About this mod
This mod adjusts various gameplay elemtents from skills and items to motion values. Gives buffs to some of the less powerful weapons and buffs some unused skills.
- Requirements
- Permissions and credits
- Changelogs
How to install:
- Extract contents of the archive
- Move nativePC folder to game directory
Changes:
General Adjustments
- Increase Element Cap of weapons with Element < 250
Base + 150 -> Base + 250 - Increase Element Cap of weapons with Element > 250
Base + 1.6 -> Base * 1.8 - Increase Bowgun Element Cap
Base * 1.57 -> Base * 1.8
Latent Power:
Required fight duration to trigger: 5min -> 3min
Required damage taken to trigger: 180 -> 120
Punishing Draw:
GS Stun Value: 20 -> 60
GS Raw Increase: 5 -> 15
Bludgeoner (Raw Increases):
Purple Sharpness: 0 -> 0
White Sharpness: 0 -> 10
Blue Sharpness: 0 -> 20
Green Sharpness: 15 -> 40
Yellow Sharpness: 25 -> 80
Orange Sharpness: 30 -> 120
Red Sharpness: 30 -> 200
I got bored with coloring text here
Crit Element (Ele Modifiers):
Lance: 1.35 -> 1.45
LS: 1.35 -> 1.45
LBG: 1.3 -> 1.35
True Crit Element (Ele Modifiers):
Lance: 1.55 -> 1.6
LS: 1.55 -> 1.6
LBG: 1.5 -> 1.55
Power Prolonger (CB Shield Charge):
Lv1: 10% -> 20%
Lv2: 20% -> 40%
Lv3: 30% -> 60%
Super Recovery:
Tick Interval: 1s -> 0.5s
Heal Value: 1HP -> 2HP
Food Skills
Defense Up (S): 5 -> 30
Defense Up (M): 10 -> 60
Defense Up (L): 15 -> 90
Felyne Bombardier:
Gunlance Shell Dmg: 10% -> 15%
Felyne Booster:
Raw Bonus: 9 -> 12
Def Bonus: 15 -> 50
Motion Value Adjustments
Bowguns
Normal 2: 20 -> 24
Normal 1/2/3 Part Dmg: 1 -> 1.1
Pierce 1/2/3: 7/7/9 -> 8/9/10
Slicing: 6 -> 7
Slicing Part Dmg: 1 -> 1.2
Elemental Ammos: - Raw: unchanged
- Element MV: 22 -> 24
Hunting Horn
Right Swing: 27 -> 30
Left Swing: 22 -> 24
Super Pound (2nd Hit): 39 -> 41
Super Pound Stun (2nd Hit): 22 -> 25
Double Right Swing (1st Hit): 15 -> 16
Perform Stun (All): 22 -> 24
Lance
Mid Thrust II: 20 -> 23
High Thrust II: 22 -> 25
Wide Sweep: 20 -> 25
Leaping Thrust: 8 -> 10
Finishing Twin Thrust (2nd Hit): 50 -> 56
Dashing Attack: - Raw: 11 -> 13
- Ele/Status Modifier: 0.2 -> 0.6
General Ele/Status Mod: 0.7 -> 0.9
Switch Axe
Wild Swing Right Swing: 21 -> 23
Heavenward Flurry (1st Hit): 24 -> 27
Amped: 25 -> 28
Heavenward Flurry (2nd Hit): 35 -> 43
Amped: 38 -> 46
Amped (Flinch): 0 -> 12
Zero Sum Discharge (Ticks): - Ele/Status Mod: 0.5 -> 0.9
Amped Phial Bursts: 9 -> 11
Feel free to leave suggestions for changes in the comments.
(Can't guarantee I'll implement them)