mod it to load it.
- You can also just remove the entire `reframework` folder if you want, there's nothing critical in it.
- Remove all DLL files from the game directory.
- If you want to leave REF enabled, just leave `dinput8.dll` behind.
- If you want to leave REF enabled, just leave `dinput8.dll` behind.
- Delete any patch PAKs numbered after `patch_001` the sequence: `re_chunk_000.pak.patch_001.pak` (This is the last vanilla game PAK file.)
- Same for the sub-PAKs: `re_chunk_000.pak.sub_000.pak.patch_001.pak` and later. (There currently aren't any vanilla sub-PAK patch files.)
- This removes any PAK based mods.
- Verify game files via Steam. It'll re-download any missing game DLLs and verify the vanilla game PAKs are pristine.
- Now verify again. Yeah, yeah, just do it. If something fails to validate a second time, you've got antivirus or some other security software causing your problems.
- Profit!
- If you still have issues, remove or rename REF's DLL and test.
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Mod utility:
Layered Armor Unlocker
MDF-XL-to recolor some armor parts.
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This is my first mod that I upload, I don't think I'll be able to maintain it in the long term, hoping that with the updates of the game I won't have to go back to work on it.
This mod was created primarily because I wanted horns and Glass on my character, since i had the file i uploaded it, but only for the purpose of sharing a work and the time i spent on it. i hope you like it.
Credit
Caenarvon for permission to use his model of glasses
Tinuvielys for the tenacity in beta testing the textures
Monster Hunter Modding Discord: (Queen) Fooni on the "monster hunter modding discord" for the advice and the time spent explaining to me what I did not understand.
NSACloud2 for Blender addons, which allow us to create mods