A faithful ReShade preset for Monster Hunter: World, which attempts to bring back some of the colour from the old games without going overboard, and also fixes the blurred anti-aliasing solutions found in the game.
Required if you are using DirectX12 as of patch 15.10.00. ReShade will not load for DirectX12 without this.
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Changelogs
Version 1.4
I reworked the shaders again after reaching the Guiding Lands, changing out the bloom algorithm and re-configuring the gamma to avoid excessively darkening the game.
Version 1.3
Reworked shaders to give the same results with a ~10 FPS boost. Also tweaked T-AA to remove some slight blurring that was occuring with motion.
Version 1.2
Updated shaders slightly and added clarity.fx to the non-shaded preset. Also added a preset with shaders only, for those who wish to use their own AA solutions.
Version 1.1
Added shading profile.
I recently took a trip back to Monster Hunter 4 Ultimate via the Citra emulator, and was shocked at how much more colourful it is. So I decided to try and make World look the same, and fix the anti-aliasing in the process. The issue with World's anti-aliasing is that it blurs moving objects, and does so to such a degree that motion blur is essentially always on. In the case of TAA, the effect is so bad that a sharpness filter is basically mandatory.
There are three versions of this preset; one changes the shading and adds proper AA, one simply adds AA, and one changes shading only.
Installation:
ReShade can be found at www.reshade.me. Download it and follow the installation instructions. Make sure to select DirectX 10/11/12 as your API. I recommend downloading all shader packs as this will allow you to experiment with your own settings later on. Unfortunately I was unable to isolate which packs the shaders used here come from; if anyone can provide guidance on this I would appreciate it.
As of Iceborne patch 15.10.00, ReShade is broken for Monster Hunter: World. To fix this, you have two options: For DirectX11, simply navigate to your game's install folder and rename dxgi.dll to d3d11.dll. For DirectX12, you will need to use the DX12 ReShade injector listed under dependencies.
Once this is done, drop the .ini file of tyour choice into your game's base directory. Start up Iceborne, disable native AA, and then press home on your keyboard to open ReShade. Select the appropriate preset from the drop-down box at the top, enable performance mode via the check box, and you are good to go.