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Changelogs
Version 4.0.1
After 13.50.00, the game client is now reading savedata as a "Compatibility Check", once the data doesn't read with the original data, it will reject your save file. ->Major recommendation is to sell off: Azure tickets, Hard Dummy stuffs, upgraded Lv3 Unscathed Charm and upgraded Lv5 Evasion Charm immediately. These items are more likely being checked (especially online). ->If you are updating this mod from 4.0.0 to 4.0.1, and you have craft/upgraded Kjarr, Taroth, or Gold, sell them immediately to avoid any kind of compatibility checks. ->If you have updated to 4.0.1, before reading this, and are seeing your save file rejected, you may be in luck, just uninstall it, and reinstall 4.0.0, and sell ALL above, immediately. ->If you have used other mods/cheats that are far steeper, read the posts on Stracker's Loader page to find resolve. ->Always have manual backups of your [userdata]; never trust a MHW update without backups!
4.0.1 is now boycotting these "compatibility checks". Uninstalling this mod after buying or upgrading these items, also passes the compatible checks. Though 4.0.1 allows you to upgrade Evasion Charm to Lv5 & Unscathed Charm to Lv3 to play offline, it is highly not recommended (especially if you are going online, it will rig/reject your savefile until they are removed or if you can sell them offline). Kjarr, Taroth, Gold Weapons have compatibility check detection in them as well, so be careful when modding these weapons, and saving them (online or offline). Furthermore with the weapon customization, Kjarr & Taroth still feel inferior to these previous weapons.
Version 4.0.0
Defense Corps: Art of War [Read the description tab above for more info].
Skill Gems have been adjusted; all Jewels are maxed, however, Lv4 Jewels have additional skill benefits, maximizing the potential for all Jewels.
All non-bonus armors have Velkhana's Divinity [Frostcraft].
Frostcraft is now re-designed to more act as an energy bar instead.
Master Charm now grants Frostcraft for armors that do not have Velkhana's Divinity.
Fixed missing elements for Switch Axe.
Numeral tweaks and adjustments were made from Armor to Weapon as well as utilities.
Re-designed how Phials play along Switch Axe elements, which in turn grants better crowd control mechanics.
All armor pieces defense have been properly adjusted to "RPG" standards rather than numeral randomness.
Turning zeros to heroes-specialization: all armor pieces with 0 resistance will now have a numeral connection with their rarity, rather than numeral randomness & unworthiness for its price.
Version 2.2.6
DC's Defender HBG & Masterworks Ore & Bone's HBG missing functions has been stabilized.
DC's Defender Great Sword has been adjusted for overall balance.
Core functions and missing DC Defender HBG textures adjusted.
Please check the changelog [2.2.4] for more details.
Version 2.2.4
Added DC's Guild Palace Armor to support the new Fury Charm & other Charms. For more info, read "Plugins" section in the descriptions tab above.
Added Guild's Pride to Guardian Armor instead.
Added long awaited request fan service texture for DC's Defender Weapons and Masterworks Ore & Bone.
Added DC's Ammunition to Masterworks Ore & Bone Heavy Bowgun.
Added DC's Ammunition to Masterworks Ore & Bone Light Bowgun.
Added DC's Defender Hunting Horn's music to Masterworks Ore & Bone Hunting Horn.
Added Lv7 Shells to all Gunlance.
All Switch Axe Phials have been boosted to the current Elements used.
DC's Defender Heavy Bowgun's Blast has been adjusted properly for balance.
Adjusted Masterworks Affinity Booster.
Fixed an outrageous bug with Vitality Mantle.
Fixed an outrageous bug with Nexus Dragon Soul Kinsect.
Fixed Switch Axe Phials in Masterworks Ore & Bone.
Version 2.1.1
Minor error: Bumped Safi'jiiva's Seal from 3 to 5 (Max) within the Fury Charm.
Minor balance to DC's Defender HBG's Blast.
Made changes to some of the DC's Defender Weapon Textures.
Version 2.0.8
The long awaited Safi'jiiva's Fury Charm is here! For more info, read "Plugins" section in the descriptions tab above.
Fixed a minor bug with DC's Defender Heavy Bowgun.
Fixed a bug revealing a skill that does not exist, within the skill info section.
Version 2.0.4
Added carefully handpicked & handcrafted Charms. For more info, read "Plugins" section in the descriptions tab above.
Added Masterworks Ore & Bone to Light & Heavy Bowgun.
Added more stability to the Core functions.
Fixed a bug with Dual Blades which was not allowing you to utilize Masterworks Ore & Bone correctly.
Version 2.0.0
Ironed out the entire Core functions: All previous errors, crashes, and clashes are now fixed.
Defense Corps will no longer support text information; If you have manually installed this Mod, allocate your MHW folder, and inside \nativePC\common\ folder, delete "text"; If you are using a mod manager, uninstall before installing the new version.
Other mods should be more compatible; but mod overrides may be challenging due to its current functions; Advanced User skills required.
For more information on all the new features, check the 'Description' tab above.
Version 1.4.7
All Armors now have 3 Slots, capable of holding Lv1-4 Jewels each.
All Weapons now have 3 Slots, capable of holding Lv1-4 Jewels each.
All Armors now comes with their skills maxed, allowing freedom of choice in Jewel selection.
All Weapons now have Sharpness improved, similar to the Defense Corps Defender Weapons.
Version 1.3.5
Improved Sharpness Durability & Awareness.
All Mantle+ now have 3 slots and max jewel level.
Each Kinsect has all 20 levels, granting more freedom in looks instead, without the inferiority of this or that.
Increased Poison on Defense Corps (Defender) Dual Blades.
Defense Corps (Defender) Switch Axe now has the ability to stun, almost similarly to DC Dual Blades.
Overhauled Defense Corps (Defender) Gun Lance Shelling to match the power of Defense Corps (Defender) Bowguns.
All other weapons have been improvised and adjusted to match the overall power of DC Bowguns, however, G1 through G3 remains untouched in their raw attacks.
Version 1.1.7
Heavy Bowgun overhauled.
Removed redundancies to Light & Heavy Bowgun's ammunition, making it easier to select what is necessary.
Improved over-performance and under-performance of Defense Corps (Defender) Weapons.
Improved over-performance and under-performance of both Heavy & Light Bowgun Ammunition.
Fixed Bow's Ammo Coating. Due to Ammo Coating bug, Ammo Coating is now similar to HBG & LBG Ammo, and will also be stored normally in the Item Box.
Version 1.1.2
QoL: Improved Sharpness on all Defense Corps (Defender) Weapons, matching them equally in Grades. Grade 1-5 will now be the same in equality.
QoL: Masterworks Item Pouch (Evo): This pouch will now grant unlimited use on the basic necessities, reviving the purpose to carry weaker items.
QoL: Reduce the defense by -200 per upgrade on all Defense Corps (Defender) Weapons in balance to sharpness, unlimited use, and the sense of vulnerability upon the use of Grade 3 or less.
QoL: Items with unlimited use can still be crafted and stored. This way, if you have plans on uninstalling this mod, you will have all your items safe within Item Box. However, this is not the case for Coating Ammo.
QoL: Coating Ammo will no longer be crafted and now come prepped with Bow for unlimited usage.
QoL: All Ammo now have unlimited use.
Improved Lance & Gun Lance's Blast Ratios.
Improved Great Sword's Blast Ratios.
Improved Heavy Bowgun Blast Ratios to match Great Sword's Blast Ratios at the cost of its Attack Ratios.
Version 1.0.3
After several test phases, Heavy Bowgun was falling behind by a large margin versus all Defense Corps (Defender) weapons. Due to this, Heavy Bowgun's damage has been increased to scale correctly in fairness to its slow reload time and recoil delays.
Added new descriptions for the Defense Corps Charm.
Fixed a ghost hammer found in Defender Hammer tree.
Version 1.0.0
Initial release.
100% compatible with: [13.50.00] Does not play nice with anything else.
Notice Board: As of the 30th of June, this Mod will no longer be gaining any future updates, as I'm no longer playing MHW, and moved onto other ventures & games, and a change of pace with with work & family. Feel free to utilize/modify or whatever you wish with this Mod. Thank you for your participation and support!
Face your foes with new combat mechanics... Revolutionizing your solo experience... Everything familiarized, but more optimized... Welcome to the Art of War...
Features:
Sharpness Durability - Purple, then White; after, all the warning colors ignite.
Potions mayrecover up to 50% of your health.
Mega-Potions may recover up to 100% of your health.
Unlimited use of essential items only.
Unlimited Ammo usage.
30 minutes duration on most food/item buffs.
5 minutes duration on Mantles; each with a 1 minute cool-down.
Hunting Horn Buffs stack up to 10minutes; Buff stack 1: 6mins; Buff stack 2: 8mins; Buff stack 3: 10mins.
Kinsect's Extract last up to 10mins.
All Armors & Weapons have 3 Slots capable of slotting level 1-4 jewels.
All Armors come with their skills maxed in such a way you can min-max non-bonus armors.
Each Armor & Weapon piece is scaled proportionally to "RPG" standard mechanics, rather than numeral randomness.
All Armor pieces no longer have 0 resistance; each having their own unique design.
All Armors are blessed with Divine Blessings.
All Armors are blessed with Namielle’s Divinity.
All non-bonus Armors are blessed with Velkhana's Divinity.
Master Charm is granted with Frostcraft for Armor Sets that do not have Velkhana's Divinity.
Tentacle Armor Sets are granted with Gold Rathian Essence for balance.
All Charms are additionally Flinch Free.
All Jewels are maxed, however, Lv4 Jewels have additional skill benefits.
All Dual Blades which were unable to dual wield elements, will now dual wield Paralyze & Poison.
All Switch Axes now have specialized Phials, granting greater crowd control mechanics to each.
All Long Swords will strike enemies like a true Samurai especially with Lai Spirit Slash.
All Bowguns have addition controlling element effects.
All Bows have all their Ammo Coating unlocked.
All Weapons have +50 Defense.
All Weapons which had +10 to +50 Defense will now have +100Defense for balance.
All Weapons that are without any skill functions will now have Hasten Recovery.
All Weapons that do have a skill function will now inherit +200 Defense to regain their advantage.
All Weapons will juggle from control effects to their primary element. However, Bowguns have none.
All Weapons' primary elements are now 500 instead of numeral random 100ish to 490ish.
Free Elem/Ammo Up will allow you to main the primary element, instead of juggling.
Palico’s Weapons are now set between Blast or Poison, making it more visible to see Palico’s attacks.
Palico’s Armors are all set to the same strength, transforming them into decoration usage instead.
Kinsects are all the same strength (All 20 levels), transforming them into decoration usage instead.
Additional Features:
Defense Corps' Art of War introduces new battle mechanics where monsters interact and react to your style of combat, while at the same time, changing the way how each weapon skill interact with the enemy. There are various ways to "control" the battle: can you master them all?
Defense Corps’ Defender Armor comes package with the right kit for Beginner & Advanced Hunters alike.
Defense Corps’ Light Bowgun turns your gameplay into your typical 3rd Person Shooter (100% Mobile Rapidfire ‘gun) but it requires the hunter to equip "Evading Reload" to reap the benefits. DC-LBG are also capable of utilizing crowd controlling elemental rounds that does a ton of elemental damage, and crowd control.
Defense Corps’ Heavy Bowgun is packed with deadly "Cannonfire" attacks at the cost of Heavy Recoil & Reload; It also requires a warm up using Spread Shot or Normal Shot until True Element Acceleration is unleashed to weave through your attacks. Though this is not necessary, the weapon can handle itself without the need of weaving attacks. Though DC-HBG are unable to equip elemental ammo, they are the only ones with modified piercing rounds, cluster rounds, wyvern & dragon rounds decked with devastating power, but neither Bowgun can truly reign supreme.
Defense Corps' Defender Guild Palice Armor comes equipped with solid defense and resistance against stronger enemies. Although it boasts in its power to sustain, it lacks any capability of sustaining the Hunter's health, and requires some tactical preparations especially when using the power of Safi'jiiva's Seal.
Masterworks Ore & Bone grants Hunters an Ore Tree & Bone Tree which is pure Raw Damage: Ore grants higher 100% Critical non-elemental damage, while Bone has highest Raw Damage of any weapon at the cost of -100% Critical non-elemental damage, but are granted +300 Defense instead. Neither can juggle between elements. Though Raw Damage can be seen as inferior against tougher monsters, there are customizable combinations that can allow a Hunter to unleash greater damage to match up, or even surpass all other weapons.
Masterworks Health, Cleanser, & Affinity Booster grants Hunters a quick and easy access in resolving the impossible odds during combat.
Masterworks Frostcraft transforms the Hunter's frostcraft bar into a specialized energy bar, which allows the Hunter to gain faster access to fully charged attacks, while still having their weapons unsheathed. Each Weapon's charge attack has been carefully designed to improve, and balance, around the speed, strength, and weakness of each weapon.
Masterworks Charms are carefully handpicked and handcrafted Charms which allow Hunters to have a powerful combination of bonus skills & skills added on top of what the Charm already provides, adding greater customization to the overall scheme of things.
Masterworks Safi'jiiva's Fury Charm comes in a combination of Safi'jiiva's Seal + Velkhana's Divinity, with additional skills of Resentment and Heroics. With these skills and bonus skills combine, the Hunter's power unleashed is 10 fold; the weaker the Hunter becomes, the more powerful the Hunter gets. This Charm places the Hunter into the most risk rewarding proactive and reactive experience within MHW.
-- None of this could have been made possible without: MHVuze [WorldChunkTool] Jodo - DMQW Modding Group [MHWNoChunk] Stracker [Stracker's Loader] Synthlight [MHW Editor] Aradi147 - [Weapon Transmog Tool] -- "Special thanks to: Alcedo - [MHW Weapon Editor] Pre-Iceborne; [MHW Equipment Editor] Early Iceborne; which made it possible to make MW-ORE & DBD-Set. Also, to all the fans who shared their feedback on this earlier project!" --MastaSmith