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This mod is NOT intended as a cheat, but as a way to make Safi'Jiiva's siege scale in stats, since the recon quest actually scales, but the actual siege doesnt and tbh, I don't get why capcom keeps making some monsters not scale, its just a bad design at this point even for a siege fight.
The vanilla stats remain the same when you get on a 3 player party or 4 player party, but they scale down when you are in a 2p party or solo. As I said, this mod isn't intended as cheating, so the stats don't go really far down, just a small amount that compares to what other present scaling in the game are, like HP, which doesn't go from 4p to 1p as a 25% decrease, but only a 50%, from 40k hp to 20k hp, because the game scaling for hp tend to go from x1.8 to x2.5 between quests, not a x4, and the x2 seemed as the more fitting to this siege. Same thing to the rest of the stats.
Important note: This mod works fine with other people when they dont have it at any circumstance except at a 2p party. Solo runs wont involve others, and 3p or 4p runs will have the vanilla stats, but if you want to do a 2p run of safi with this mod, both players need to have it for it to work properly, because if not, the stats would be different to each person and it could lead to a non-intended behaviour like a crash.
Stat scaling:
- Health goes from 40000HP in 4p to 20000HP in 1p - Stun multiplier goes from 350% in 4p to 100% in 1p - Part HP multipliers go from 350% in 4p to 140% in 1p - Exhaust multiplier goes from 180% in 4p to 100% in 1p - Status buildup and mount multipliers goes from 250% in 4p to 100% in 1p - Base status tresholds, player attack and monster attack stats remain at the same values
If you have any questions about the mod or want to point out any issues found on it, feel free to let me know in the comments section.