I am with the intention of creating introductory videos for all the mods, in addition to what I am already working on, and of course, making a compilation mod, so yes, the steps are there.
i think gathering all the traffic in one mod is good for your stats, uploading separately is only beneficial when you do it over a wider gap of time as they get pushed to New Mods page. i like the concepts tho, some of your subspecies ideas can actually be executed with some monster/AI edits
I've thought about it, basically I made my first mods about two years ago, when I started playing, now I got a little free time and I used it to finish these ideas, more came up and that makes me happy, creating new AI's for them is tempting, but I don't have the time right now to do it, most likely I won't unless the time arises in me to put them together
Just thought stopping at texture would be too bad, with some blender 3d work things could get more interesting. And then efx moderately. I'm more orient toward combat and stage atmosphere
That would be great, I could offer the idea on Discord or something, I tried to do some efx work for the Rajangs mods, but I failed miserably on hex hahahahaha
Only 0.1% of people on that discord still care about world. I think it's cool if you make a whole package of retextures with unique themes. It they resonate I'd be down to making themed custom quests and monsters for it. I'm more for grounded combat experience that resembles vanilla gameplay, not into super flashy efx and shell swap (projectilea) - will be tuning in!
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i like the concepts tho, some of your subspecies ideas can actually be executed with some monster/AI edits
Just thought stopping at texture would be too bad, with some blender 3d work things could get more interesting. And then efx moderately. I'm more orient toward combat and stage atmosphere
I'm more for grounded combat experience that resembles vanilla gameplay, not into super flashy efx and shell swap (projectilea) - will be tuning in!